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<<Spell Speed and Chain Cards>>


Icy

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Guest JoshIcy

I'm placing this in written cards because i do not have the image, and ooh... for lack of a better term, i want to express my general ideas to those who wish to learn from me. These effects will be hard to judge or even give ideas but if you can please do.

 

Crack in the Chain

 

-When this card is activated this card is considered the last card in the immediate Chain. During the next Chain, it continues at the last chain count this chain ended on.

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Hasten the Load

 

-The activation of this card is considered a Spell Speed of 2. When this card is activated, advance the current chain by 2 instead of 1, (the skipped chain is considered the activation of a Flip Effect). Select 1 card in the current chain, the selected card now has a Spell Speed of 4, (cards with a Spell Speed of 4 can only be countered by cards with the same Spell Speed).

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Liquid Degradation

 

-This card is not considered to be part of a Chain. When this card is activated your opponent may discard 1 card from their hand to negate the activation of this card and remove it from play. As long as this card remains face-up on the field, reduce the Spell Speed of all cards by 1, (the Spell Speed of a card cannot be reduced below 1).

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Rise of the Souls

 

-This card is not considered to be part of a Chain. When this card is activated your opponent may discard 1 card from their hand to negate the activation of this card and remove it from play. Both players may add 1 Monster Card from their Graveyard to their hand, if the selected monster is a Normal Monster advance the current chain by 3 instead 1, (the skipped chains are treated as the activation of a Normal Spell Card).

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more to come....

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