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"Safeguarding Commander" and "Call to Arms" [Singles]


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[b][color=#000000]Safeguarding Commander[/color] [i](a.k.a., Marauding Captain's Xyz counterpart)[/i][/b]

[b]EARTH/Rnk 3/Warrior/Xyz/1900 ATK/600 DEF[/b]

[b]2 or more Level 3 monsters[/b]
[b]While this card has at least 1 Xyz Material attached to it; you opponent cannot target other face-up monsters for attacks. If this card would be destroyed as a result of battle; you can detach 1 Xyz Material from this card instead and increase this card's ATK by 500.[/b]


[color=#008000][b]Call to Arms[/b][/color]

[b]Spell/Normal[/b]

[b]While you control less than 3 monsters; Special as many Level 3 or lower Warrior-Type monsters from your hand or Graveyard until you control 3 monsters. You cannot Tribute Summon or Special Summon the turn this card is activated.[/b]

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"2 or more Level 3 monsters" makes it possible to get Commander to 3400 ATK over time, but most likely it'll get popped before then. Still, it can't be run over and you can ram it into a big opposing monster until your ATK surpasses it, like Zenmaines but more expensive.

There are probably ways to abuse Call to Arms (the most obvious being Tyrant's Throes or an OTK), but it seems OK.

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