Zeppeli Gyro Supreme Posted March 5, 2008 Report Share Posted March 5, 2008 My other thread is gone, and hopefully it will come back. However, until then this thing will be used. I'm planning on starting a new Fan Fic series (because that other one bored me and made me not want to write, plus it made no sense). It's going to be more action, with more than just dueling and talking. These are some "boss" cards. Living YggdrasilEarth/Plant/10/0/0This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Salvation From Ragnarok". This card is unaffected by effects of cards controlled by your opponent. During each of your End Phases, you may Special Summon 1 monster from your Hand or Graveyard. This card's ATK and DEF becomes double the summoned card's respectively until your next Main Phase 2. Salvation From RagnarokCounter-TrapActivate only when your opponent activates a card effect that would destroy "World Tree Yggdrasil" on your side of the field and "Descent To Ragnarok" is face-up on your side of the field. Destroy all cards on the field. Then Special Summon 1 "Living Yggdrasil" from your Hand, Deck, Graveyard, or removed from play. World Tree YggdrasilField SpellDuring each of your Standby Phases, you may pay 1000 Life Points to Special Summon 1 monster from your Graveyard in face-up Attack Position. Monsters summoned by this card's effect lose 400 ATK and DEF. Descent to RagnarokContinuous SpellDuring the 4th End Phase of the turn this card is activated, add 1 card from your Hand, Deck, Graveyard, or remove from play to your hand. In addition, if this card is destroyed by the card effect of a card controlled by your opponent, you gain 1000 Life Points. Son of GranfaldDivine/Warrior/10/4500/4500This card cannot be Normal Summoned or Set. This card can only be Special Summoned by destroy 1 of each a Warrior-Type monster, Spellcaster-Type monster, and a Spell card on your side of the field. Once per turn, you may return a card at random from your hand to your deck to add 1 Spell Card from your Graveyard to your hand. ApothecaryContinuous Spell CardDuring each of your Standby Phases, you add 1 Normal Spell Card from your deck to your hand, then place a random card from your hand to the bottom of your deck. Friend to EnemyNormal Spell CardInflict 1000 damage to your opponent's Life Points. Then, your opponent selects and Special Summons a card in your hand to their side of the field. That monster cannot be attacked during the turn this card was activated. Intense RivalryNormal Spell CardWhen this card is activated, each player selects and removes from play a face-up monster on their side of the field. When your Life Points are 1000 or less, you may remove from play this card in your Graveyard to Special Summon the monsters removed from play by this card's effect in face-up Attack Position on your side of the field. Those monsters cannot attack during this turn. Heiju of a Million HandsLight/Warrior/8/2200/2000This card cannot be Special Summoned. When this card is targeted by a card effect, you may remove from play a LIGHT monster in your graveyard to change the target of that effect to another card. Once per turn, by sending the top card of your deck to the Graveyard, discard the top 5 cards of your opponent's deck to the Graveyard. Million Hands ProphetLight/Fairy/1/0/0When this card is Normal Summoned successfully, add 1 Spell Card from your deck to your hand. That card cannot be activated during the turn this effect was activated. Deity BlessingsNormal Spell CardAfter activation, this card remains face-up on the field until the end of the duel. While this card is face-up on the field, each time a LIGHT monster is selected as an attack target by your opponent's monster, your opponent must send the top 2 cards of their deck to the Graveyard first. GranfaldDivine/Divine-Beast/12/12000/12000This card cannot be Normal Summoned or Set. This card can only be Special Summoned while your opponent controls a face-up monster with 10 stars or more, and your Life Points are 2000 or less. This card cannot be removed from the field as long as there are cards in the controller of this card's Graveyard and control of this card cannot switch. Once per turn, destroy 1 card on the field and activate an effect depending on what the card was:- Monster: Inflict 1000 damage to your opponent's Life Points.- Spell: Your opponent discards a card from their hand.- Trap: Send the top 2 cards of your opponent's Deck to the Graveyard. Link to comment
Lucas Maximus Posted March 5, 2008 Report Share Posted March 5, 2008 Great ideas, i like them. :D8/10 Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.