b0b3rt Posted July 16, 2012 Report Share Posted July 16, 2012 15 [3] Neos [3] Hummingbird [2] Dolphin [1] Grand Mole [3] Prisma [1] Stratos [2] Summoner Monk 25 [3] Miracle Contact [3] Miracle Fusion [3] A Hero Lives [3] Upstart Goblin [3] Convert Contact [3] E-Call [2] Mask Change [1] Reinforcement of the Army [1] Dark Hole [1] Heavy Storm [1] Book of Moon [1] Monster Reborn Extra [2] Air Neos [2] Aqua Neos [1] Grand Neos [2] Shining [2] Absolute Zero [2] Acid [1] Blade Armor [1] Utopia [1] Pearl [1] Maestroke Side [3] Veiler [3] MST [3] Super Poly [3] Decree [1] Gaia [1] Great Tornado [1] Nova Master Pure theory-mon so far, haven't had time to test it. If I was going to build it IRL, would probably replace Contact with Fake Hero or something. Link to comment Share on other sites More sharing options...
b0b3rt Posted July 20, 2012 Author Report Share Posted July 20, 2012 Nothing at all? Don't really like Mask Change, thinking of maining Wrath of Neos/Super Poly. Link to comment Share on other sites More sharing options...
newhat Posted July 21, 2012 Report Share Posted July 21, 2012 You could benefit from Hope for Escape. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 21, 2012 Report Share Posted July 21, 2012 Personal preferance: -1 Neos -2 Dolphin + 2 Dark Panther. +1 Neos Allus -2 Aqua Neos +2 Dark Neos. Dark Panther is probably a better bet against most decks, since Inzectors wouldn't mind about losing a card from there hand. Neos Allus is a decent beater, and gives you access to Gemini spark for Card removal, and Draw power. And really, running 3 copies of a vannila 2 tributer isn't a sensible in most decks. Find a way to try and put decree in main. You aren't running Solemn, or torrential, so you need to keep your opponent from doing the same, or your plays will be cut very short. Again, just my preference. Your deck, your decision. Link to comment Share on other sites More sharing options...
b0b3rt Posted July 21, 2012 Author Report Share Posted July 21, 2012 Hope For Escape isn't a bad idea, what to drop? Neos is for Miracle Contact. Alius doesn't work as a substitute, using his effect is way too slow. Neos clogging my hand can occasionally be an issue, but Alius isn't going to fix that. Dolphin is better than Panther for Absolute Zero plays. No room for Decree, if I go first, it almost doesn't matter, if I go second, I'm screwed anyways. Link to comment Share on other sites More sharing options...
newhat Posted July 21, 2012 Report Share Posted July 21, 2012 I'd suggest dropping Mask Change to use Hope for Escape. AbZero field-wipe combos are fun, but it's also fun to have a Miracle Fusion to make AbZero in the first place. Link to comment Share on other sites More sharing options...
Coffee Black Posted July 22, 2012 Report Share Posted July 22, 2012 I made this deck too recently, and at least my version is pretty consistent. I haven't faced Tier 1 decks yet, but I'd liked to think I've gotten good results. Convert Contact is a fine card in theory, but can be easily dead. My version uses just 1 Dolphin (don't wanna draw it), but I think u need just 1 Convert Contact, 2 at the most. A Hero Lives MAKES the deck. It's literally a card u always want to use for the OTK push. With that said, IMO 3 E Call, RotA, and 2 Monk are too much for just Prisma and Stratos. I consign everyone saying to run Hope. Getting 3 or 4 cards off of just 1 of them means game basically. The only other traps I run are Judgment and CotH. For your extra, I'd get Black Corn, Escuridao (any generic E Hero Fusions you can fit really), and 2 or 3 Rank 3's of your choice. Hope this wall of text got somewhere lol, I'll link to my version in case you're interested: http://forum.tcgplayer.com/showthread.php?305479-Air-Neos-OTK Link to comment Share on other sites More sharing options...
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