Premier Alexander Romanov Posted July 12, 2012 Report Share Posted July 12, 2012 Anger Issues Trap/Normal Target 1 monster on the field; Double the ATK and DEF of the target, but the target is destroyed during the End Phase of the turn this card is activated. Discuss. Link to comment
Zeppeli Gyro Supreme Posted July 12, 2012 Report Share Posted July 12, 2012 Well, it's like a mini Limiter Removal, except generic, but can't be activated first turn, and only affects one monster. I don't think there's really much of a problem with it, and not too much to say about it. Link to comment
Love of Ghibli Posted July 12, 2012 Report Share Posted July 12, 2012 I summon Heroic Challenger Excalibur use his effect (2000>4000) I now use Heroic Chance Doubling my attack again (4000>8000) did I mention Heroic Challenger now has anger issues (8000>16000) Suck on that REDMD lol Its a funny card of course and nothing is wrong with it. The fact that it is a trap card slows it down to a non-broken speed therefore I think it is fine the way it is. Link to comment
Premier Alexander Romanov Posted July 12, 2012 Author Report Share Posted July 12, 2012 [quote name='Beginning446' timestamp='1342099414' post='5975298'] Its a funny card of course and nothing is wrong with it. The fact that it is a trap card slows it down to a non-broken speed therefore I think it is fine the way it is. [/quote] Which is what I was intending. I simply wanted to create a card that was balanced, but would be fun and interesting. That, and people are neglecting to mention that you can use on a player's End Phase to boost that monster's ATK and DEF, only to watch it die. Or, you can use this in a Six Samurai Deck to power up Shi En to 5000 ATK, then destroy another Six Samurai you control to keep Shi En on the field, now permanently at 5000 ATK. Link to comment
Kingdom Xathers Posted July 12, 2012 Report Share Posted July 12, 2012 [quote name='TheFinalFan' timestamp='1342133917' post='5975977'] Which is what I was intending. I simply wanted to create a card that was balanced, but would be fun and interesting. That, and people are neglecting to mention that you can use on a player's End Phase to boost that monster's ATK and DEF, only to watch it die. Or, you can [i][b]use this in a Six Samurai Deck to power up Shi En to 5000 ATK, then destroy another Six Samurai you control to keep Shi En on the field, now permanently at 5000 ATK.[/b][/i] [/quote] Y-TAK, I WILL F***IN' KILL YOU!!! *comes at you with an axe* Link to comment
Premier Alexander Romanov Posted July 12, 2012 Author Report Share Posted July 12, 2012 [quote name='Kingdom Xathers' timestamp='1342134503' post='5975979'] Y-TAK, I WILL F***IN' KILL YOU!!! *comes at you with an axe* [/quote] OwO Hey! A friend of mine pointed out the combo, not me! Geez. I never meant for this card to CAUSE anger issues! Link to comment
Taylor Gorrell Posted July 12, 2012 Report Share Posted July 12, 2012 I made that combo, Xathers. UMADBRO? *troll face* Link to comment
Premier Alexander Romanov Posted July 12, 2012 Author Report Share Posted July 12, 2012 [quote name='Taylor Gorrell' timestamp='1342135387' post='5975995'] I made that combo, Xathers. UMADBRO? *troll face* [/quote] Yeah! That's him! Attack him with an axe, not me! Link to comment
Taylor Gorrell Posted July 12, 2012 Report Share Posted July 12, 2012 *blocks and grabs Xathers axe, snaps it, trips Xathers with the handle, then ties him to the blade* *picks up blade* Later, Audino-Roid! *tosses axe blade away like a disc* Link to comment
Bahamut - Envoy of the End Posted July 13, 2012 Report Share Posted July 13, 2012 Um... in need of a "Can only use this effect once per turn" clause much? Unless you are catastrophically bad, the End Phase will never come and deep down, you know that. OTK's for begineers and idiots, oh joy. Link to comment
Premier Alexander Romanov Posted July 13, 2012 Author Report Share Posted July 13, 2012 How do I modify it so it isn't as OTKish? Link to comment
.Rai Posted July 13, 2012 Report Share Posted July 13, 2012 Design itself is flawed. i.e. there's no way of making the card actual good design without changing its entire purpose. Pretty much what Crab said. You could potentially remove the destroy effect, and instead replace it with 'It cannot attack during the turn you activate this card.' Which would make it outclassed by D-Prison and Mirror Force unless you're obsessed with damage. Link to comment
Bahamut - Envoy of the End Posted July 13, 2012 Report Share Posted July 13, 2012 [quote name='TheFinalFan' timestamp='1342164195' post='5976357'] How do I modify it so it isn't as OTKish? [/quote] Miracle Locus it up and reduce all Battle Damage done by that monster this turn maybe. Therefore you can still use it normal something and run over a tricky boss, or to defend yourself for a turn or even against an effect such as The Black Corn (that would work right?), but nullifies all OTK stuff that we all hate. Link to comment
Premier Alexander Romanov Posted July 14, 2012 Author Report Share Posted July 14, 2012 Why is everyone overlooking the fact that you can use this to blow up your opponent's monster during the End Phase? Link to comment
Kingdom Xathers Posted July 14, 2012 Report Share Posted July 14, 2012 [quote name='TheFinalFan' timestamp='1342243751' post='5977473'] Why is everyone overlooking the fact that you can use this to blow up your opponent's monster during the End Phase? [/quote] Probably because there are better options. Link to comment
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