Jump to content

Thunder Stuff and Plasma Ball


newhat

Recommended Posts

Pretty simple. Cards that can be Normal Summoned usefully after being searched with Thunder Seahorse, and make [url="http://yugioh.wikia.com/wiki/Plasma_Ball"]Plasma Ball[/url] useful.


Plasma Torus
LIGHT/Level 4
Thunder/Effect
[color=#0000FF] FLIP: Add 1 "Plasma" card from your Deck to your hand, then switch this card's ATK and DEF.[/color]
[color=#0000FF]1000/2000[/color]


Plasma Pinprick
LIGHT/Level 4
Thunder/Effect
[color=#0000FF]During the turn this card was Normal Summoned, it can attack your opponent directly. When your opponent takes Battle Damage while the only monsters you control are "Plasma" monsters: Return 1 card on the field to its owner's hand.[/color]
[color=#0000FF]500/0[/color]

Plasmaiosis
[color=#800080]Continuous Trap Card[/color]
[color=#0000CD] At the start of your Battle Phase: Discard 1 Thunder-Type monster or pay half your Life Points; Special Summon any number of "Plasma Ball" from your hand or Graveyard, but they become Level 1.[/color]

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...