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Majestic Bahamut Archtype - Parasite


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Because I was killing time this morning, I started Tag Force 1 again. Was freaking horrible, especially the second duel against a deck built around this weak f***er.

[img]http://images.wikia.com/yugioh/images/e/e0/ParasiteParacidePSV-EN-SR.jpg[/img]

Because the starter deck was so god awful along with my drawing, I couldn't even run over freaking Gokibore and Giant Flea until I finally got something good much much later *furious rage*. But at least something came from it; I thought that Parasite was a pretty unique card in what it does, and there is a very, very undermeta strategy there. So I thought I'd build something based on it, a resource rape deck based on your monsters going into the opponents deck; stopping them from drawing their cards and taking another one they have with them when they are drawn and instantly discarded.

Probably a tad over the top in what it does although there is a deliberate lack of attack power, so suggestions on balance needed.

PARS-001 [b]Parasite Invader[/b]
[color=#8b4513][b]EARTH[/b][/color]
***
Insect/Effect
When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents Deck face up. When a player draws this face up card: It is immediately discarded; then that player must send 1 card they control to the Graveyard.
800 / 500

PARS-002 [b]Parasite Gorger[/b]
[color=#8b4513][b]EARTH[/b][/color]
***
Insect/Effect
When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents Deck face up. When a player draws this face up card: It is immediately discarded; then that player must discard 1 other card.
400 / 300

PARS-003 [b]Parasite Venom[/b]
[color=#8b4513][b]EARTH[/b][/color]
***
Insect/Effect
When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents Deck face up. When a player draws this face up card: It is immediately discarded; then that player must target 1 monster they control. It loses 1000 ATK and DEF.
1000 / 1000

PARS-004 [b]Parasite Burrower[/b]
[color=#8b4513][b]EARTH[/b][/color]
***
Insect/Effect
When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents deck face up. When a player draws this face up card: It is immediately discarded; then that player must Banish 2 monsters from their Graveyard.
600 / 300

PARS-005 [b]Paradise for Invasion[/b]
[color=#008080][b]SPELL[/b][/color]
Field Spell
Insect monsters you control gain 500 ATK. When a monster you own would be shuffled into your opponent’s Deck, it is placed on top of the Deck instead. Pay 1000 Life Points during each of your End Phases, or this card is destroyed.

PARS-006 [b]Invasion Barrier[/b]
[color=#800080][b]TRAP[/b][/color]
Trap Card
When your opponent activates a Spell or Trap card: Tribute 1 Insect-type Monster you control and shuffle it face up into your opponent’s Deck; negate that cards effect and destroy it.

Existing support for deck: Howling Insect, Gokipon, Jade Insect Whistle

That's just a start for now. Will add more as ideas come to mind and things take more definitive shape, so CnC a go go people.

Promo Single Cards (aka other peoples suggestions)

ARMZ-001 [b]Parasite Egg[/b]
[color=#8b4513][b]EARTH[/b][/color]
***
Insect/Effect
When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents Deck face up. When a player draws this face up card: It is immediately discarded; then the Opponent of that player can add 1 "Parasite" Card from their Deck to their hand.
200 / 1100

ABGC-001[b] Parasite Trooper[/b]
[b][color=#8b4513]EARTH[/color][/b]
[b]***[/b]
Insect/Effect
When this card is Normal Summoned; you can shuffle 1 Insect-type Monster from your Deck into your opponent's Deck face-up. When this card is destroyed by battle or your opponent’s card effect; shuffle it into your opponents Deck face up.
1400 / 600

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Mind if I include a:
[quote]PARS-007 [b]Parasite Egg[/b]
[color=#8b4513][b]EARTH[/b][/color]
***
Insect/Effect
When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents Deck face up. When a player draws this face up card: It is immediately discarded; then the Opponent of that player can add 1 "Parasite" Card from their Deck to the Top of their Deck, and Gain 500 Life Points.
200 / 1100[/quote]
Archetype seems like it would be hilarious if it had its own Stratos.

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I keep thinking of actually posting in your threads (I think I tried with this 3 times, hooray shyness), then I keep getting deterred by some feeling. But this time, I'ma post because the last thread I posted in gave me a headache, and to point and laugh about Hiro. >:D

I'm sure you know what you're doing more than I do, so instead, I'm going to do what Armz did.

[Quote][b]Parasite SomethingWhateverI'llFeelWeirdIfINameIt[/b]
[b][color=#8b4513]EARTH[/color][/b]
[b]***[/b]
Insect/Effect
When this card is Normal Summoned, you can shuffle 1 Insect-type Monster from your Deck into your opponent's Deck face-up. When this card is destroyed by battle or your opponent’s card effect, shuffle it into your opponents Deck face up. When a player draws this face up card: It is immediately discarded; then the Opponent of that player can draw 1 card.
1400 / 600[/quote]
I saw the ATK boost the Field Spell gave, and thought that there should be something in this archetype that actively uses it, though it feels like this is going against the tide of the other monsters. Still, I thought this would be cool to suggest. Now, *runs away.*

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I like them. They're annoying but I would say that only Invader and Burrower seem usable everywhere but the other two seem to be pretty odd I mean the discard is nice you know Dark Worlds still exist.

All in all I think the set is nice for small casual matches. I think have to constantly set monster and weight for them to be destroyed for them to get there effects is entirely to slow for any real serious play but it sounds like fun. And I'm assuming that with more support some image of victory will start to take shape because right now I can't see how they would win you a match.

P.S. I guess you changed the stratos bug but there's a typo it shouldn't say to the "top of their hand"

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[quote name='A Background Character' timestamp='1342105835' post='5975365']
I keep thinking of actually posting in your threads (I think I tried with this 3 times, hooray shyness), then I keep getting deterred by some feeling. But this time, I'ma post because the last thread I posted in gave me a headache, and to point and laugh about Hiro. > :D

I'm sure you know what you're doing more than I do, so instead, I'm going to do what Armz did.


I saw the ATK boost the Field Spell gave, and thought that there should be something in this archetype that actively uses it, though it feels like this is going against the tide of the other monsters. Still, I thought this would be cool to suggest. Now, *runs away.*
[/quote]

Nooo, come back, you're awesome! *chases after Background Character*

Geez, fitting name or what? :(

You do yourself a dis-service, because that's a really good suggestion. The deck does need some attack power to actually win, and sending from your deck to theirs directly is an awesome idea I'd have never thought of (especially combined with Paradise, really speeds things up). Think having drawing power as well is to much since its a +2 on them though. Will add to OP with a slight tinker if okay, but thanks for that, it needed something else. :D


[quote name='Beginning446' timestamp='1342106316' post='5975377']
I like them. They're annoying but I would say that only Invader and Burrower seem usable everywhere but the other two seem to be pretty odd I mean the discard is nice you know Dark Worlds still exist.

All in all I think the set is nice for small casual matches. I think have to constantly set monster and weight for them to be destroyed for them to get there effects is entirely to slow for any real serious play but it sounds like fun. And I'm assuming that with more support some image of victory will start to take shape because right now I can't see how they would win you a match.

P.S. I guess you changed the stratos bug but there's a typo it shouldn't say to the "top of their hand"
[/quote]

Well I did try to make them semi-competitve without being uber-broke. I fear the field spell breaks it, all you have to do is set a monster each turn and your opponent is not going to be getting any resources at all, although by the same token there's not much you're doing to hurt their LP either.

Discarding is arguably the most fatal one there. You know Wing Up Hand loop exists right? :D

Yep, editorial mistake, didn't fully do that bit.


Future commentors, I'm fine with taking suggestions as long as they are 1) good, and 2) spells and traps from now on. This wasn't suppossed to be a huge communal thread, but Egg and ???? are great suggestions.

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*Comes back.*

Trooper is a nice name, actually, and I don't mind the tinkering, except there's one odd part about it. It doesn't send itself to the Graveyard when your opponent draws it, meaning your opponent could use it and give you your parasites back. I'm just wondering if that was accidental or just intentional to make it hilarious for having face-ups in both player's Decks.

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[quote name='Majestic Star Bahamut' timestamp='1342107033' post='5975389']
Well I did try to make them semi-competitve without being uber-broke. I fear the field spell breaks it, all you have to do is set a monster each turn and your opponent is not going to be getting any resources at all, although by the same token there's not much you're doing to hurt their LP either.

Discarding is arguably the most fatal one there. You know Wing Up Hand loop exists right? :D

[/quote]

True Wind-up loop happens but this isn't really a continuous stream of Hand rapeage its you set that one monster, hope I only kill it on my turn and not proceed to totally assault you. Second the opponent gets to choose...and that's creepy I mean now the that Eclipse Wyvern we didn't know how to get in the graveyard is now in the graveyard. Don't they also kinda take a horrible beating in the face of mill effects. The best scenario would be to have the field spell out but sense those parasites would get sent to the top of the deck during the battle phase or main phase and your opponent mills the top on the end phase via [insert useful Lightsworn here] effect they kinda lost there chance..and you probably lost a 1000 lifepoints to pay for your field spells maintence cost.

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They're basic, but well thought-out and quite interesting. Though I think they need a borderline broken card to actually stand any chance competitively given how much they rely on the opponent.

The question I have is, what's the point of Trooper? I mean, once it's placed into your opponent's Deck, does it do anything other than just stall the opponent with a draw that's relatively useless?

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[quote name='A Background Character' timestamp='1342107854' post='5975416']
*Comes back.*

Trooper is a nice name, actually, and I don't mind the tinkering, except there's one odd part about it. It doesn't send itself to the Graveyard when your opponent draws it, meaning your opponent could use it and give you your parasites back. I'm just wondering if that was accidental or just intentional to make it hilarious for having face-ups in both player's Decks.
[/quote]

It was intentional in both name and effect. A Trooper I felt would just fight for whoevers paying him, and seeing as all the other Parasites rob your opponent of their draw plus another effect, and if Paradise is on the field the card thats below it is going to be another Parasite of your choice, it seemed fairer to remove the discard thing.

[quote name='Beginning446' timestamp='1342107878' post='5975417']
True Wind-up loop happens but this isn't really a continuous stream of Hand rapeage its you set that one monster, hope I only kill it on my turn and not proceed to totally assault you. Second the opponent gets to choose...and that's creepy I mean now the that Eclipse Wyvern we didn't know how to get in the graveyard is now in the graveyard. Don't they also kinda take a horrible beating in the face of mill effects. The best scenario would be to have the field spell out but sense those parasites would get sent to the top of the deck during the battle phase or main phase and your opponent mills the top on the end phase via [insert useful Lightsworn here] effect they kinda lost there chance..and you probably lost a 1000 lifepoints to pay for your field spells maintence cost.
[/quote]

Gorger is a lot more useful than Burrower, really. A -2 at any time for opponent is going to be hard to recover, although like you say Dark Worlds, Fabled, Chaos Dragons and a few others are less effected/may benefit. Lucky them.

Yes milling gets round it (if Paradise is on field), but how many staple cards mill? There has to be some outs so I'm fine with leaving that potential get out there.

[quote name='Neo Galaxy' timestamp='1342108386' post='5975426']
They're basic, but well thought-out and quite interesting. Though I think they need a borderline broken card to actually stand any chance competitively given how much they rely on the opponent.

The question I have is, what's the point of Trooper? I mean, once it's placed into your opponent's Deck, does it do anything other than just stall the opponent with a draw that's relatively useless?
[/quote]

Paradise was meant to be that card :D

I dunno, maybe a Rekindling of some sort...

*is brutally murdered for suggestion and can only nod and point to above in reply to question before dying breath*

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Paradise is interesting, but it's still far too slow to actually give them any sort of competitive base.

The way I see it, they need a "Broken TCG Exclusive" of sorts, something that allows you to plus off these plays somehow because otherwise your opponent is just going to wait it out and play around your moves.

It's very similar to a Stall-esque Deck that just takes too long to set up.

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