Agro Posted July 10, 2012 Report Share Posted July 10, 2012 [u][b]Retro Renewal Booster Packs[/b][/u] [b]Retro Renewal Packs bring back reprints of old cards as well as support for any and all cards reprinted in these sets.[/b] [b]Each Retro Renewal Pack Set is split into 3 parts. Part 1:[/b] 50 Newly Supported, Reprinted Cards [b]Part 2:[/b] 60 Brand New Support Cards [b]Part 3:[/b] 20 Powerful Card Reprints [b]In each Retro Renewal Pack there will be 10 cards, including:[/b] ● 8 Cards from Parts 1 and 2 Including 1 Rare (or two if one Rare is above normal Rarity. ● 1 Ultimate Rare Card from Part 3 ● 1 Ultimate Rare Card OR Secret Rare Card from Part 3 [b]Rarity Ratios Are As Follows: From Parts 1 & 2: 53[/b] Common Cards [b]22[/b] Rare Cards [b]16[/b] Super Rare [b]11[/b] Ultra Rare [b]8[/b] Ghost Rare [b]From Part 3: 15[/b] Ultimate Rare [b]5[/b] Secret Rare [b]There are a total of 130 cards in each Retro Renewal Pack[/b] [b]This is the second of my Retro Renewal Packs:[/b] [u][b]Battle City (RP02)[/b][/u] - Includes support for "Jinzo", "Blader", "Goblin", "Gearfried", "Landstar", "Masked", "Necro", "Spirit", "Luster Dragon", and "Robo". - Includes cards from the anime used by Yugi Muto, Elroy Prescott, Joey Wheeler, Lumus, Umbra, and Bakura. [spoiler='EN001-050'][color=#daa520][b]EN001 Swordsman of Landstar (Ghost Rare)[/b][/color] [color=#daa520][b]EN002 Luster Dragon[/b][/color] [color=#daa520][b]EN003 Luster Dragon #2[/b][/color] [color=#daa520][b]EN004 Robolady[/b][/color] [color=#daa520][b]EN005 Roboyarou[/b][/color] [color=#ff8c00][b]EN005 Jinzo (Ghost Rare)[/b][/color] [color=#ff8c00][b]EN006 Jinzo - Lord[/b][/color] [color=#ff8c00][b]EN007 Jinzo - Returner (Rare)[/b][/color] [color=#ff8c00][b]EN008 Goblin Attack Force[/b][/color] [color=#ff8c00][b]EN009 Goblin Black Ops[/b][/color] [color=#ff8c00][b]EN010 Goblin Decoy Squad[/b][/color] [color=#ff8c00][b]EN011 Goblin Elite Attack Force[/b][/color] [color=#ff8c00][b]EN012 Goblin Marauding Force[/b][/color] [color=#ff8c00][b]EN013 Goblin Pothole Squad[/b][/color] [color=#ff8c00][b]EN014 Goblin Recon Squad[/b][/color] [color=#ff8c00][b]EN015 Buster Blader (Ghost Rare)[/b][/color] [color=#ff8c00][b]EN016 Skilled White Magician[/b][/color] [color=#ff8c00][b]EN017 Gearfried the Iron Knight (Ghost Rare)[/b][/color] [color=#ff8c00][b]EN018 Gearfried the Swordmaster (Rare)[/b][/color] [color=#ff8c00][b]EN019 Phoenix Gearfried[/b][/color] [color=#ff8c00][b]EN020 Comrade Swordsman of Landstar[/b][/color] [color=#ff8c00][b]EN021 Dark Necrofear (Ghost Rare)[/b][/color] [color=#ff8c00][b]EN022 Necroface (Rare)[/b][/color] [color=#ff8c00][b]EN023 Asura Priest[/b][/color] [color=#ff8c00][b]EN024 Dark Dust Spirit (Rare)[/b][/color] [color=#ff8c00][b]EN025 Fenghuang[/b][/color] [color=#ff8c00][b]EN026 Hino-Kagu-Tsuchi (Super Rare)[/b][/color] [color=#ff8c00][b]EN027 Izanami[/b][/color] [color=#ff8c00][b]EN028 Susa Soldier[/b][/color] [color=#ff8c00][b]EN029 Tsukuyomi (Rare)[/b][/color] [color=#ff8c00][b]EN030 Yaksha[/b][/color] [color=#ff8c00][b]EN031 Yamata Dragon (Ghost Rare)[/b][/color] [color=#0000ff][b]EN032 The Masked Beast (Ghost Rare)[/b][/color] [color=#800080][b]EN033 Dark Paladin (Ghost Rare)[/b][/color] [color=#800080][b]EN034 Giltia the D. Knight (Ultra Rare)[/b][/color] [color=#800080][b]EN035 Super Robolady (Rare)[/b][/color] [color=#800080][b]EN036 Super Roboyarou (Rare)[/b][/color] [color=#008000][b]EN037 Amplifier[/b][/color] [color=#008000][b]EN038 Emblem of the Dragon Destroyer[/b][/color] [color=#008000][b]EN039 Release Restraint[/b][/color] [color=#008000][b]EN040 Curse of the Beast[/b][/color] [color=#008000][b]EN041 Mask of Brutality[/b][/color] [color=#008000][b]EN042 Mask of Dispel[/b][/color] [color=#008000][b]EN043 Mask of Restrict (Ultra Rare)[/b][/color] [color=#008000][b]EN044 Mask of Weakness[/b][/color] [color=#008000][b]EN045 Mask of the Accursed[/b][/color] [color=#008000][b]EN046 Spiritual Energy Settle Machine[/b][/color] [color=#008000][b]EN047 Sword of Kusanagi[/b][/color] [color=#ee82ee][b]EN048 Psychic Shockwave[/b][/color] [color=#ee82ee][b]EN049 Prepare to Strike Back[/b][/color] [color=#ee82ee][b]EN050 Spirit's Invitation[/b][/color][/spoiler] [spoiler='EN051-060'][color=#daa520][b]EN051 Brigadier of Landstar[/b][/color] [color=#daa520][b]EARTH / Level 3[/b][/color] [color=#daa520][b][ Warrior ][/b][/color] [color=#daa520][b][i]The leader of Landstar,[/i][/b][/color] [color=#daa520][b][i]a man among... men,[/i][/b][/color] [color=#daa520][b][i]Forever the strongest,[/i][/b][/color] [color=#daa520][b][i]of the Landstar's land. [/i][/b][/color] [color=#daa520][b]ATK / 900 DEF / 1200[/b][/color] [color=#daa520][b]EN052 Grappler of Landstar[/b][/color] [color=#daa520][b]EARTH / Level 3[/b][/color] [color=#daa520][b][ Warrior ][/b][/color] [color=#daa520][b][i]But not the toughest, [/i][/b][/color] [color=#daa520][b][i]alas there is one,[/i][/b][/color] [color=#daa520][b][i]the grappler, commando,[/i][/b][/color] [color=#daa520][b][i]the rough, lone gun.[/i][/b][/color] [color=#daa520][b]ATK / 1000 DEF / 500[/b][/color] [color=#daa520][b]EN053 Knight of Landstar[/b][/color] [color=#daa520][b]EARTH / Level 3[/b][/color] [color=#daa520][b][ Warrior ][/b][/color] [color=#daa520][b][i]And of the noble men of the czar,[/i][/b][/color] [color=#daa520][b][i]No one is nobler, no one who are[/i][/b][/color] [color=#daa520][b][i]As great and famous as the Knight of Landstar.[/i][/b][/color] [color=#daa520][b]ATK / 1000 DEF / 900[/b][/color] [color=#ff8c00][b]EN054 Jinzo - Researcher (Ultra Rare)[/b][/color] [color=#ff8c00][b]DARK / Level 3[/b][/color] [color=#ff8c00][b][ Machine / Effect ][/b][/color] [color=#ff8c00][b]When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Jinzo" monster from your Graveyard, other than "Jinzo - Researcher". Then you can send 1 "Jinzo" monster from your Deck to the Graveyard. [/b][/color] [color=#ff8c00][b]ATK / 800 DEF / 1300[/b][/color] [color=#ff8c00][b]EN055 Jinzo - Mage (Super Rare)[/b][/color] [color=#ff8c00][b]DARK / Level 3[/b][/color] [color=#ff8c00][b][ Machine / Effect ][/b][/color] [color=#ff8c00][b]If you control 1 face-up "Jinzo", negate the effects of all Spell Cards.[/b][/color] [color=#ff8c00][b]ATK / 1000 DEF / 1500[/b][/color] [color=#ff8c00][b]EN056 Alpha Blader[/b][/color] [color=#ff8c00][b]EARTH / Level 7[/b][/color] [color=#ff8c00][b][ Warrior / Effect ][/b][/color] [color=#ff8c00][b]All "Blader" monsters gain 300 ATK for every Dragon-Type monster your Opponent controls or is in your Opponent's Graveyard. The Summon of this card cannot be negated by Monster Effects.[/b][/color] [color=#ff8c00][b]ATK / 2400 DEF / 2000[/b][/color] [color=#ff8c00][b]EN057 Beta Blader[/b][/color] [color=#ff8c00][b]EARTH / Level 1[/b][/color] [color=#ff8c00][b][ Warrior / Tuner ][/b][/color] [color=#ff8c00][b]You can Special Summon this card (from your hand) if your Opponent controls a Dragon-Type monster. The Summon of this card cannot be negated by Monster Effects.[/b][/color] [color=#ff8c00][b]ATK / 400 DEF / 0[/b][/color] [color=#ff8c00][b]EN058 Gamma Blader (Rare)[/b][/color] [color=#ff8c00][b]EARTH / Level 4[/b][/color] [color=#ff8c00][b]The Effects of this card cannot be negated by Monster Effects. If you Special Summoned a "Blader" monster this turn: You can Special Summon this card from your hand. You can tribute this card: Special Summon 1 "Blader" monster from your Graveyard. The effects of "Gamma Blader" can only be activated once per turn and you can only Summon 1 "Gamma Blader" per turn.[/b][/color] [color=#ff8c00][b]ATK / 1900 DEF / 0[/b][/color] [color=#ff8c00][b]EN059 Delta Blader (Rare)[/b][/color] [color=#ff8c00][b]EARTH / Level 3[/b][/color] [color=#ff8c00][b][ Warrior / Effect ][/b][/color] [color=#ff8c00][b]You can banish 2 Dragon-Type monsters from your Opponents Graveyard; Special Summon this card from your hand. This card can be used as 2 tributes for the Tribute Summon of a "Blader" monster. The Summon of this card cannot be negated by monster effects. When this card is Special Summoned: Target 1 Dragon-Type monster your Opponent controls; its effects on the field are negated.[/b][/color] [color=#ff8c00][b]ATK / 1000 DEF / 300[/b][/color] [color=#ff8c00][b]EN060 Goblin Dancing Force (Super Rare)[/b][/color] [color=#ff8c00][b]EARTH / Level 4[/b][/color] [color=#ff8c00][b]Destroy any monster this monster attacks at the start of the Damage Step. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.[/b][/color] [color=#ff8c00][b]ATK / 2000 DEF / 0[/b][/color][/spoiler] [spoiler='EN061-070'][color=#ff8c00][b]EN061 Gearfried the Loyal Defender (Rare)[/b][/color] [color=#ff8c00][b]EARTH / Level 4[/b][/color] [color=#ff8c00][b][ Warrior / Effect ][/b][/color] [color=#ff8c00][b]When this card is Normal Summoned: You can have this card be treated as "Gearfried the Iron Knight". When an Equip Card is equipped to this card: Destroy the Equip Card. Once per turn: When an Equip Card equipped to this card is sent from the field to the Graveyard; You can draw 1 card.[/b][/color] [color=#ff8c00][b]ATK / 1500 DEF / 1300[/b][/color] [color=#ff8c00][b]EN062 Necro Jar (Super Rare)[/b][/color] [color=#ff8c00][b]DARK / Level 3[/b][/color] [color=#ff8c00][b][ Zombie / Effect ][/b][/color] [color=#ff8c00][b]This card is unaffected by the effects of Spell Cards. If this card is destroyed by battle: You can discard 1 "Necro" monster; for every 600 damage you took from that battle, your Opponent must discard 1 card.[/b][/color] [color=#ff8c00][b]ATK / 1100 DEF / 300[/b][/color] [color=#ff8c00][b]EN063 Necro Soldier (Rare)[/b][/color] [color=#ff8c00][b]DARK / Level 4[/b][/color] [color=#ff8c00][b][ Zombie / Effect ][/b][/color] [color=#ff8c00][b]During your Standby Phase: You can Special Summon 1 Level 4 "Necro" monster from your hand or Deck.[/b][/color] [color=#ff8c00][b]ATK / 0 DEF / 0[/b][/color] [color=#ff8c00][b]EN064 Necro Doll (Super Rare)[/b][/color] [color=#ff8c00][b]DARK / Level 4[/b][/color] [color=#ff8c00][b][ Zombie / Effect ][/b][/color] [color=#ff8c00][b]When this card is destroyed: You can target 1 monster your Opponent controls and take control of it. During your 2nd Standby Phase after this effect's activation: Banish this card from your Graveyard and return control of all monsters affected by this effect to your Opponent.[/b][/color] [color=#ff8c00][b]ATK / 0 DEF / 0[/b][/color] [color=#ff8c00][b]EN065 Necro Magician[/b][/color] [color=#ff8c00][b]DARK / Level 4[/b][/color] [color=#ff8c00][b][ Zombie / Effect ][/b][/color] [color=#ff8c00][b]You can banish 1 "Necro" monster in your Graveyard; the Level of all "Necro" monsters on your side of the field become equal to the banished monster. [/b][/color] [color=#ff8c00][b]ATK / 1800 DEF / 1400[/b][/color] [color=#ff8c00][b]EN066 Necro Ruler (Rare)[/b][/color] [color=#ff8c00][b]DARK / Level 8[/b][/color] [color=#ff8c00][b][ Zombie / Effect ][/b][/color] [color=#ff8c00][b]You can Special Summon this card from the hand or Graveyard by banishing 2 other "Necro" monsters from your Graveyard. If this card would be sent from the field to the Graveyard, you can banish 1 "Necro" monster from your Graveyard instead. Once per turn, during your Standby Phase: You can add 1 of your banished "Necro" monster to your hand.[/b][/color] [color=#ff8c00][b]ATK / 2800 DEF / 1800[/b][/color] [color=#ff8c00][b]EN067 Luster Dragon #3[/b][/color] [color=#ff8c00][b]WIND / Level 4[/b][/color] [color=#ff8c00][b][ Dragon / Effect ][/b][/color] [color=#ff8c00][b]You can Special Summon this card (from your hand) if you control a "Luster Dragon" monster other than "Luster Dragon #3". Once per turn: You can target 1 "Luster Dragon" monster on the field; all Dragon-Type monsters become the level of the targeted monster.[/b][/color] [color=#ff8c00][b]ATK / 1900 DEF / 1500[/b][/color] [color=#ff8c00][b]EN068 Luster Dragon #4[/b][/color] [color=#ff8c00][b]WIND / Level 6[/b][/color] [color=#ff8c00][b][ Dragon / Effect ][/b][/color] [color=#ff8c00][b]You can Special Summon this card from your hand if you control 2 or more "Luster Dragon" monsters other than "Luster Dragon #4". Once per turn: You can add 1 "Luster Dragon" monster from your Deck or Graveyard to your hand.[/b][/color] [color=#ff8c00][b]ATK / 2300 DEF / 1000[/b][/color] [color=#0000ff][b]EN069 The Masked Beast - Watchgod of Gardius (Ultra Rare)[/b][/color] [color=#0000ff][b]DARK / Level 8[/b][/color] [color=#0000ff][b][ Fiend / Ritual / Effect ][/b][/color] [color=#0000ff][b]This card can only be Special Summoned (from the hand) by the Ritual Spell Card "Curse of the Masked Beast". While face-up on the field, this card's name is treated as "The Masked Beast". Once per turn: You can banish 1 "Mask" Spell/Trap card on your side of the field, hand, or Graveyard; add 1 "Mask" Spell/Trap card from your Deck to your hand. When a "Mask" Spell/Trap card is sent from your side of the field to the Graveyard: You can pay 1000 Life Points; destroy 1 card your Opponent controls.[/b][/color] [color=#0000ff][b]ATK / 2800 DEF / 2600[/b][/color] [color=#800080][b]EN070 Gearfried the Atomic Knight (Ultra Rare)[/b][/color] [color=#800080][b]EARTH / Level 8[/b][/color] [color=#800080][b][ Warrior / Fusion / Effect ][/b][/color] [color=#800080][b]Gearfried the Iron Knight + Gearfried the Loyal Defender[/b][/color] [color=#800080][b]Negate the effects of any Opponent's Spell card that targets this card and destroy it. This card can attack twice per Battle Phase. At the End Phase of each turn: Destroy all Equip Cards Equipped to this card and Draw 1 card for every card destroyed.[/b][/color] [color=#800080][b]ATK / 2600 DEF / 300[/b][/color][/spoiler] [spoiler='EN071-080'][color=#800080][b]EN071 Gilti-Gearfried the Magical Steel Knight (Ultra Rare)[/b][/color] [color=#800080][b]LIGHT / Level 7[/b][/color] [color=#800080][b][ Warrior / Fusion / Effect ][/b][/color] [color=#800080][b]Giltia the D. Knight + Gearfried the Iron Knight[/b][/color] [color=#800080][b]Negate the effects of any Opponent's Spell card that targets this card and destroy it. This card inflicts piercing battle damage. If this card inflicts damage to your Opponent's Life Points: Destroy 1 Spell/Trap card on the field.[/b][/color] [color=#800080][b]ATK / 2700 DEF / 1600[/b][/color] [color=#a9a9a9][b]EN072 Zeta Blader (Ultra Rare)[/b][/color] [color=#a9a9a9][b]EARTH / Level 8[/b][/color] [color=#a9a9a9][b][ Warrior / Synchro / Effect ][/b][/color] [color=#a9a9a9][b]1 "Beta Blader" + 1 or more Warrior-Type monsters[/b][/color] [color=#a9a9a9][b]The Synchro Summon of this card cannot be Negated by Monster Effects. The Effects of Dragon-Type monsters are negated. Once per turn: You can banish 1 "Blader" monster from your Graveyard; banish all Dragon-Type monsters on your Opponent's side of the field and in your Opponent's Graveyard.[/b][/color] [color=#a9a9a9][b]ATK / 3000 DEF / 2800[/b][/color] [b]EN073 Jinzo - Knight (Ultra Rare)[/b] [b]DARK / Rank 3[/b] [b][ Psychic / Xyz / Effect ][/b] [b]2 Level 3 "Jinzo" monsters[/b] [b]Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; Negate all Monster Effects on the field other than "Jinzo" monsters until the End Phase. The effects of face-up Effect Monsters cannot be chained to this card's effect.[/b] [b]ATK / 1800 DEF / 1000[/b] [b]EN074 Jinzo - Emperor (Ultra Rare)[/b] [b]DARK / Rank 6[/b] [b][ Psychic / Xyz / Effect ][/b] [b]2 Level 6 Machine-Type monsters[/b] [b]Once per turn: You can detach 1 Xyz Material from this card and banish 2 "Jinzo" monster in your Graveyard to activate one of the following effects: ● Spell Cards cannot be activate and the effects of all Spell Cards on the field are negated. ● Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated.[/b] [b]ATK / 2500 DEF / 1500[/b] [b]EN075 Epsilon Blader (Ultra Rare)[/b] [b]EARTH / Rank 7[/b] [b][ Warrior / Xyz / Effect ][/b] [b]2 Level 7 "Blader" monsters[/b] [b]Once per turn: You can detach one Xyz Material from this card and pay 1000 Life Points; Banish all Dragon-Type monsters your Opponent controls and in your Opponent's Graveyard. The Xyz Summon of this card cannot be negated by Monster Effects.[/b] [b]ATK / 2700 DEF / 1000[/b] [b]EN076 King of Landstar (Rare)[/b] [b]EARTH / Rank 3[/b] [b][ Warrior / Xyz / Effect ][/b] [b]3 Level 3 "Landstar" monsters[/b] [b]This card's effects cannot be negated. All "Landstar" monsters you control can attack directly. You can detach 1 Xyz Material from this card: Increase the ATK of all "Landstar" monsters by 500.[/b] [b]ATK / 1600 DEF / 2000[/b] [b]EN077 Necro Thrasher (Super Rare)[/b] [b]DARK / Rank 4[/b] [b][ Zombie / Xyz / Effect ][/b] [b]2 Level 4 Zombie-Type monsters[/b] [b]You can Detach 1 Xyz Material from this card and banish 1 "Necro" monsters in your Graveyard; banish 1 card on your Opponent's side of the field or in your Opponent's Graveyard. If the banished card was on your Opponent's side of the field, this card cannot attack this turn.[/b] [b]ATK / 2400 DEF/ 1400[/b] [b]EN078 Silver-Eyed Emerald Dragon (Super Rare)[/b] [b]WIND / Rank 6[/b] [b][ Dragon / Xyz / Effect ][/b] [b]3 Level 6 Dragon-Type Monsters[/b] [b]You can detach 1 Xyz Material from this card: Special Summon 1 Dragon-Type monster from your Deck or Graveyard. You cannot Xyz Summon after you activate this effect.[/b] [b]ATK / 2600 DEF / 2600[/b] [b]EN079 Nega Robolady (Super Rare)[/b] [b]EARTH / Rank 6[/b] [b][ Machine / Xyz / Effect ][/b] [b]2 Level 6 Machine-Type monsters[/b] [b]All EARTH "Robo" monsters gain 800 ATK for every Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Super Roboyarou" from your Extra Deck. [/b] [b]ATK / 1400 DEF / 1300[/b] [b]EN080 Nega Roboyarou (Super Rare)[/b] [b]EARTH / Rank 6[/b] [b][ Machine / Xyz / Effect ][/b] [b]2 Level 6 Machine-Type monsters[/b] [b]All EARTH "Robo" monsters gain 700 ATK for every Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Super Robolady" from your Extra Deck.[/b] [b]ATK / 1600 DEF / 1500[/b][/spoiler] [spoiler='EN081-090'][color=#008000][b]EN081 Psychic Wave (Rare)[/b][/color] [color=#008000][b]Spell / Quickplay[/b][/color] [color=#008000][b]Activate only during the Damage Step when a "Jinzo" monster you control battles. Send 1 "Jinzo" monster from your hand or Deck to the Graveyard to target 1 "Jinzo" monster you control; increase the ATK of the targeted monster by the ATK of the sent "Jinzo" monster.[/b][/color] [color=#008000][b]EN082 Emblem of the Dragon Hunters[/b][/color] [color=#008000][b]Spell / Continuous[/b][/color] [color=#008000][b]When a Dragon-Type monster your Opponent controls is Destroyed or Banished: You can add 1 "Blader" monster from your Deck or Graveyard to your hand.[/b][/color] [color=#008000][b]EN083 Head Goblin's Orders (Rare)[/b][/color] [color=#008000][b]Spell / Continuous[/b][/color] [color=#008000][b]If a "Goblin" monster would be turned to Defense Mode by its own effect: Its effects on the field are negated and it gains 500 ATK.[/b][/color] [color=#008000][b]EN084 Sword of Hobgoblin[/b][/color] [color=#008000][b]Spell / Equip[/b][/color] [color=#008000][b]Equip only to a "Goblin" monster. The equipped monster gains loses 800 ATK and its Battle Position cannot be changed, but it can attack your Opponent directly. If this equipped card is destroyed by an Opponents card effect: Target 1 "Goblin" monster you control; inflict damage to your Opponent's Life Points equal to the targeted Monster's ATK.[/b][/color] [color=#008000][b]EN085 Iron Sword (Rare)[/b][/color] [color=#008000][b]Spell / Equip[/b][/color] [color=#008000][b]This card cannot be destroyed other card effects. Equip only to a "Gearfried" monster. The equipped monster gains 1000 ATK and cannot be targeted by Spell Cards. When the equipped monster is targeted by a card effect: Destroy this card. If this card is removed from the field: Add 1 "Release Restraint" from your Deck to your hand. [/b][/color] [color=#008000][b]EN086 Iron Transport (Super Rare)[/b][/color] [color=#008000][b]Spell / Equip[/b][/color] [color=#008000][b]Equip only to a "Gearfried" monster. When this card is destroyed: Add 1 "Gearfried" monster from your Deck to your hand.[/b][/color] [color=#008000][b]EN087 General Recall[/b][/color] [color=#008000][b]Spell / Continuous[/b][/color] [color=#008000][b]Once per turn: You can return 1 Level 7 or higher Warrior-Type monster in your hand or on your side of the field to the Deck; draw 2 cards.[/b][/color] [color=#008000][b]EN088 Ironhide Polymer[/b][/color] [color=#008000][b]Spell[/b][/color] [color=#008000][b]Send, from your hand or your side of the field, Fusion Materials that are listed on a "Gearfried" Fusion monster and Special Summon that Fusion Monster from the Extra Deck. (This is considered a Fusion Summon) During your End Phase: You can banish this card in your Graveyard to target 1 "Gearfried" Fusion Monster in your Extra Deck; Special Summon 1 Monster listed on the targeted Fusion Monster from your Deck or Extra Deck and add 1 "Ironhide Polymer" from your Deck or Graveyard to your hand.[/b][/color] [color=#008000][b]EN089 Landstar Forces[/b][/color] [color=#008000][b]Spell[/b][/color] [color=#008000][b]Special Summon as many "Landstar" monsters from your hand as possible in face-up Attack Position.[/b][/color] [color=#008000][b]EN090 Masked Doll[/b][/color] [color=#008000][b]Spell / Continuous[/b][/color] [color=#008000][b]You do not need to pay Life Points for the effects of "Mask" cards.[/b][/color][/spoiler] [spoiler='EN091-100'][b][color=#008000]EN091 Accursed Masked Ritual of Gardius[/color][/b] [b][color=#008000]Spell / Ritual[/color][/b] [b][color=#008000]This card's name is treated as "Curse of the Masked Beast". This card is used to Ritual Summon a "The Masked Beast" monster. You must also tribute monsters whose total levels are equal to or higher than 8. A monster that is Ritual Summoned using this card cannot be destroyed by card effects and inflicts piercing battle damage. You can banish 1 "Mask" card in your Graveyard; return this card from the Graveyard to the hand.[/color][/b] [b][color=#008000]EN092 Spirit World (Super Rare)[/color][/b] [b][color=#008000]Spell / Field[/color][/b] [b][color=#008000]Spirit Monsters do not count towards your hand size limit. When a Spirit Monster(s) returns from the field to your hand, place 1 Spirit Counter on this card. During your Main Phase: You can remove 1 Spirit Counter from this card; Normal Summon 1 Spirit Monster in addition to your Normal Summon or Set. You can remove 2 Spirit Counters from this card; return 1 card on the field to your Opponent's hand. If this card would be destroyed, you can banish 1 Spirit Monster in your Graveyard instead.[/color][/b] [b][color=#008000]EN093 Spirit Rebound[/color][/b] [b][color=#008000]Spell[/color][/b] [b][color=#008000]Return 1 Spirit Monster you control to your hand; Add 1 Spirit Monster from your Deck or Graveyard to your hand, then you can place 1 Spirit Counter on 1 card that you can place Spirit Counters on.[/color][/b] [b][color=#008000]EN094 Cave of the Super Foolish (Super Rare)[/color][/b] [b][color=#008000]Spell[/color][/b] [b][color=#008000]Discard 1 card; Send 2 Dragon-Type monsters from your Deck to your Graveyard. You cannot Special Summon the turn you activate this card. Only 1 "Cave of the Super Foolish" can be activated per turn.[/color][/b] [b][color=#008000]EN095 Roboteam, Fusion![/color][/b] [b][color=#008000]Spell[/color][/b] [b][color=#008000]Send from your hand or side of the field to the Graveyard, Fusion Materials listed on an EARTH "Robo" Fusion Monster and Special Summon that Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon) You can banish this card to target 1 EARTH "Robo" monster in your Graveyard; return the targeted card to the Deck, then add 1 "Roboteam" Spell/Trap card from your Deck to your hand.[/color][/b] [color=#ee82ee][b]EN096 Horn of the Dragon Destroyers[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]Once per turn: When a "Blader" monster is added from your Deck to your hand: You can Special Summon that monster.[/b][/color] [color=#ee82ee][b]EN097 Hidden Mine (Rare)[/b][/color] [color=#ee82ee][b]Trap[/b][/color] [color=#ee82ee][b]If a Defense Position "Goblin" monster is targeted for an attack: Destroy the attacking monster and inflict damage to your Opponent equal to the destroyed monster's ATK. Then change 1 Defense Position "Goblin" monster you control to face-up Attack Position.[/b][/color] [color=#ee82ee][b]EN098 Ready Dequip[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]Activate only when an Equip Spell Card is Destroyed. After that, when an Equip Spell Card(s) is destroyed: You can return 1 of the destroyed card(s) to the Deck; draw 1 card.[/b][/color] [color=#ee82ee][b]EN099 Landstar Reinforcement[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]When a "Landstar" monster is Summoned: You can add 1 "Landstar" card from your Deck to your hand other than "Landstar Reinforcement".[/b][/color] [color=#ee82ee][b]EN100 Landstar Backup Plan (Rare)[/b][/color] [color=#ee82ee][b]Trap[/b][/color] [color=#ee82ee][b]Activate only at the End Phase of a turn when a "Landstar" monster was sent from the field to the Graveyard: Special Summon 2 "Landstar" monsters from your Deck.[/b][/color][/spoiler] [spoiler='EN101-110'][color=#ee82ee][b]EN101 Mask of Accolade[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]Every time a card is destroyed, the destroyed monster's Opponent can activate the following effect: Pay 500 Life Points; Draw 1 card. If the controller of this card controls "The Masked Beast", then their Opponent cannot activate this effect.[/b][/color] [color=#ee82ee][b]EN102 Mask of Oppression (Rare)[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]If either player Special Summons a monster, that player's Opponent may pay 800 Life Points to activate the following effect: Negate the effects of the Special Summoned Monster, then destroy it. A player must control a "The Masked Beast" to activate and resolve this effect.[/b][/color] [color=#ee82ee][b]EN103 Twin Dolls of Demise[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]At the Standby Phase of every turn, your Opponent must select one of the following effects to be activated: ● Your Opponent takes 1000 damage. ● Gain 1500 Life Points. During the End Phase: Activate the effect that was not chosen by your Opponent.[/b][/color] [color=#ee82ee][b]EN104 Necro Hacksaw[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]Banish 1 "Necro" monster in your Graveyard to activate this card's effect. Target 1 "Necro" monster you control. Each time the targeted monster destroys an Opponent's card as a result of battle: Target 1 card in your Opponent's Graveyard; banish it, then draw 1 card.[/b][/color] [color=#ee82ee][b]EN105 Spirit Gate (Rare)[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]When a Spirit Monster is Normal Summoned: Place 1 Spirit Counter on a "Spirit" card you control. If a card with Spirit Counters you control is removed from the field, you can place those Spirit Counters on another "Spirit" card you control. You can remove 2 "Spirit" Counters from this card; Normal Summon 1 Spirit Monster in addition to your Normal Summon or Set.[/b][/color] [color=#ee82ee][b]EN106 Spirit Evacuation[/b][/color] [color=#ee82ee][b]Trap[/b][/color] [color=#ee82ee][b]When a Spirit Monster Returns from the field to the hand: Target 1 card your Opponent controls; return the targeted card to the Deck.[/b][/color] [color=#ee82ee][b]EN107 Diamond Claw of the Emerald Dragon (Super Rare)[/b][/color] [color=#ee82ee][b]Trap / Counter[/b][/color] [color=#ee82ee][b]Discard 1 Dragon-Type monster; Negate the activation of a Spell/Trap/Monster effect and destroy that card.[/b][/color] [color=#ee82ee][b]EN108 Roboteam, Battle Stations![/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]Each Time an EARTH "Robo" monster(s) is Special Summoned: Target 1 face-up card your Opponent controls and return it to the Deck. If this card would be destroyed, you can return 1 EARTH "Robo" monster you control to the Deck or Extra Deck (if a Fusion, Synchro, or Xyz) instead.[/b][/color] [color=#ee82ee][b]EN109 Roboteam, Assemble! (Super Rare)[/b][/color] [color=#ee82ee][b]Trap[/b][/color] [color=#ee82ee][b]Special Summon 2 EARTH "Robo" monsters of different names from your Deck.[/b][/color] [color=#ee82ee][b]EN110 Roboteam, Roll Out! (Ultra Rare)[/b][/color] [color=#ee82ee][b]Trap / Continuous[/b][/color] [color=#ee82ee][b]Once per turn, when a "Robo" monster is Special Summoned: Draw 2 cards.[/b][/color][/spoiler] [spoiler='EN111-130'][color=#ff8c00][b]EN111 Kycoo the Ghost Destroyer (Ultimate)[/b][/color] [color=#ff8c00][b]EN112 Gilasaurus (Ultimate)[/b][/color] [color=#ff8c00][b]EN113 Exiled Force (Ultimate)[/b][/color] [color=#008000][b]EN114 Nobleman of Crossout (Ultimate)[/b][/color] [color=#008000][b]EN115 Limiter Removal (Ultimate)[/b][/color] [color=#008000][b]EN116 United We Stand (Ultimate)[/b][/color] [color=#008000][b]EN117 Mage Power (Ultimate)[/b][/color] [color=#008000][b]EN118 Fusion Gate (Ultimate)[/b][/color] [color=#008000][b]EN119 Bait Doll (Ultimate)[/b][/color] [color=#008000][b]EN120 Reinforcement of the Army (Secret)[/b][/color] [color=#008000][b]EN121 A Wingbeat of Giant Dragon (Ultimate)[/b][/color] [color=#008000][b]EN122 Creature Swap (Ultimate)[/b][/color] [color=#ee82ee][b]EN123 Dust Tornado (Secret)[/b][/color] [color=#ee82ee][b]EN124 Call of the Haunted (Secret)[/b][/color] [color=#ee82ee][b]EN125 Ceasefire (Ultimate)[/b][/color] [color=#ee82ee][b]EN126 Magic Drain (Ultimate)[/b][/color] [color=#ee82ee][b]EN127 Gravity Bind (Ultimate)[/b][/color] [color=#ee82ee][b]EN128 Torrential Tribute (Secret)[/b][/color] [color=#ee82ee][b]EN129 Magic Cylinder (Ultimate)[/b][/color] [color=#ee82ee][b]EN130 Bottomless Trap Hole (Secret)[/b][/color][/spoiler] Link to comment
Synchronized Posted July 10, 2012 Report Share Posted July 10, 2012 Jinzo - Mage is silly. It negates all Spells on its own and if you have a Jinzo, there's no Traps allowed either. Link to comment
Agro Posted July 11, 2012 Author Report Share Posted July 11, 2012 [quote name='Neo Galaxy' timestamp='1341949538' post='5973285'] Jinzo - Mage is silly. It negates all Spells on its own and if you have a Jinzo, there's no Traps allowed either. [/quote]Whoops, got a headache while I was working and that's one that was made during that period, was meant to not be able to be used without the original Jinzo on the field. And edited. Link to comment
Agro Posted July 12, 2012 Author Report Share Posted July 12, 2012 Bump And reps to whomever comments. Link to comment
Love of Ghibli Posted July 12, 2012 Report Share Posted July 12, 2012 Isn't Jinzo researcher...well tour guide for an support archetype which in its own way can get out jinzo for a turn. Which I would think is a little better than tour guide becuase with the Jinzo on the field your rank 3 won't able to be solemned. Beta Blader: Ha Laggia troll face I like it force the Solemn lol. Gearfried the Loyal Defender: Sounds like a gimmicky Exodia OTK deck waiting to happen. I mean it couldn't be considered consistent but still sounds fun (especially since its searchable with sangan.) Necro Jar: its wording confuses me. So lets say you take 1800 points of damage and you discard 3 cards I am right to assume not only do you still take the damage, but your opponent only has to discard 1 card? If so how is this card useful? Necro Ruler: He provides you with the fuel to keep him alive its seems like it is bordering on Overpowered. Most cards like that require that you figure out how to maintain its cost of immortality. Zeta Blader: I like it. Casual warrior decks everywhere now have a great side deck card. King of Landstar: This sounds like it promotes annoying stall mechanics similar to how the level 2 ice barrier/frog/wetlands deck did before Xyz came out. Silver Eyed: So you took almost unplayable cost (which is fair) and made a level 6 dragon that can special and another level 4 dragon that can make easy level 6 dragons. In turn making this card somewhat easier to pull off. Which means I can go get a perfectly fine REDMD from my deck and proceed to just summon hilarious shenanigans of drago doom. Yeah the effect is scary to me. Head Goblin's Orders: So your level 4 Goblins become perpetual 28, 27, and 25, beatsticks (and this is a rare lol) I'm not sure about that. Recall: Why does the level 7 in your hand become a Pot of Greed??? I mean its not like this isn't a [url="http://yugioh.wikia.com/wiki/Lighten_the_Load"]card [/url] already so I can't understand why you remade it as such. Dequip: Okay I understand that equip cards are generally bad but you can't just keeping making them draw cards its like with gearfried-defender every equip card now gives you +1 and while it may take a minute to set up (not really if you just happen to open with these things) you still just end up in with a bunch of Pot of Greeds. Accolade: There is a typo there it references card then it says the opponents monster. Spirit's Evacuation: Okay so its just a [url="http://yugioh.wikia.com/wiki/Spirit%27s_Invitation"]downgrade[/url] then? Link to comment
Agro Posted July 12, 2012 Author Report Share Posted July 12, 2012 [quote name='Beginning446' timestamp='1342105173' post='5975352'] Isn't Jinzo researcher...well tour guide for an support archetype which in its own way can get out jinzo for a turn. Which I would think is a little better than tour guide becuase with the Jinzo on the field your rank 3 won't able to be solemned. Beta Blader: Ha Laggia troll face I like it force the Solemn lol. [b]Archetype to counter Dragons. So yeah, trollface a lot of bosses.[/b] Gearfried the Loyal Defender: Sounds like a gimmicky Exodia OTK deck waiting to happen. I mean it couldn't be considered consistent but still sounds fun (especially since its searchable with sangan.) Necro Jar: its wording confuses me. So lets say you take 1800 points of damage and you discard 3 cards I am right to assume not only do you still take the damage, but your opponent only has to discard 1 card? If so how is this card useful? [b]Discarding a monster is a cost. You only discard 1. Your Opponent discards 3. Though that does sound OP'd.[/b] Necro Ruler: He provides you with the fuel to keep him alive its seems like it is bordering on Overpowered. Most cards like that require that you figure out how to maintain its cost of immortality. [b]In a way. I'll try to rework it a bit.[/b] Zeta Blader: I like it. Casual warrior decks everywhere now have a great side deck card. King of Landstar: This sounds like it promotes annoying stall mechanics similar to how the level 2 ice barrier/frog/wetlands deck did before Xyz came out. Silver Eyed: So you took almost unplayable cost (which is fair) and made a level 6 dragon that can special and another level 4 dragon that can make easy level 6 dragons. In turn making this card somewhat easier to pull off. Which means I can go get a perfectly fine REDMD from my deck and proceed to just summon hilarious shenanigans of drago doom. Yeah the effect is scary to me. [b]It's a parallel to Atum, with its restrictions placed in different spots.[/b] Head Goblin's Orders: So your level 4 Goblins become perpetual 28, 27, and 25, beatsticks (and this is a rare lol) I'm not sure about that. [b]I'll probably just edit it to "inflicts piercing battle damage" instead of an ATK boost.[/b] Recall: Why does the level 7 in your hand become a Pot of Greed??? I mean its not like this isn't a [url="http://yugioh.wikia.com/wiki/Lighten_the_Load"]card[/url] already so I can't understand why you remade it as such. [b]Do YOU use Lighten the Load?[/b] Dequip: Okay I understand that equip cards are generally bad but you can't just keeping making them draw cards its like with gearfried-defender every equip card now gives you +1 and while it may take a minute to set up (not really if you just happen to open with these things) you still just end up in with a bunch of Pot of Greeds. [b]We shall see.[/b] Accolade: There is a typo there it references card then it says the opponents monster. [b]There's no typo from what I can see.[/b] Spirit's Evacuation: Okay so its just a [url="http://yugioh.wikia.com/wiki/Spirit%27s_Invitation"]downgrade[/url] then? [b]Yes.[/b] [/quote] Link to comment
Love of Ghibli Posted July 13, 2012 Report Share Posted July 13, 2012 No I don't use lighten the load but its balanced. You trade in one card to get one card. Not making your level 7's Pot of greeds that get shuffled back into the deck. That sounds flawed. Link to comment
Agro Posted July 14, 2012 Author Report Share Posted July 14, 2012 Hm. Alright then. I'll think over a possible replacement then. Though the restrictions make it focused, so there's a chance I may just keep it. Link to comment
wizered67 Posted July 19, 2012 Report Share Posted July 19, 2012 Well, I like the effort on your part to bring back the old cards! Link to comment
Agro Posted July 19, 2012 Author Report Share Posted July 19, 2012 [quote name='wizered67' timestamp='1342711549' post='5982839'] Well, I like the effort on your part to bring back the old cards! [/quote]Thanks! Yeah, that was the obvious premise. While I was doing something for TCG, I thought that it was a real shame how none of these old cards are usable, so I thought... maybe there is a way? So I tried to at least make the cards be part of a usable archetype. This is part of a series, I should like to remind you though, so if you want to see more, here's the first pack: http://forum.yugiohcardmaker.net/topic/281696-retro-renewal-packs-rp01-resurrected-prominence/ Link to comment
byak Posted July 20, 2012 Report Share Posted July 20, 2012 I just started reading these cards but [quote]EN054 Jinzo - Researcher (Ultra Rare) DARK / Level 3 [ Machine / Effect ] When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Jinzo" monster from your Deck, other than "Jinzo - Researcher". Then you can send 1 "Jinzo" monster from your Deck to the Graveyard. ATK / 800 DEF / 1300[/quote] has to be one of the worst ideas ever. >most people in the format complain about tour guide >design another tour guide[quote]EN061 Gearfried the Loyal Defender (Rare) EARTH / Level 4 [ Warrior / Effect ] When this card is Normal Summoned: You can have this card be treated as "Gearfried the Iron Knight". When an Equip Card is equipped to this card: Destroy the Equip Card. When an Equip Card equipped to this card is sent from the field to the Graveyard; You can draw 1 card. ATK / 1500 DEF / 1300[/quote] needs a once per turn clause[quote]EN094 Cave of the Super Foolish (Super Rare) Spell Discard 1 card; Send 2 Dragon-Type monsters from your Deck to your Graveyard.[/quote] I want to know why you think this card should exist (and why most of the other cards exist in here, for that matter ) Link to comment
Agro Posted July 21, 2012 Author Report Share Posted July 21, 2012 [quote name='byakksmodeus' timestamp='1342823488' post='5984085'] I want to know why you think this card should exist (and why most of the other cards exist in here, for that matter ) [/quote]Edited the first two, but basically, it's because, well... do you know about the relatonship between me and dragons? Oh, also, the basic idea was to make older cards have more use. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.