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[WIP] Comet Creepers Archetype


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[spoiler=Monsters'']
Comet Creeper Cautioner
DARK/Psychic/Effect/Level 2
ATK: 1400 DEF: 1400
Lore: If this card is returned from the Banished Zone to your Graveyard or Hand: return up to two Spell/Trap cards on your opponent's side of the field to the owners' hands. If this card is destroyed: you can add one "Comet Creeper" monster from your Deck to your Hand; shuffle the deck.

Comet Creeper Collector
DARK/Psychic/Effect/Level 4
ATK: 1300 DEF: 1000
Lore: When this card is Special Summoned and you control another "Comet Creeper" monster, except "Comet Creeper Collector": Draw 2 cards.

Comet Creeper Combiner
DARK/Psychic/Tuner/Effect/Level 2
ATK: 800 DEF: 100
Lore: If this card is used for a Synchro or XYZ Summon of a DARK monster: That monster is unaffected by your opponent's Trap Cards. You can discard 1 card: This card's level is treated as Level 4 until the End Phase.

Comet Creeper Coordinator
DARK/Psychic/Effect/Level 4
ATK: 1900 DEF: 200
Lore: When this card is Summoned: Add one Level 4 or lower "Comet Creeper" monster from your Deck to your Hand, except "Comet Creeper Coordinator."; shuffle the deck. If this card is removed from the field by a card effect: Special Summon 1 "Comet Creeper" monster from your Deck, except "Comet Creeper Coordinator."; shuffle the deck.

Comet Creeper Crusher
DARK/Psychic/Effect/Level 1
ATK: 700 DEF: 200
Lore: If this card is Special Summoned in face-up Attack Position by the effect of a "Comet Creeper" card: Destroy 1 monster your opponent controls.

Comet Creeper Creator
DARK/Psychic/Synchro/Effect/Level 6
ATK: 2550 DEF: 1400
Lore: 1 Tuner + 2 or less "Comet Creeper" monsters

Twice, during your Main Phase, you can banish 1 "Comet Creeper" monster from your Graveyard: Gain 800 Life Points. If the effect of another "Comet Creeper" monster is activated, you can negate it until the End Phase: Draw 1 card. If this card is removed from the field: add one Banished "Comet Creeper" monster to the owner's hand. This card is unaffected by Field Spell Cards.

Cursed Comet Creeper
DARK/Psychic/XYZ/Effect/Rank 4
ATK: 2400 DEF: 1800
Lore: Two Level 4 Monsters

You can detach one monster from this card: Add one "Comet Creeper" monster from your field, Graveyard or Banished Zone to your Hand. If this card has no XYZ Material Monsters attached to it: You can destroy this card and 1 card your opponent controls. This card is unaffected by Field Spell Cards.
[/spoiler]

[spoiler=Spells and Traps'']

Comet Creeper Watchtower
Field Spell Card
Lore: If a monster is Normal or Special Summoned, except by this card: Return it to the hand and Special Summon it during the End Phase. If you control a Continuous Trap Card: This card's effect on the field is negated. If this card is destroyed: add one "Comet Creeper" monster from your Graveyard to your hand.

Comet Creeper Cash-In
Quick-Play Spell Card
Lore: Choose 1 appropriate action and activate the effect depending on which action you chose.

-Banish one "Comet Creeper" monster from your Graveyard: Destroy one Spell/Trap card on the field.
-Return one Banished "Comet Creeper" monster to your Graveyard: Destroy one Monster card on the field.
-Select one "Comet Creeper" monster on your side of the field: That monster is treated as a Tuner monster until your next End Phase.

Comet Creeper Comeback
Normal Trap Card
Lore: Activate this card if your opponent destroys a "Comet Creeper" monster by a card effect: Special Summon the destroyed monster and draw 1 card. The Special Summoned monster gains 800 ATK.
[/spoiler]

My first archetype of created cards. I'm afraid that they might be too unstable, so any critisism will be accepted and any tips/ideas for balance fixes will be taken under consideration. However, outright hate without reason will be ignored. Thanks, and have a great rest of your day.

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