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[quote name='Kabasaurus' timestamp='1342212538' post='5976771']
Hmm, maybe Pipers over Cardcars as they work with Aeolo/Kinka. Also why 0 Veiler?
[/quote]

Veiler clogs in the deck, Chalice allows more versatility over what the Jurracs can run over, things like that.

Chris, Cloudian Stall is amazing. Dropped Krystia second turn against Black with Lavalval Chain, he had a hand of Cerb, Gorz, Kushano, and stuff like that. He was not happy with me.

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[quote name='Damage Inc.' timestamp='1342213837' post='5976818']
Ceremonial Bell? Could you post a decklist .Rai? It seems...intriguing.
[/quote]

Last one I had was from last format, I think? Tested it once against Koko's Inzektors. Lol, genuinely the most hilarious duel I have ever had. Ever.

3 Ceremonial Bell
3 Tour Guide from the Underworld
2 Royal Magical Library
1 Sangan
1 Black Luster Soldier - Envoy of the Beginning

3 Secret Village of the Spellcasters
3 Pot of Duality
3 D.D. Designator
3 Exchange
3 Dimensional Fissure
1 Mystical Space Typhoon
1 Gold Sarcophagus
1 Dark Hole
1 Monster Reborn
1 Heavy Storm

2 Mind Crush
2 Solemn Warning
1 Mirror Force
1 Solemn Judgment
1 Trap Dustshoot
1 Torrential Tribute
1 Gagaga Shield
1 Starlight Road

From last format. If someone else wants to update it, feel free.

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[quote name='Chris' timestamp='1342213146' post='5976789']
I was actually considering dropping Kristya and Ghost Fog for lances.
[/quote]

Ghost Fog I can understand, but keep the Krystia. I would drop a Messenger before I dropped Krystia.

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Eh, maybe it's just cause I didn't even draw into Messenger. To be fair, my starting hand that duel wasn't exactly great, I started with 3 Atlus, Krystia, and MST, so I was lucky to have been able to do much of anything.

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Here is my Mokey Mokey beatdown...it is pretty good, but not the best :T
[img]http://i.imgur.com/BuubR.jpg[/img] EDIT: The point is to ram searchers into monsters while having sanctuary n the field, and powering mokey mokey up to 3k, going for direct attacks. I didnt know what to put for the extra...

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[quote name='The Flying Penguin' timestamp='1342216897' post='5976873']
Here is my Mokey Mokey beatdown...it is pretty good, but not the best :T
[img]http://i.imgur.com/BuubR.jpg[/img] EDIT: The point is to ram searchers into monsters while having sanctuary n the field, and powering mokey mokey up to 3k, going for direct attacks. I didnt know what to put for the extra...
[/quote]

I think +3 Zeradias would help you get your field spell a bit quicker while filling for a Pot of Avarice. Also, here's a random trick for getting Mokey Mokey monsters:

[img]http://images2.wikia.nocookie.net/__cb20080526041047/yugioh/images/thumb/0/0b/TheLeagueofUniformNomenclatureDR04-EN-C-UE.png/300px-TheLeagueofUniformNomenclatureDR04-EN-C-UE.png[/img]

as for what I advice you to drop in there.
That Twi-wight thing that revives 3 monsters is not gonna be as easy to use. I'd say 1 copy at most. Also, drop the spell that Special Summons 1 LIGHT from the hand. Finally, the third copy of your Amulet equip. Drop those and try the above Trap.


Get rid of both fools, 1 Shining Angel, and 1 Nova Summoner, and add Mystical Shine balls and The Agent of Creation Venus.
if you insist on not using those, here's another alternative:
[url="http://yugioh.wikia.com/wiki/Hourglass_of_Life"]http://yugioh.wikia....urglass_of_Life[/url]
but I really think Shine Balls would do better.

Then get rid of your other 2 Amulet Equips and your third Sanctuary in the Sky, and add 3 of this:
[img]http://images4.wikia.nocookie.net/__cb20081215235121/yugioh/images/d/d0/Human-WaveTacticsDR2-EN-C-UE.jpg[/img]


I'm not sure about that Mirror Force and Treacherous Trap Hole in there, I mean, your point is having Fairies suiside into your opponent's monsters so you can then kill them with giant Mokey Mokeys, destroying your opponent's monsters by effect sounds a bit counter productive.


^hope I didn't sound too stupid here xD


PD:
You can also try this somewhere if you think you are gonna run out of Mokeys and/or you feel like shortening Graveyard options for your opponent:
[img]http://images3.wikia.nocookie.net/__cb20111020044148/yugioh/images/thumb/4/4b/TheTransmigrationProphecySDGU-EN-C-1E.jpg/300px-TheTransmigrationProphecySDGU-EN-C-1E.jpg[/img]


EDIT:
Dat Daedalus kinda ruins my ideas a little..... ummm....

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[quote name='Armadilloz' timestamp='1342234297' post='5977188']
Despite the fact Human Wave Tactics is cool, Sleepy, the current format is rather Spell/Trap removal heavy.
Annoying, yes. But that doesn't mean you cant include stuff like Starlight Road.
[/quote]

It IS rather hateful towards Spell/Traps, but this can't exactly be on pair with top tier in any case, my suggestions go with the idea that the focus of the Deck is to poke your opponent to death with 3000+ ATK Mokey Mokeys, so I'll try to make it do exactly that, and try to make the rest of the Deck support the idea of poking with 3000+ ATK Mokey Mokeys as effectively as possible.

I'm a bit iffy on the Kristyas too, not because they don't work, since they obviously do; but because as soon as the player draws Kristya, Mokey Mokey stops being the truth boss of the Deck.... but at the same time, it's not mandatory to have just one boss to focus on to make a deck successful.

and I'd use that other Counter Trap with an effect to Starlight Road instead, mainly because Solemn Warning hates Starlight.




Changing my topic a little, I have something to show myself:

[img]http://i48.tinypic.com/v4xqur.png[/img]

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[quote name='Chris' timestamp='1342236299' post='5977232']
Armz, if S/T hate was THAT big an issue, people wouldn't be running Safe Zone.
[/quote]
Because Safe-Zone is more versatile then Wave Tactics, in the sense that it can be used against a random Heavy Storm, where as Wave Tactics, simply cant.

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