TaintedXNeko Posted July 8, 2012 Report Share Posted July 8, 2012 [spoiler='Sealed Beast Monsters'] [b]Sealed[/b] [b]Beast Buuji[/b] Reptile/Effect Level 4 ATK/DEF 1700/1000 If "Ancient Sealed Codex" is Face-up on the field, when this card battles a monster, destroy that monster after the Damage Step. [b]Sealed Beast Wuisurao[/b] Reptile/Effect Level 3 ATK/DEF 1200/1400 While "Ancient Sealed Codex" is face-up on the field, once per turn, you can select 1 Spell/Trap Card your opponent controls and destroy it. [b]Sealed Beast Inura [/b] Reptile/Effect Level 1 ATK/DEF 200/300 When this card is sent to the Graveyard, you can add 1 "Ancient Sealed Codex" from your Deck to your hand. [b]Sealed Beast Numurao [/b] Reptile/Effect Level 3 ATK/DEF 800/700 If this card is destroyed while you control a face-up "Ancient Sealed Codex", add 2 Level 3 or lower "Sealed Beast" monsters from your Graveyard to your hand. [b]Sealed Beast Gurai Jubi [/b] Reptile/Effect Level 2 ATK/DEF 500/800 If "Ancient Sealed Codex" is face-up on the field, you can Special Summon this card from your hand. [b]Sealed Beast Nujinbu[/b] Reptile/Effect Level 8 ATK/DEF 2700/2000 When this card is Summoned, you can select 1 " Sealed Beast" in your Graveyard, except this card and Special Summon it. [b]Sealed Beast Razjinra [/b] Reptile/Effect Level 8 ATK/DEF 2700/2100 While "Ancient Sealed Codex" is face-up on the field, this card is unaffected by the Effects of Monsters, Spells or Traps. [/spoiler] [spoiler='Sealed Beast Spells'] [b]Ancient Sealed [/b][b]Codex[/b] Continuous Spell Each time a “Sealed Beast" is Summoned, put 1 "Codex" Counter on this card. If this card would be destroyed, Remove 1 "Codex" Counter from this card instead. [b]Hidden [/b][b]Codex[/b][b] from Within[/b] Normal Spell Activate only while you control a face-up "Ancient Sealed Codex". Draw 1 card for each “Sealed Beast" monster in your Graveyard. [b]Shield of the [/b][b]Codex[/b] Quick-play Spell “Sealed Beast" monsters you control cannot be destroyed by battle or card effects till the End phase. [/spoiler] [spoiler='Sealed Beast Traps'] [b]Concealed [/b][b]Codex[/b][b] in the Beast[/b] Normal Trap Activate only when a “Sealed Beast" monster you control is destroyed. Add 1 "Ancient Sealed Codex" from your Deck to your hand. [b]Codex [/b][b]of Torment[/b] Counter Trap Activate only when a face-up “Sealed Beast" monster you control is attacked. Destroy the attacking monster, and add 1 "Ancient Sealed Codex" from your Graveyard to your hand. [b]Curse of the [/b][b]Codex[/b] Continuous Trap Activate only while you control a face-up ”Ancient Sealed Codex". Pay 800 Life Points; select 1 face-up monster your opponent controls. That monster cannot attack. During each of your opponent's End Phases, it loses 500 ATK. [b]Restoration of the Codex[/b] Normal Trap Return all cards With "Codex" in their name from the Graveyard to your Deck and Shuffle the Deck and Draw 1 Card. You cannot conduct your next Battle Phase. [/spoiler] [spoiler='Sealed Beast Xyzs'] [b]Sealed Beast Boa Jibirao[/b] Reptile/Xyz/Effect Rank 3 ATK/DEF 1900/1500 2 Level 3 Monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck, in Face-up Defense Position. [b]Sealed Beast Hydra Murai Taizu[/b] Reptile/Xyz/Effect Rank 8 ATK/DEF 3000/2300 2 Level 8 “Sealed Beast" Monsters Once per turn: You can detach 1 Xyz Material from this card; Inflict 400 damage to your opponent for each “Sealed Beast" monster in your Graveyard. If you use this effect, change this card’s battle position to Defense position. [/spoiler] Link to comment
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