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[quote name='Darkplant - VENOM' timestamp='1342223034' post='5976996']
Oh god I am SO winning this round.

See, most of the cards I make are DEVOTED to supporting undermeta decks. There's a reason I have 160+ decks on DN.
[/quote]

I chances of winning are now only hanging by a thread.

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[quote name='Strikeman' timestamp='1342325487' post='5978609']
Darkplant came in today.
[/quote]

Conflicted about this. Probably gonna lose because he sent it in. Thinking I could only win by forfeit...

LOL, totally joking there. I hate winning by forfeit. Just need newhat now.

*cantgiveuphope*

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Our guest judge has spoken. Since the round is over, I'll tell you that our guest judge was Chris. So, don't kill me.

[spoiler=newhat vs .:Blu:.]
newhat
Does it fit what it supports?: 4/5 [b]The effect synergises absolutely perfectly with almost all the AoJs (the only ones it doesn't are the ones that don't really fit the AoJ theme anyway) the only issue is that the image is set in a city, whereas the DT lore follows the Allies throughout Mist Valley.[/b]
Originality: 3/5 [b]Combines the effect of Swords of Concealing and DNA Transplant for the most part, but I like the idea of them essentially "backing up" all of the Allies with a stronger Ally.[/b]
Balance: 12/15 [b]Literally the only thing I can fault is that it doesn't really help the Allies in their issue with firepower. While it helps them compete with decks, it doesn't bolster them enough.[/b]
Playability: 18/25 [b]Definitely makes Allies a playable deck, especially being searchable. Naturally, however, being a Field Spell makes it huge MST bait and most of the Allies that players will want to run will likely be all, or mostly, the same level.[/b]
Total: 37/50

.:Blu:.
Does it fit what it supports?: 5/5 [b]Image is fitting, effect is entirely based around what the archetype does.[/b]
Originality: 1/5 [b]Incredibly simple effect, no real difference to any of the rest of the archetype, simple 2-for-1 cost. I have nowhere else to include this, so I'll mention it here; The OCG is very, very off.[/b]
Balance: 8/15 [b]It's either ridiculously good and gets 2 monsters from your hand, and 1 from your Graveyard to the field allowing for more synchro plays while being a 2600 body by itself, or it's absolutely useless since they don't have enough discard options.[/b]
Playability: 15/25 [b]Similar reasoning to balance in this case, it's either herp de derp win, or you're not getting what you pay for out of it.[/b]
Total: 29/50[/spoiler]
[spoiler=Darkplant - VENOM vs ~Renegade~]
Darkplant
Does it fit what it supports?: 4/5 [b]Revolves around banishing, however more of a "monstrous" image than the rest of the Banisharks and the attribute doesn't fit the Water/Wind path that the cards generally follow.[/b]
Originality: 5/5 [b]Revolves around banishing without being a remote carbon copy of any of the Banisharks.[/b]
Balance: 10/15 [b]Helps the deck maintain the advantage it otherwise loses very, very fast. The destroyed effect is fine, although it creates an attack lock with D-Fissure. Its detached effect helps the deck stop itself from negging every time it attempts to make a play.[/b]
Playability: 14/25 [b]It does what the deck needs, but it's still incredibly slow, unless you set it up in the Graveyard for a Surface play. Because of this it doesn't really help the deck obtain a board position, which is what it really needs before balancing out their card advantage.[/b]
Total: 33/50

~Renegade~
Does it fit what it supports?: 1/5 [b]It took me a while to notice that all this really supports is Quilbolt in the "synchro" [i]archetype[/i] and that the second effect seems really out of place. The image is entirely unfitting too.[/b]
Originality: 5/5 [b]Well, you got me there, nothing like it exists.[/b]
Balance: 7/15 [b]Hand swarm of Symphonic Warriors is incredibly weak if anything, the first effect doesn't really support much and most of those cards are better off in the banished zone barring Battle Fader, who creates an attack lock loop with it.[/b]
Playability: 10/25 [b]Symphonic Warriors would use it, but it wouldn't be particularly good. All it does is recycle cards that you can't use in your hand anyway, except as discard fodder for Quickdraw Synchron. Outside of this it only loops with Battle Fader, which is really bad design.[/b]
Total: 23/50[/spoiler]

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[quote name='Strikeman' timestamp='1342382379' post='5979202']
Our guest judge has spoken. Since the round is over, I'll tell you that our guest judge was Chris. So, don't kill me.

[spoiler=newhat vs .:Blu:.]
newhat
Does it fit what it supports?: 4/5 [b]The effect synergises absolutely perfectly with almost all the AoJs (the only ones it doesn't are the ones that don't really fit the AoJ theme anyway) the only issue is that the image is set in a city, whereas the DT lore follows the Allies throughout Mist Valley.[/b]
Originality: 3/5 [b]Combines the effect of Swords of Concealing and DNA Transplant for the most part, but I like the idea of them essentially "backing up" all of the Allies with a stronger Ally.[/b]
Balance: 12/15 [b]Literally the only thing I can fault is that it doesn't really help the Allies in their issue with firepower. While it helps them compete with decks, it doesn't bolster them enough.[/b]
Playability: 18/25 [b]Definitely makes Allies a playable deck, especially being searchable. Naturally, however, being a Field Spell makes it huge MST bait and most of the Allies that players will want to run will likely be all, or mostly, the same level.[/b]
Total: 37/50

.:Blu:.
Does it fit what it supports?: 5/5 [b]Image is fitting, effect is entirely based around what the archetype does.[/b]
Originality: 1/5 [b]Incredibly simple effect, no real difference to any of the rest of the archetype, simple 2-for-1 cost. I have nowhere else to include this, so I'll mention it here; The OCG is very, very off.[/b]
Balance: 8/15 [b]It's either ridiculously good and gets 2 monsters from your hand, and 1 from your Graveyard to the field allowing for more synchro plays while being a 2600 body by itself, or it's absolutely useless since they don't have enough discard options.[/b]
Playability: 15/25 [b]Similar reasoning to balance in this case, it's either herp de derp win, or you're not getting what you pay for out of it.[/b]
Total: 29/50[/spoiler]
[spoiler=Darkplant - VENOM vs ~Renegade~]
Darkplant
Does it fit what it supports?: 4/5 [b]Revolves around banishing, however more of a "monstrous" image than the rest of the Banisharks and the attribute doesn't fit the Water/Wind path that the cards generally follow.[/b]
Originality: 5/5 [b]Revolves around banishing without being a remote carbon copy of any of the Banisharks.[/b]
Balance: 10/15 [b]Helps the deck maintain the advantage it otherwise loses very, very fast. The destroyed effect is fine, although it creates an attack lock with D-Fissure. Its detached effect helps the deck stop itself from negging every time it attempts to make a play.[/b]
Playability: 14/25 [b]It does what the deck needs, but it's still incredibly slow, unless you set it up in the Graveyard for a Surface play. Because of this it doesn't really help the deck obtain a board position, which is what it really needs before balancing out their card advantage.[/b]
Total: 33/50

~Renegade~
Does it fit what it supports?: 1/5 [b]It took me a while to notice that all this really supports is Quilbolt in the "synchro" [i]archetype[/i] and that the second effect seems really out of place. The image is entirely unfitting too.[/b]
Originality: 5/5 [b]Well, you got me there, nothing like it exists.[/b]
Balance: 7/15 [b]Hand swarm of Symphonic Warriors is incredibly weak if anything, the first effect doesn't really support much and most of those cards are better off in the banished zone barring Battle Fader, who creates an attack lock loop with it.[/b]
Playability: 10/25 [b]Symphonic Warriors would use it, but it wouldn't be particularly good. All it does is recycle cards that you can't use in your hand anyway, except as discard fodder for Quickdraw Synchron. Outside of this it only loops with Battle Fader, which is really bad design.[/b]
Total: 23/50[/spoiler]
[/quote]

Knew I should have used by CB support. That's what I get for just refurbishing an old card. lol.

Good luck to VENOM and newhat in the final round!

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Seeing as it's your own card, I would assume you'd naturally disagree with what I said since... y'know, you made the card. It's better to actually take what I said and take into account why I said what I said. Then you can use that knowledge to improve any other cards you might make.

Opinion or not, I know what I'm talking about from the simple facts of the game, and I'd assume Striker asked me to judge in the first place since I'm unarguably one of the best players on YCM.

I won't argue with you, I'm just pointing out that disagreeing with me is just silly in this case.



I'll stop posting here now so you guys can continue in peace.

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