seattleite Posted July 5, 2012 Report Share Posted July 5, 2012 Something Konami should have done a long time ago (but before Future Fusion was made) [b]Sirenemoi[/b] Winged Beast - Fusion | WATER | Level 5 1 WIND Monster + 1 WATER Monster When your opponent activates a Spell or Trap card; you can change the battle position of 1 Monster your opponent controls (Flip Effects are not Activated). Its position cannot be changed this turn, except with a card effect. When your opponent activates a Monster Effect, you can reveal and return 1 Spell or Trap card they control to their hand. It cannot be Set, Activated or Discarded until their next End Phase. [b][2400 / 1900][/b] [b]Maiden from the Surreal City[/b] Fish - Fusion | LIGHT | Level 4 1 WATER Monster + 1 LIGHT Monster When this card is Summoned, select 2 Face-Down Spell or Trap cards on the field. While this card remains face-up on the field, they cannot be activated. If this card would be destroyed by battle, you can destroy one of those Spell or Trap cards instead. Each time you use this effect, this card gains 1500 ATK and DEF. [b][ 0 / 0 ][/b] [b]Neutrino Blaster[/b] Machine - Fusion | LIGHT | Level 6 1 FIRE Monster + 1 LIGHT Monster When an attacking monster you control is destroyed in battle; destroy the opponent's monster that destroyed it, and inflict damage equal to the ATK of the opponent's destroyed monster. [b][2200 / 1500][/b] [b]Vigorpollen Dogwood[/b] Plant - Fusion | EARTH | Level 7 1 EARTH Monster + 1 DARK Monster During the beginning of the Damage Step, if another monster you control battles, you can decrease the DEF of this card in multiples of 100 (Max: 1000) to increase the ATK of that monster by the same amount, until the End Phase. This card's DEF becomes 3000 during the End Phase. [b][ 0 / 3000 ][/b] [b]Sludge Demon[/b] Fiend - Fusion | DARK | Level 7 1 FIRE monster + 1 DARK monster When this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card destroys a monster in Battle you can reduce the ATK of this card equal to half the ATK of the destroyed monster to Special Summon that monster to your side of the field. [b][ 2300 / 2100 ][/b] [b]Ether Master[/b] Spellcaster - Fusion | FIRE | Level 8 1 FIRE Monster + 1 WATER Monster Your opponent must continue to show his hand. If your opponent controls more monsters than the number of Spell and Trap cards in their hand, they cannot declare an attack. During your Standby Phase, inflict 600 damage to your opponent. [b][ 2450 / 1750 ][/b] [b]Dust Wraith[/b] Zombie - Fusion | WIND | Level 6 1 EARTH Monster + 1 WIND Monster Once per turn, during either player's turn, you can activate a Trap card from your hand. When this card is destroyed by a card effect, destroy all Spell and Trap cards on the field, and decrease the ATK of all your opponent's face-up monsters by 400 for each one. [b][ 2100 / 2200 ][/b] Link to comment
Alpakha Posted July 21, 2012 Report Share Posted July 21, 2012 I have to be honest, I NEVER READ WRITTEN CARDS... for so reason i can't stand cards without pics. Well anyways, I read this as you were my contest's winner and this was the latest topic. I didn't not regret enjoy them (double negatives ^^). Just in case you didn't catch it, that meant i really liked these concepts. They WILL be VERY slow in today's format, but great in the old (like when 1900 normal monsters were staple old) format. 10/10 Link to comment
seattleite Posted July 21, 2012 Author Report Share Posted July 21, 2012 Thanks for teh comment Yeah, that seems to be my problem right now, making too slow cards. Maybe konami should come out with a better alternative to Polymerization (except Future Fusion which is limited). Link to comment
Bringerofcake Posted July 21, 2012 Report Share Posted July 21, 2012 I can see some serious Super Poly abuse going on here, if only to disrupt HERO plays. I see you took care enough to NOT make a LIGHT/DARK fusion. Good thinking. Link to comment
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