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True Sirs Archetype


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An archetype focused on looking and arranging the top cards of you and your opponents deck. Thought it sounded like a cool idea and for those who play multiple card games it is a nod to OTT from Cardfight Vanguard and Scry from Magic The Gathering.

[spoiler=Monster]

True Sirs: Bassil
Warrior/Wind/Effect
4/1600/1000
When this card is summoned look at the top 3 cards of your deck, then return them to the top in any order.

True Sirs: Edward
Warrior/Earth/Effect
4/1800/1900
Once per turn when you look at, pick up, or reveal a card(s) from the top of your deck you can target 1 of those cards; add the target to your hand.

True Sirs: Gideon
Warrior/Fire/Effect
4/1700/1600
When this card is summoned look at the top 3 cards of your opponents deck, then you can send 1 of those cards to the bottom of the deck and return the other 2 to the top of your opponents deck in any order.

True Sirs: Illiad
Warrior/Water/Effect
3/0/2000
Once per turn during the End Phase of your turn declare one card name. Your opponent then reveals the top card of their deck. If it is the declared card name then your opponent sends the declared card to the graveyard and your opponent skips either their Standby Phase, Main Phase 1, Battle Phase, or Main Phase 2 (you choose) during the next turn. If it is not the declared name your opponent adds that card to their hand.

True Sirs: Nicole
Warrior/Water/Effect
3/1000/1000
If this monster was added to your hand by any means other than drawing special summon it. When this card is special summoned look at the top 5 cards of your deck and choose one True Sirs monster other than "True Sirs Nicole" and add that monster to you hand. Return the rest of the cards to the bottom of your deck in any order.

True Sirs: Nigelz
Warrior/Fire/Effect
3/1500/1000
When this monster battles another monster, declare one monster card name and reveal the top card of your deck. If the revealed card is the declared monster card name this monster gains ATK points equal to the revealed monsters ATK points and add the revealed card to your hand. If the revealed card is not the declared Monster Card name then send the revealed card to the bottom of the deck.

True Sirs: Illene
Warrior/Wind/Effect
4/1600/1200
When this card is summoned reveal the top card of your deck. If it is a "True Sirs" monster other than "True Sirs: Illene" then special summon it ignoring the summoning conditions.

True Sirs: Nathan
Warrior/Earth/Effect
4/1400/2000
Once per turn declare three card names and reveal the top three cards of your deck apply these effects depending on the number of cards you declared correctly.
0: Return all revealed cards to the bottom of the deck
1: Add the card that was declared correctly to your hand, return the other two to the top of the deck in any order.
2: Add the cards that were declared correctly to your hand, return the other one to the bottom of the deck.
3: Add the cards that were declared correctly to your hand, then target 3 cards on your opponents side of the field. Return those targets to the top of your opponents deck.

True Sirs: Gerald
Warrior/Light/Effect
4/1900/1900
If this card is ever revealed to your opponent from your deck special summon it. When this card is special summoned by its own effect you can special summon one "True Sirs" monster from your hand ignoring the summoning conditions.

[/spoiler]

[spoiler=Bosses]

Head of the True Sirs: B.S.O.
Warrior/Earth/Effect
6/2600/1000
When this card is special summoned and your opponent controls more monsters than your return monsters to the top of your opponents deck till you and your opponent control the same number of monsters.

Ms. Q True Sirs Minute Holder
Warrior/Earth/Effect
6/1000/2600
As longs this card remains on the field your opponent cannot target the graveyard with card effects or banish cards in the graveyard. During the End Phase of your opponents turn you can activate this effect and your opponent cannot check cards in either graveyard when you activate this effect. Your opponent calls the name of the monster in either the bottom of your graveyard or theirs (you choose). If he/she calls it right then banish the monster. If he/she calls it wrong then special summon the monster to your side of the field.

Founder of the True Sirs: R.Q.
Warrior/Earth/Effect
8/0/0
Cannot be Normal Summoned or Set. This card can only be special summoned by its own effect and cannot be special summoned other ways. this cards summon cannot be negated nor can the activation and resolution of its effect be negated. You can special summon this card from your hand by paying half your lifepoints. When this monster is special summoned banish all cards in your hand and call the type of card (Monster, Spell, Trap) on the top of your deck. If you call right exchange fields with your opponent (you get control of cards your opponent currently controls and they get control of all cards you currently control)

[/spoiler]

[spoiler=Spells]
Research
Normal Spell
Discard 1 True Sirs monster from your hand to pickup the top 4 cards of your deck. Choose 2 of those cards and add them to your hand. Return the other two to the top of your deck in any order.

Assemble
Normal Spell
Both players reveal the top five cards of their deck whoever has the most monsters special summons up to 2 of the revealed monsters monsters in face-up attack position. The remaining revealed cards are sent to the bottom of the deck. Monsters summoned by this cards effect have their attack points reduced to 0.

Ordeal
Continuous Spell
Whenever a player declares an attack that player must call the type of card (Monster, Spell, Trap) on the top of that players deck then reveal the top card of their deck. If the player calls wrong then the attacking monster is returned to the hand. Any card revealed by this effect is sent to the bottom of the deck at the resolution of this effect.

Profit
Continuous Spell
Whenever your opponent reveals cards from their hand or deck due to the effect of cards you control gain 500 lifepoints per card revealed.

[/spoiler]

[spoiler=Traps]

Foresight
Counter Trap
When a True Sirs monster would be effected by one of your opponents card effects reveal the top 3 cards of your deck if a card of the same type (Monster, Spell, Trap) is revealed as the one that is targeting your monster then negate your opponents card effect and banish it.

Libations
Continuous Trap
When a True Sights monster is special summoned to your side of the field target one of your opponents monsters; reduce the targeted monsters attack and defense to 0 till the end phase of the turn.

Intel
Continuous Trap
Whenever your opponent would draw a card you may look at the card(s) they would draw before they draw it. You can then return the card(s) to the top or bottom of the your opponents deck.

[/spoiler]

So that is the set So far I know I am through with the monster portion (I think) and I am out of ideas on S/T without them seeming broken. Also I realize this is my first own topic in Written Cards so I hope I did well. Finally their was a gimmick/challenge that said make an archetype based around your own user name so can you figure out how this set relates to my username (its pretty easy to figure out actually lol).

So feedback OCG corrections (especially since this was kind of hard to figure out how to word and not be broken), questions, comments, concerns are greatly appreciated.

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