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Making some Jars, try and stop me! >=3


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[b][color=#ff8c00]Luminous Jar[/color][/b]

[b]LIGHT/Level 2/Rock/Effect/300 ATK/600 DEF[/b]

[b]FLIP: Each player reveals their respective hand, sends all Monster Cards revealed this way to the Graveyard, then draws an equal number of cards.[/b]


[b][color=#ff8c00]Viral Jar[/color][/b]

[b]DARK/Level 3/Rock/Effect/500 ATK/500 DEF[/b]

[b]FLIP: Destroy all monsters on the field with 1500 or more ATK, then each player draws cards equal to the number of their respective monsters destroyed by this effect. This effect cannot be activated the turn this card was Set.[/b]


[b][color=#ff8c00]Chaos Jar[/color][/b]

[b]DARK/Level 3/Rock/Effect/400 ATK/300 DEF[/b]

[b]FLIP: Each player banishes all cards in their hand, then draws 3 cards.[/b]


[b][color=#ff8c00]Oasis Jar[/color][/b]

[b]WATER/Level 3/Aqua/Effect/400 ATK/600 DEF[/b]

[b]FLIP: Each player sends all cards in their hand to the Graveyard, then gains 500 Life Points for each card they sent to the Graveyard and draws 2 cards.[/b]


[color=#ff8c00][b]Balance Jar[/b][/color]

[b]WIND/Level 2/Rock/Effect/100 ATK/800 DEF[/b]

[b]FLIP: Both players must return cards from their hand or their side of the field to their respective Deck until the total number of cards on their side of the field and in their hand equals 5 or less.[/b]


[color=#ff8c00][b]Genesis Jar[/b][/color]

[b]LIGHT/Level 4/Rock/Effect/0 ATK/1000 DEF[/b]

[b]FLIP: Destroy all monsters on the field, except Level 4 or lower Defense Position monsters, then both players reveal the top 5 cards from their Decks and Special Summon all revealed Level 4 or lower monsters in face-up Defense Position, then return all other revealed cards to their Decks. (If either player has less than 5 cards in their Deck, reveal as many as possible.) Monsters Special Summoned by this effect cannot change their battle positions or be used as Synchro or Xyz Material monsters.[/b]

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Luminous Jar is the most balanced of the bunch. It can set up some useful effects and is a natural 1 for 1.

Viral Jar...The restriction doesn't affect the fact that this card will probably wipe your opponent's field unless they poke it with something small like Tour Guide or a Gadget. It is great against HERO Beat if you can dodge Skill Drain.

Chaos Jar is less abusable than Morphing Jar and it's not easy to gain advantage with it. I'd say it's an almost-balanced version of Morphing Jar. Though there is already Dimension Jar.

Oasis Jar is a reversed Morphing Jar, punishing your opponent for having lots of cards in his/her hand. It's a balanced version of Morphing Jar.

Balance Jar: A two-sided version of that old card whose name I forget, woo. I can't imagine a Deck built around this card, nor a reason to use this card...

Genesis Jar: Now this one is abusable. Stuff your Deck with Level 4 or lower monsters, then Summon 4 monsters at once with the effect. You can't Synchro with them, but you'll have so many flippin' options it won't matter!

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[quote name='newhat' timestamp='1341192924' post='5965099']
Luminous Jar is the most balanced of the bunch. It can set up some useful effects and is a natural 1 for 1. [b]w00t! Score 1 point for me![/b]

Viral Jar...The restriction doesn't affect the fact that this card will probably wipe your opponent's field unless they poke it with something small like Tour Guide or a Gadget. It is great against HERO Beat if you can dodge Skill Drain. [b]I'd like to think of it as being semi-anti-meta... ah, who am I kidding? @__@[/b]

Chaos Jar is less abusable than Morphing Jar and it's not easy to gain advantage with it. I'd say it's an almost-balanced version of Morphing Jar. Though there is already Dimension Jar. [b]True....[/b]

Oasis Jar is a reversed Morphing Jar, punishing your opponent for having lots of cards in his/her hand. It's a balanced version of Morphing Jar. [b]Even with the Life Point gain? (inb4LifePointsdon'tmatter)[/b]

Balance Jar: A two-sided version of that old card whose name I forget, woo. I can't imagine a Deck built around this card, nor a reason to use this card... [b]Yeah, I did have that card's effect in mind, and I just now remembered its name: Bubble Crash.[/b]

Genesis Jar: Now this one is abusable. Stuff your Deck with Level 4 or lower monsters, then Summon 4 monsters at once with the effect. You can't Synchro with them, but you'll have so many flippin' options it won't matter! [b]Would it help if I also add a "cannot change battle position" clause to this one as well?[/b]
[/quote]

[b]Hey, thanks for reviewing my Jars =3[/b]

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I love each and every one of the jars I fear the day that they might exist in reality.

But they are all pretty antimeta-ish just seems like a bunch of hilarious cards for a rock-stun's side deck

Luminous Jar: Its a great card I just fear with the way most decks try to capitalize on graveyard engines now this could almost work against your favor.

Viral Jar: Its great against any deck because all decks for some odd reason try to swarm with big things now a days and thanks to Veiler, Chalice, and MST you can pretty much get rid of the things that could stop this. Having said that I don't think its too broken because you do tend to replenish your opponents hand full of resources.

Chaos Jar: Like the above person said its a more balanced out Morphing Jar still want 3 of it though lol.

Oasis Jar: Biggest trollface I've seen in a while I don't know about more balance than Morphing though. Set this> Set whatever you want to keep> Book of Taiyou>Gain life while your opponent probably ragequits lol

Balance Jar: And I've always wanted to use bubble crash and with this now I can. Thank you sir.

Genesis Jar: Yeah you would NEED the no changing battle position cards I mean just picture a deck of these jars drop flip this then http://yugioh.wikia.com/wiki/Book_of_Eclipse and that's on the light end lol.

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