Toffee. Posted June 26, 2012 Report Share Posted June 26, 2012 Animatronic Scissor Hand -WIND- Lvl8 [Machine/Effect] If the Opponent controls a monster and you control no monsters, you can Special Summon this card(from your hand). You can Discard 1 card: Special Summon this card(from your hand). During the End Phase of a turn in which this card was Summoned: Add to your hand 1 "Animatronic" monster from your Deck. You must control 1 other "Animatronic" monster to activate and resolve this effect. 1000ATK / 1000DEF Animatronic 10-Fold -WIND- Lvl8 [Machine/Effect] You can Normal Summon this card without Tributes. You can Tribute this card: Destroy 1 card on the field. Then, both players Draw 1 card. 1000ATK / 1000DEF Animatronic Hatred -WIND- Lvl8 [Machine/Effect] You can Special Summon this card(from your hand). You can only Special Summon 1 "Animatronic Hatred" with it's own effect per turn. If this card is sent from the Field to the Graveyard: Add to your hand 1 "Animatronic Hatred" from your Deck. 1000ATK / 1000DEF Animatronic Saber-Chest -WIND- Lvl8 [Machine/Effect] If you take damage from a Battle involving an "Animatronic" monster you control, you can Special Summon this card(from your hand). If this card is destroyed as a result of battle: Draw 1 card. 1000ATK / 1000DEF Animatronic Flower Wasp -WIND- Lvl8 [Machine/Effect] You can pay 1000 Life Points: Special Summon this card(from your hand). Each time the Opponent Normal Summons or Special Summons a monster, you can Special Summon 1 "Animatronic" monster from your hand to your side of the field in face-up Defense Position. You can only control 1 "Animatronic Flower Wasp" 1000ATK / 1000DEF Animatronic Spiderlegs -WIND- Lvl8 [Machine/Effect] During the turn you Special Summoned a level 8 monster, you can Special Summon this card(from your hand). As long as this card remains face-up on the field, Increase the ATK and DEF of all "Animatronic" Xyz monsters by 1000. The Opponent can discard 1 Spell card: Destroy all "Animatronic Spiderlegs" on the field. 1000ATK / 1000DEF Animatronic Defective Bird -WIND- Lvl8 [Machine/Effect] During your Main Phase, you can Discard this card. If an "Animatronic" monster you control is selected as a target for an attack or card effect, you can Target that Monster: Destroy it, and Special Summon this card from your Graveyard. Then, Draw 1 card. If this card is Summoned in this way, and is removed from the field, Banish it. 1000ATK / 1000DEF Animatronic Dozer -WIND- Lvl4 [Machine/Effect] When this card is Normal Summoned, select and activate 1 of the following: •Add to your hand 1 level 4 "Animatronic" monster, except "Animatronic Dozer", from your Deck. •Add to your hand 2 level 8 "Animatronic" monsters from your Deck. You cannot Special Summon during the turn you activate this effect. If this Defense Position card is destroyed as a result of battle: Gain 1000 Lifepoints. 1000ATK / 1000DEF Animatronic Scythe -WIND- Lvl4 [Machine/Effect] If this card destroys an Opponent's monster as a result of battle: Special Summon 1 "Animatronic" monster from your Deck in Face-Up Defense Position. You can Banish 1 card in your Graveyard: Increase the level of this card by 4. Destroy this card during the End Phase of the Turn in which it Battled a monster. This card cannot be used as a Synchro Material Monster, and can only be used as an Xyz Material monster for an "Animatronic" Xyz Monster. 1900ATK / 0DEF Animatronic Key Ring -WIND- Lvl4 [Machine/Effect] This card cannot be Normal Summoned or Set. If you control an "Animatronic" monster, you can Discard this card: Add to your hand 1 "Animatronic" monster from your Deck, except "Animatronic Key Ring". You can Tribute this card: Draw 2 cards. Each of the effects of a "Animatronic Key Ring" can only be activated once per turn. 1000ATK / 1000DEF Animatronic Detonator -WIND- Lvl4 [Machine/Effect] If this card is destroyed as a result of battle: Send 1 "Animatronic" monster from your Deck to the Graveyard: Draw 1 card. Then, the Opponent takes 800 damage. 1000ATK / 1000DEF Animatronic Rhino -WIND- Lvl4 [Machine/Effect] This card inflicts piercing damage. If this card battles an Opponent's monster, Destroy this card at the end of the Damage Step. If this card is destroyed by card effect: Add to your hand up to 2 "Animatronic Rhino"s from your Deck. When this card is Normal Summoned, you can target 1 level 8 monster you control: This card's level becomes 8 until the End Phase and gains 500 ATK. 1900ATK / 0DEF Animatronic Hay-maker -WIND- Rank 4 [Machine/Xyz/Effect] 2 level 4 "Animatronic" monsters. Once Per turn, you can Detach 1 Xyz Material monster from this card: Increase the ATK of this card by 1000 until the End Phase. If this card is destroyed by your Opponent's card(either by battle or card effect): Add to your hand 1 "Animatronic" monster from your Deck. Once per turn you can Inflict 800 damage to both players. 2000ATK / 500DEF Massive Animatronic Gladiator -WIND- Rank 8 [Machine/Xyz/Effect] 2 level 8 Machine-Type monsters. If the Opponent Special Summons a monster, you can Detach 1 Xyz Material monster from this card: The ATK and DEF of the Summoned monster become 0. Increase the ATK and DEF of this card by 1000 for each monster your Opponent controls. If this card is destroyed as a result of battle, while it has Xyz Material, Both players take 1000 damage. 500ATK / 500DEF Massive Animatronic Underworld Horn -WIND- Rank 8 [Machine/Xyz/Effect] 2 level 8 Machine-Type monsters. If this card destroys an Opponent's monster as a result of battle, you can Detach 1 Xyz Material monster from this card: Destroy 1 Face-Up monster on the field and inflict damage to your Opponent equal to half it's ATK. Once per turn, if this card is targeted by a card effect: Negate it. 3000ATK / 2000DEF Massive Animatronic Dynamic Tiger -WIND- Rank 8 [Machine/Xyz/Effect] 3 level 8 Machine-Type monsters. When this card is Xyz Summoned: Detach 1 Xyz Material monster from this card. Each time this card destroys an Opponent's monster as a result of battle, you can Detach 1 Xyz Material monster from this card: Inflict 1000 damage to your Opponent. You can Banish this card, with no Xyz Materials: Inflict 2000 damage to both players. Then, Draw 2 cards. 3000ATK / 3000DEF Abandoned Performance Stage -Field Spell- If an "Animatronic" monster is destroyed as a result of battle, the Opponent of the Destroyed monster draws 2 cards. The following effect can be activated by both players. Once per turn, you can Special Summon 1 "Animatronic" monster from either player's Graveyard to either player's side of the field in Face-Up Defense Position. Working Cogs -Continuous Spell- Increase the ATK and DEF of all "Animatronic" monsters you control by 600. You can Banish this card and 1 "Animatronic" monster you control: Draw 2 cards. Animatronic Re-Build -Quick-Play Spell- Discard 1 card and Target 1 "Animatronic" monster in your Graveyard: Special Summon the Target. Performance Order -Equip Spell- Equip only to an "Animatronic" Xyz Monster you control. Once per turn, you can send the top 5 cards of your deck to the Graveyard. During this turn, the Equipped monster gains 1 additional attack for each Machine-Type Monster Sent to the Graveyard in this way. During the turn you activated this effect, other monsters you control cannot declare an attack and any damage done to the Opponent's Life Points becomes 500 points. You can only control 1 "Performance Order" at a time. Model Number -Spell- Target 1 Attack Position monster your Opponent controls: Change it to Defense Position and Decrease it's DEF by 500 until the End Phase. Then, add to your hand 1 "Animatronic" monster from your Deck. Animatronic Bond -Trap- Target 2 "Animatronic" monsters in your Graveyard: Special Summon them. Monsters Summoned by this effect are destroyed during the End Phase. Animatronic Controller -Trap- Switch control of 1 Face-up "Animatronic" monster you control to the Opponent: Draw 2 cards. Iron Curtain -Trap- Target 1 "Animatronic" monster you control and 1 card your Opponent controls. Destroy the targets. Then, Gain 1000 Life Points. Show Time -Trap- Reveal 1 "Animatronic" monster in your Hand to your Opponent: Special Summon that monster. Then, you can Special Summon 1 monster from your Deck with the same name as the Summoned monster. During the turn you activated this effect, you cannot Special Summon. Link to comment
Lonk Posted June 26, 2012 Report Share Posted June 26, 2012 I see you did make Gimmick Puppets, but without the Gimmickiness nor the name. I have to say, I like the cards. Definitely not gimmicky, yet it has enough ingenuity to be its own rather than just a shadow. Link to comment
Toffee. Posted June 28, 2012 Author Report Share Posted June 28, 2012 Yea, I was trying to make them playable, so why not? Anyway, added stuff. Link to comment
Synchronized Posted June 28, 2012 Report Share Posted June 28, 2012 I can't shake the feeling that 10-Fold is way broken. Link to comment
Toffee. Posted June 29, 2012 Author Report Share Posted June 29, 2012 [quote name='Neo Galaxy' timestamp='1340925120' post='5963610'] I can't shake the feeling that 10-Fold is way broken. [/quote] Why? Because it targets [i]any[/i] card? I can water it down to just Monsters if you want. Link to comment
Synchronized Posted June 29, 2012 Report Share Posted June 29, 2012 It's not that. It's just that I don't like the plusses it generates. I don't like that you get a draw off it (regardless of the opponent drawing, it still replaces itself), [i]and[/i] a pop. I'm not really sure what I'd do to fix it though. Maybe make it so you Tribute, destroy, then both players draw 1. That way if your opponent gets around it somehow (i.e. the card's not destroyed like Gemini Spark) there's not as much potential for advantage there. Link to comment
Toffee. Posted July 4, 2012 Author Report Share Posted July 4, 2012 Apparently I forgot to parody Destiny Strings, so I updated this with a few things + I fixed 10-Fold. Link to comment
Toffee. Posted July 11, 2012 Author Report Share Posted July 11, 2012 I decided to bump this. Might do some weird Chaos Xyz, but ehh... Link to comment
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