Lonk Posted June 26, 2012 Report Share Posted June 26, 2012 Monkey Baller Aiai Level 4 FIRE Beast/Effect ATK/1800 DEF/1000 When this card declares an attack: Your opponent cannot activate any card effects until the end of the damage step. When this card inflicts Battle Damage: Draw 1 card. Monkey Baller Meemee Level 3 WIND Beast/Effect ATK/1400 DEF/800 When this card declares an attack: Your opponent cannot activate any card effects until the end of the damage step. When this card inflicts Battle Damage: Add 1 "Monkey Baller" monster from your Deck to your hand. Monkey Baller Baby Level 1 WATER Beast/Effect ATK/500 DEF/200 When this card declares an attack: Your opponent cannot activate any card effects until the end of the damage step. When this card inflicts Battle Damage: Special Summon 1 "Monkey Baller" from your hand or Graveyard. Monkey Baller Gongon Level 5 EARTH Beast/Effect ATK/2400 DEF/1500 When this card declares an attack: Your opponent cannot activate any card effects until the end of the damage step. When this card inflicts Battle Damage: Destroy 1 card your opponent controls. Magic Spell is Iee-Iee-Poo! Continuous Spell Card When this card is activated: Special Summon as many "Monkey Baller" monsters from your hand as possible. Once per turn; You can Special Summon 1 "Monkey Baller" monster from your Graveyard. This effect cannot be used on the turn this card was activated. Mystical Sphere Wand Equip Spell Card Equip only to a "Monkey Baller" monster you control. The equipped monster gains 700 ATK. When the equipped monster destroys a monster by battle; Add 1 Field Spell Card from your Deck to your hand. You can send this card to the Graveyard to have the monster that was equipped with this card gain 1200 ATK and able to attack your opponent directly. Jungle Village Field Spell Card All "Monkey Baller" monsters gain 500 ATK. When a "Monkey Baller" monster you control would be destroyed; you can return 1 "Monkey Baller" monster in your Graveyard to your Deck instead. Link to comment
newhat Posted June 26, 2012 Report Share Posted June 26, 2012 Aiai seems a bit like Masked Sorcerer, only much, much deadlier. It can even shut down Sangan. Not OK! Meemee is less strong, but still fairly powerful. It's more or less balanced. Monkey Baller Baby is unlikely to see much combat, but it could be useful. The fact that the Summoned monster can also attack and apply its effect is good. Gongon is like an upgraded Puddingcess. It shouldn't be possible to Special Summon; it is too strong. Iee-Iee-Poo is ridiculous...infinite monsters from the Graveyard are no laughing matter. Mystical Sphere Wand gives a bit too much ATK with its first effect, in my opinion, but the 1200-boost effect is probably OK. Jungle Village would be fine if it weren't for the monsters with which it can be used. All in all, a self-sufficient set, but Aiai and Gongon need to be nerfed in some way... Link to comment
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