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Let's Break Crashbugs!


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[spoiler=NewCrashbugs.doc]
TomPeeper.vrs/Crashbug
DARK/Fiend/Level 3/0 ATK/1400 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. When this monster is sent to the Graveyard: You may place this card face-up on your side of the field as a Continuous Spell Card. While this monster is treated as a Continuous Spell Card: Your opponent must play with their hand revealed.

ServerGuide.vrs/Crashbug
DARK/Fiend/Level 3/600 ATK/600 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. When this monster is Normal Summoned: You can Special Summon 1 Level 3 "Crashbug" monster from your hand or Deck. This monster cannot be used as a Synchro Material Monster. When this monster is used as an Xyz Material for the Xyz Summon of a "Crashbug" Xyz Monster: Draw 1 card.

IceDrill.vrs/Crashbug
DARK/Fiend/Level 3/1500 ATK/1700 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. This card cannot attack unless you control another face-up "Crashbug" monster. When this monster battles a face-up Machine-Type monster: Destroy that monster at the start of the Damage Step (without damage calculation).

SpamSpamSpamEggs&Spam.vrs/Crashbug
DARK/Fiend/Level 3/100 ATK/100 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. When this monster is Special Summoned by an effect that targets a "Crashbug" monster: You may Special Summon 1 Level 3 or lower "Crashbug" from your Deck. This monster cannot be used as a Synchro Material Monster. This monster cannot be used as an Xyz Material, except for the Xyz Summon of a DARK Xyz Monster.

Kitshroom.vrs/Crashbug
DARK/Fiend/Level 3/400 ATK/800 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. Once per turn: Target 1 face-up Attack Position monster you control, except this card and 1 face-up Attack Position monster your opponent controls; Switch the original ATK and DEF of the targets, until the End Phase.

PrettyPony,vrs/Crashbug
DARK/Fiend/Level 3/200 ATK/1000 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. During your Main Phase, if you control at least 2 other "Crashbug" monsters: Tribute this monster and target 1 Machine-Type monster your opponent controls; Take control of the target.

VipXSWorm.vrs/Crashbug
DARK/Fiend/Level 3/0 ATK/1800 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. This monster cannot be used as a Synchro Material Monster. This monster cannot be used as an Xyz Material, except for the Xyz Summon of a DARK Xyz Monster.

CopyCop.vrs/Crashbug
DARK/Fiend/Level 3/1100 ATK/1200 DEF
This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. A DARK Xyz Monster that was Summoned using only this card and other "Crashbug" monsters as Xyz Material gains this effect.
● When this monster is Xyz Summoned: Your opponent cannot activate any card effects until the End Phase of your turn.
[/spoiler]
[spoiler=SupportingMachines.doc]
Crash Golem
DARK/Machine/Level 4/0 ATK/2100 DEF
Cannot be Normal Summoned or Set. Must first be Special Summoned in face-up Defense Position (from your hand) to your opponent's side of the field by Special Summoning 1 "Crashbug" monster from your Deck onto your side of the field. Its effects are negated, and it cannot be used as a Synchro Material Monster.

Machina Darkframe
DARK/Machine/Union/Level 4/1800 ATK/0 DEF
During your Main Phase: You may Special Summon this card from your hand or Graveyard onto your opponent's side of the field. When this monster is Summoned: All players may search their Decks for a "Crashbug" monster, and if they have 1, then that player(s) may add 1 "Crashbug" monster to their hand(s). Shuffle all Decks afterwards. Once per turn, you can either: Target 1 face-up DARK monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

ZomBC
DARK/Machine/Level 4/0 ATK/1900 DEF
Cannot be Normal Summoned or Set. During your Main Phase, if you control a DARK Xyz Monster that was Xyz Summoned using at least 1 "Crashbug" as Xyz Material: Special Summon this monster in face-up Defense Position onto either side of the field. You can only activate the effect of a "ZomBC" once per turn.
[/spoiler]
[spoiler=XyzMonsters.doc]
HacKubus.vrs/Crashbug/pndmc
DARK/Fiend/Xyz/Rank 3/1200 ATK/2400 DEF
2 Level 3 "Crashbug" monsters
Once per turn, if this monster is in face-up Attack Position: You may detach 1 Xyz Material from this card and target 1 Machine-Type monster your opponent controls; Take control of the target until the End Phase.

AgentLockeSmith.vrs/Crashbug/pndmc
DARK/Fiend/Xyz/Rank 4/2600 ATK/2600 DEF
2 Level 4 Machine-Type monsters
Must be Xyz Summoned, and cannot be Special Summoned by other ways. If this monster's Xyz Materials were monsters originally controlled by your opponent, this monster gains the following effect:
● Once per turn, when your opponent activates a card effect that targets a "Crashbug" monster(s) you control: Detach 1 Xyz Material from this card; Negate the effect and destroy the card.
[/spoiler]
[spoiler=Spells.doc]
BotNet.spl/con
Spell/Continuous
Once per turn: You can Special Summon 1 Level 3 or lower "Crashbug" monster from your hand or Graveyard. You must control no monsters to activate and to resolve this effect.

Prove'EmWrong.spel/qkp
Spell/Quick-Play
Activate if you control at least 1 "Crashbug" monster: Target 1 monster on the field or in either player's Graveyard; That monster is treated as a Machine-Type monster.
[/spoiler]
[spoiler=Traps.doc]
BackDoor.trp/ctr
Trap/Counter
Activate when your opponent attacks a face-up "Crashbug" monster you control with a Machine-Type monster; Negate the attack, take control of the Machine-Type monster, then end the Battle Phase. During your next End Phase; Return control the Machine-Type monster to your opponent.

RoboNomicon.trp/con
Trap/Continuous
Target 1 Machine-Type monster in either player's Graveyards; Special Summon the target in face-up Attack Position. If you do not control a face-up "Crashbug" monster; destroy this card. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.
[/spoiler]
Discuss.
And more will be on the way soon.

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