Premier Alexander Romanov Posted June 21, 2012 Report Share Posted June 21, 2012 [spoiler=NewCrashbugs.doc] TomPeeper.vrs/Crashbug DARK/Fiend/Level 3/0 ATK/1400 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. When this monster is sent to the Graveyard: You may place this card face-up on your side of the field as a Continuous Spell Card. While this monster is treated as a Continuous Spell Card: Your opponent must play with their hand revealed. ServerGuide.vrs/Crashbug DARK/Fiend/Level 3/600 ATK/600 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. When this monster is Normal Summoned: You can Special Summon 1 Level 3 "Crashbug" monster from your hand or Deck. This monster cannot be used as a Synchro Material Monster. When this monster is used as an Xyz Material for the Xyz Summon of a "Crashbug" Xyz Monster: Draw 1 card. IceDrill.vrs/Crashbug DARK/Fiend/Level 3/1500 ATK/1700 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. This card cannot attack unless you control another face-up "Crashbug" monster. When this monster battles a face-up Machine-Type monster: Destroy that monster at the start of the Damage Step (without damage calculation). SpamSpamSpamEggs&Spam.vrs/Crashbug DARK/Fiend/Level 3/100 ATK/100 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. When this monster is Special Summoned by an effect that targets a "Crashbug" monster: You may Special Summon 1 Level 3 or lower "Crashbug" from your Deck. This monster cannot be used as a Synchro Material Monster. This monster cannot be used as an Xyz Material, except for the Xyz Summon of a DARK Xyz Monster. Kitshroom.vrs/Crashbug DARK/Fiend/Level 3/400 ATK/800 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. Once per turn: Target 1 face-up Attack Position monster you control, except this card and 1 face-up Attack Position monster your opponent controls; Switch the original ATK and DEF of the targets, until the End Phase. PrettyPony,vrs/Crashbug DARK/Fiend/Level 3/200 ATK/1000 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. During your Main Phase, if you control at least 2 other "Crashbug" monsters: Tribute this monster and target 1 Machine-Type monster your opponent controls; Take control of the target. VipXSWorm.vrs/Crashbug DARK/Fiend/Level 3/0 ATK/1800 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. This monster cannot be used as a Synchro Material Monster. This monster cannot be used as an Xyz Material, except for the Xyz Summon of a DARK Xyz Monster. CopyCop.vrs/Crashbug DARK/Fiend/Level 3/1100 ATK/1200 DEF This monster's name counts as "Crashbug X", "Crashbug Y", or "Crashbug Z" for card effects. A DARK Xyz Monster that was Summoned using only this card and other "Crashbug" monsters as Xyz Material gains this effect. ● When this monster is Xyz Summoned: Your opponent cannot activate any card effects until the End Phase of your turn. [/spoiler] [spoiler=SupportingMachines.doc] Crash Golem DARK/Machine/Level 4/0 ATK/2100 DEF Cannot be Normal Summoned or Set. Must first be Special Summoned in face-up Defense Position (from your hand) to your opponent's side of the field by Special Summoning 1 "Crashbug" monster from your Deck onto your side of the field. Its effects are negated, and it cannot be used as a Synchro Material Monster. Machina Darkframe DARK/Machine/Union/Level 4/1800 ATK/0 DEF During your Main Phase: You may Special Summon this card from your hand or Graveyard onto your opponent's side of the field. When this monster is Summoned: All players may search their Decks for a "Crashbug" monster, and if they have 1, then that player(s) may add 1 "Crashbug" monster to their hand(s). Shuffle all Decks afterwards. Once per turn, you can either: Target 1 face-up DARK monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) ZomBC DARK/Machine/Level 4/0 ATK/1900 DEF Cannot be Normal Summoned or Set. During your Main Phase, if you control a DARK Xyz Monster that was Xyz Summoned using at least 1 "Crashbug" as Xyz Material: Special Summon this monster in face-up Defense Position onto either side of the field. You can only activate the effect of a "ZomBC" once per turn. [/spoiler] [spoiler=XyzMonsters.doc] HacKubus.vrs/Crashbug/pndmc DARK/Fiend/Xyz/Rank 3/1200 ATK/2400 DEF 2 Level 3 "Crashbug" monsters Once per turn, if this monster is in face-up Attack Position: You may detach 1 Xyz Material from this card and target 1 Machine-Type monster your opponent controls; Take control of the target until the End Phase. AgentLockeSmith.vrs/Crashbug/pndmc DARK/Fiend/Xyz/Rank 4/2600 ATK/2600 DEF 2 Level 4 Machine-Type monsters Must be Xyz Summoned, and cannot be Special Summoned by other ways. If this monster's Xyz Materials were monsters originally controlled by your opponent, this monster gains the following effect: ● Once per turn, when your opponent activates a card effect that targets a "Crashbug" monster(s) you control: Detach 1 Xyz Material from this card; Negate the effect and destroy the card. [/spoiler] [spoiler=Spells.doc] BotNet.spl/con Spell/Continuous Once per turn: You can Special Summon 1 Level 3 or lower "Crashbug" monster from your hand or Graveyard. You must control no monsters to activate and to resolve this effect. Prove'EmWrong.spel/qkp Spell/Quick-Play Activate if you control at least 1 "Crashbug" monster: Target 1 monster on the field or in either player's Graveyard; That monster is treated as a Machine-Type monster. [/spoiler] [spoiler=Traps.doc] BackDoor.trp/ctr Trap/Counter Activate when your opponent attacks a face-up "Crashbug" monster you control with a Machine-Type monster; Negate the attack, take control of the Machine-Type monster, then end the Battle Phase. During your next End Phase; Return control the Machine-Type monster to your opponent. RoboNomicon.trp/con Trap/Continuous Target 1 Machine-Type monster in either player's Graveyards; Special Summon the target in face-up Attack Position. If you do not control a face-up "Crashbug" monster; destroy this card. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card. [/spoiler] Discuss. And more will be on the way soon. Link to comment
Jord200 Posted June 23, 2012 Report Share Posted June 23, 2012 I can tell you worked hard on these. The effects are fitting, the names are fitting, no OCG errors,they look great overall. Excellent work. Link to comment
Premier Alexander Romanov Posted June 26, 2012 Author Report Share Posted June 26, 2012 BUMP. Link to comment
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