Jump to content

Recommended Posts

=7=
3 Elemental HERO Neos Alius
1 Elemental HERO Stratos
3 Elemental HERO Bubbleman

=21=
2 Chalice
3 Gemini Spark
3 Miracle Fusion
3 Pot of Duality
2 MST
1 Heavy
1 Dark Hole
1 Book
3 Ecall
1 Rota
1 reborn

=12=
2 BTH
2 Bribe
2 Blast
2 warning
1 solemn
1 evac
2 TT


extra deck is pretty normal. Pic coming soon, I have 98% of the cards for the main, just missing the 1 Veiler, the 1 S.Poly, 1 Ecall and the Hero Blasts.

bump cause no one cares about mah bros

Link to comment
Share on other sites

[quote name='Chris' timestamp='1340207688' post='5959873']
Lose the Veilers.

Run 3 E-Call.

Don't main Super Poly.

Personally I'd advise against MST, but it's not terrible.

Run BTH.

Run Starlight Road.
[/quote]

Sure. I only have 1 road, but 1 seems good enough anyway. Veiler was cloggy, but I might put it in the side because I don't like to go with no protection(don't take that dirty) Thanks for the comment, though.

Link to comment
Share on other sites

[quote name='Јordan' timestamp='1340211102' post='5959900']
Sure. I only have 1 road, but 1 seems good enough anyway. Veiler was cloggy, but I might put it in the side because I don't like to go with no protection(don't take that dirty) Thanks for the comment, though.
[/quote]

Oh yeah, siding Veiler is fine, just if you side them in then take out a Bubbleman when you do.

Link to comment
Share on other sites

Don't run Veiler, it totally counteracts the idea of the Deck, cut 2 for 1 Road and 1 ECall, then cut 1 Super Poly (1 seems alright) for a Bribe, and try and find room for Bottomless. You wanna be able to set the backrows to drop Bubbleman without fear of getting stormed.

Link to comment
Share on other sites

[quote name='Јordan' timestamp='1340236024' post='5960082']
well yeah, but when I side in the veilers I'd side out 2 of the bubblemans anyway.
[/quote]

The only time to play Veiler here is games 2 and 3.

If you want to run it, then don't run Bubblebeat.

Bubblebeat is also not an OTK deck, don't refer to it as such. It's a combo deck that puts out 4400 damage a turn when it's done right, with control elements. That said, the combos can be so, so dead with Veiler, to the point where it hurts the deck too much. If you really want "Veiler" so bad then max out Chalice. Remember you have Sparks and Blasts and all the other responsive stuff the deck carries, you will never wish you had Veiler except for a turn 1 Rabbit play, and the odds of them opening Rabbit at the same time you open Veiler PLUS them going first is horribly slim, so slim it's not worth the Veilers.

Link to comment
Share on other sites

[quote name='Јordan' timestamp='1340239996' post='5960108']
Oh, thanks. So, neg the veilers out of the side? My side is going to be pretty cluttered anyway.
[/quote]

Oh, le derp.

I didn't check the OP so I just assumed you wanted Veilers in the main.

Always side 2 Veilers, it's invaluable against Inzektors and Rabbit (and Wind-Ups) but just not so necessary game 1 because too many things make it dead and a clogged Veiler means you will never get off Bubbleman without negging yourself. That's the reason you don't main it, entirely. Dark Worlds, HEROes and rogue decks can all make Veiler absolutely dead. Also, game 2 they won't expect it as much since you're running Bubblebeat, so they'll likely commit a bit more often.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...