Jump to content

Recommended Posts

This is my first structure deck to be posted onto YCM.
This is an archtype which focuses on recycling its cards but relies heavily on the field spell "Kingdom of clarity" as most monsters cannot declare attacks unless it is on the field. They recycle cards by returning them to the deck and they also focus on synchro summoning powerful synchro monsters that don't require the field spell "Kingdom of clarity" to attack.
There are other thing you will notice about them but I don't want to bore you. All feedback (good and bad) is appreciated ;)

Monsters-

Clarity priest
Level 1
Light
Spellcaster / tuner
This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. When this card leaves the field gain 1200 life points.
ATK 100 / DEF 800

Clarity swordsman
Level 2
Light
warrior / effect
This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. When this card leaves you can return 1 card on the field to its owners deck.
ATK 1200 DEF 600

Clarity magician
Level 3
Light
Spellcaster / effect
This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. when this card leaves the field you can add 1 "Clarity" monster from your deck to your hand
ATK 1500 DEF 1000

Clarity paladin
Level 4
Light
Warrior / effect
This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. When this card leaves the field you can add the spell card "kingdom of clarity" from your deck to your hand.

Clarity elder
Level 8
Light
spellcaster / effect
If "kingdom of clarity" is not on the field destroy this card. This monster cannot be tributed for a tribute summon. When a card is returned from the field to the deck you can special summon this card (from your hand).
ATK 2900 DEF 2900

Synchro monsters

Clarity - master of 100 blades
Level 5
Light
Warrior / effect
"clarity priest" + 1 or more non-tuner monsters
Any monsters used for the synchro summon of this card are returned to the deck instead of being sent to the graveyard. Once per turn, when a card is returned from the field to the deck you can place 1 "blade" counter on this card. This card gains 300 ATK for every "blade" counter on it.
ATK 2000 DEF 2200

Clarity - master of illusions
Level 6
Light
Spellcaster / effect
"clarity priest" + 1 or more non-tuner monsters
Any monsters used for the synchro summon of this card are returned to the deck instead of being sent to the graveyard. One per turn, when this card would be destroyed but battle or by a card effect you can send 2 monsters with different levels from your deck to the graveyard instead.
ATK 2100 DEF 2500

Clarity - master of 100 shields
Level 7
Light
Warrior / effect

"clarity priest" + 1 or more non-tuner monsters
Any monsters used for the synchro summon of this card are returned to the deck instead of being sent to the graveyard. When this card leaves the field you can special summon 2 "shield token" (machine-type/LIGHT/level 1/ATK 0/DEF 0) in face-up defence position on your side of the field.
ATK 2600 DEF 2400

And of course the final extra powerful monster

Clarity - master of purity
Level 9
Light
Spellcaster / effect
"clarity priest" + 2 or more non-tuner monsters with different levels
When this card is synchro summoned place 2 "purity" counters on this card for each monster used for the synchro summon of this card. During either players turn you can remove 3 "purity" counters to activate any of these effects - Negate the activation of a spell/trap or effect monsters effect that would destroy a card and destroy it. You can remove 3 counters from this card to destroy 1 set card on the field.
ATK 3200 DEF 2800

There are already alot of cards here so sorry about that but here are the spells and traps-

Kingdom of clarity
Spell/field
Each time a card is returned to the deck place 2 "clarity" counters on this card. Once per turn, you can remove "clarity" counters from this card to special summon 1 spellcaster or 1 warrior type monster from your deck whose level is equal or less than the amount of counters you removed from this card.

Charity and clarity
spell
Shuffle 2 "clarity" monsters from your hand to your deck. Then gain life points equal to half their combined ATK. Then draw a card.


Allegiance of the pure
trap
When you control at least 1 warrior or spellcaster monster you can special summon 1 level 4 or lower "clarity" from your hand or deck.

Guardian of the pure
trap
Activate when your opponent declares a direct attack: negate that attack and reveal as many "clarity" monsters in your hand as you like then special summon 1 "clarity" synchro monster from your extra deck whose level is equal to the revealed monsters.

Thanks for reading I hope you will give feedback!

Note: its not really much of a structure deck as I haven't got a list of the cards that would go in it so sorry about that.

Link to comment
  • 2 weeks later...

EDIT: As nobody seems to be replying I'm going to make a example deck list.

X3 Clarity priest
X2 Clarity swordsman
X2 Clarity magician
X3 Clarity paladin (Note: I realised I forgot to put the atk and def in so here it it - ATK 1700 / DEF 1200)
X2 Clarity Elder
X3 Kingdom of Clarity
X2 Charity and Clarity
X2 Allegiance of the pure
X2 Guardian of the pure
+ some already existing cards
(example)
X1 solemn judgement
X1 dark hole
X1 heavy storm
X1 mirror force
X1 [font=arial, sans-serif][size=1]razia the storm monarch[/size][/font]
[font=arial, sans-serif][size=1]and some other cards[/size][/font]

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...