Loyalist Posted June 19, 2012 Report Share Posted June 19, 2012 This is my first structure deck to be posted onto YCM. This is an archtype which focuses on recycling its cards but relies heavily on the field spell "Kingdom of clarity" as most monsters cannot declare attacks unless it is on the field. They recycle cards by returning them to the deck and they also focus on synchro summoning powerful synchro monsters that don't require the field spell "Kingdom of clarity" to attack. There are other thing you will notice about them but I don't want to bore you. All feedback (good and bad) is appreciated Monsters- Clarity priest Level 1 Light Spellcaster / tuner This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. When this card leaves the field gain 1200 life points. ATK 100 / DEF 800 Clarity swordsman Level 2 Light warrior / effect This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. When this card leaves you can return 1 card on the field to its owners deck. ATK 1200 DEF 600 Clarity magician Level 3 Light Spellcaster / effect This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. when this card leaves the field you can add 1 "Clarity" monster from your deck to your hand ATK 1500 DEF 1000 Clarity paladin Level 4 Light Warrior / effect This monster cannot declare an attack unless "kingdom of clarity" is on the field. This monster cannot be tributed for a tribute summon. When this card leaves the field you can add the spell card "kingdom of clarity" from your deck to your hand. Clarity elder Level 8 Light spellcaster / effect If "kingdom of clarity" is not on the field destroy this card. This monster cannot be tributed for a tribute summon. When a card is returned from the field to the deck you can special summon this card (from your hand). ATK 2900 DEF 2900 Synchro monsters Clarity - master of 100 blades Level 5 Light Warrior / effect "clarity priest" + 1 or more non-tuner monsters Any monsters used for the synchro summon of this card are returned to the deck instead of being sent to the graveyard. Once per turn, when a card is returned from the field to the deck you can place 1 "blade" counter on this card. This card gains 300 ATK for every "blade" counter on it. ATK 2000 DEF 2200 Clarity - master of illusions Level 6 Light Spellcaster / effect "clarity priest" + 1 or more non-tuner monsters Any monsters used for the synchro summon of this card are returned to the deck instead of being sent to the graveyard. One per turn, when this card would be destroyed but battle or by a card effect you can send 2 monsters with different levels from your deck to the graveyard instead. ATK 2100 DEF 2500 Clarity - master of 100 shields Level 7 Light Warrior / effect "clarity priest" + 1 or more non-tuner monsters Any monsters used for the synchro summon of this card are returned to the deck instead of being sent to the graveyard. When this card leaves the field you can special summon 2 "shield token" (machine-type/LIGHT/level 1/ATK 0/DEF 0) in face-up defence position on your side of the field. ATK 2600 DEF 2400 And of course the final extra powerful monster Clarity - master of purity Level 9 Light Spellcaster / effect "clarity priest" + 2 or more non-tuner monsters with different levels When this card is synchro summoned place 2 "purity" counters on this card for each monster used for the synchro summon of this card. During either players turn you can remove 3 "purity" counters to activate any of these effects - Negate the activation of a spell/trap or effect monsters effect that would destroy a card and destroy it. You can remove 3 counters from this card to destroy 1 set card on the field. ATK 3200 DEF 2800 There are already alot of cards here so sorry about that but here are the spells and traps- Kingdom of clarity Spell/field Each time a card is returned to the deck place 2 "clarity" counters on this card. Once per turn, you can remove "clarity" counters from this card to special summon 1 spellcaster or 1 warrior type monster from your deck whose level is equal or less than the amount of counters you removed from this card. Charity and clarity spell Shuffle 2 "clarity" monsters from your hand to your deck. Then gain life points equal to half their combined ATK. Then draw a card. Allegiance of the pure trap When you control at least 1 warrior or spellcaster monster you can special summon 1 level 4 or lower "clarity" from your hand or deck. Guardian of the pure trap Activate when your opponent declares a direct attack: negate that attack and reveal as many "clarity" monsters in your hand as you like then special summon 1 "clarity" synchro monster from your extra deck whose level is equal to the revealed monsters. Thanks for reading I hope you will give feedback! Note: its not really much of a structure deck as I haven't got a list of the cards that would go in it so sorry about that. Link to comment
Loyalist Posted June 28, 2012 Author Report Share Posted June 28, 2012 EDIT: As nobody seems to be replying I'm going to make a example deck list. X3 Clarity priest X2 Clarity swordsman X2 Clarity magician X3 Clarity paladin (Note: I realised I forgot to put the atk and def in so here it it - ATK 1700 / DEF 1200) X2 Clarity Elder X3 Kingdom of Clarity X2 Charity and Clarity X2 Allegiance of the pure X2 Guardian of the pure + some already existing cards (example) X1 solemn judgement X1 dark hole X1 heavy storm X1 mirror force X1 [font=arial, sans-serif][size=1]razia the storm monarch[/size][/font] [font=arial, sans-serif][size=1]and some other cards[/size][/font] Link to comment
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