Azuh Posted June 15, 2012 Report Share Posted June 15, 2012 [b][color=#ff8c00]Neo Labyrinth Wall [EARTH / Rock / Effect / Level 5] This card cannot be Tributed or used as a Material for a Special Summon of a monster except "Labyrinth Wall Shadow". When this card is Summoned, change this card to Defense Position. This card cannot attack and cannot change its Battle Position. This card cannot be destroyed by battle with a Level 7 or lower monster. Monsters can only target monsters with the same Level or lower for attacks. [ATK: 0 / DEF: 3000] Labyrinth Ghoul [DARK / Zombie / Effect / Level 5] While you control a face-up "Labyrinth Wall" monster, you can Normal Summon this card without Tribute. When this card is destroyed by battle, you can Special Summon 1 "Labyrinth Ghoul" from your hand or Deck. [ATK: 1600 / DEF: 1300] Labyrinth Worm [EARTH / Insect / Effect / Level 5] While you control a face-up "Labyrinth Wall" monster, you can Special Summon this card (from your hand). This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, target 1 monster your opponent controls and reduce its Level by 2. [ATK: 1800 / DEF: 1500] Labyrinth Spider [EARTH / Insect / Effect / Level 5] While you control a face-up "Labyrinth Wall" monster, you can Special Summon this card (from your hand). If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, during your next Standby Phase, you can Special Summon this card (from your Graveyard). [ATK: 2200 / DEF: 100] Archfiend Labyrinth Tank [DARK / Machine / Effect / Level 7] While you control a face-up "Labyrinth Wall" monster, you can Normal Summon this card without Tribute. This card is unaffected by the effects of "Labyrinth Wall" monsters. At the start of the Damage Step, if this card attacks a monster, destroy that monster immediately (without damage calculation). [ATK: 2400 / DEF: 2400][/color] [color=#008000]Spell of the Labyrinth [Quick-Play Spell] Special Summon 1 "Neo Labyrinth Wall" from your hand, Deck or Graveyard. You can banish this card from your Graveyard to send Fusion Material Monsters that are listed on "Labyrinth Wall Shadow" from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).[/color] [color=#800080]Labyrinth Wall Shadow [DARK / Zombie / Fusion / Effect / Level 8] "Neo Labyrinth Wall" + "Labyrinth Ghoul" Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. This card cannot be Tributed or used as a Material for a Special Summon of a monster. When this card is Summoned, change this card to Defense Position. This card cannot change its Battle Position. This card cannot be destroyed by battle with a Level 7 or lower monster. Monsters (except this card) can only target monsters with the same Level or lower for attacks. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. This card can attack all monsters your opponent controls once each. [ATK: 1600 / DEF: 3000][/color][/b] Link to comment
Galkin Posted June 15, 2012 Report Share Posted June 15, 2012 One of the main problems with them as a whole is that without a "Labyrinth Wall" monster, they will end up as dead draws for the most part. The boss card, while it has a rather defensive effect, suffers from a lack of viable means of ATK and direct monster destruction effects, making it near impossible to truly run over an opponent's Field with it. Neo Labyrinth Wall will be a pain to get out and it still suffers from the weaknesses of Labyrinth Wall Shadow. Ghoul is outright impractical without Labyrinth Wall (and impractical in general out of Fusion) since it bares no good parameters or effect. Worm also suffers from not being that useful unless Labyrinth wall is out, but makes good work if you have Wall out. Spider and Tank are the only monsters that can be considered stand-alone. Spider's effect to just disappear and reappear allows it to be good manipulation for rank 5 fodder, while Tank can serve as a mini catastor, however, they both still suffer from being heavy dead draws if Labyrinth Wall isn't out... Link to comment
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