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HEROsworn Beat


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Just my current build for now.

[img]http://i.imgur.com/j2IZA.jpg[/img]
[spoiler=Main Deck]
x3 Neos Alius
x2 Bubbleman
x1 Stratos
x2 Evocator
x2 Jain
x2 Lumina
x2 Lyla
x2 Ryko
x2 Snow Sniper
x2 Snowman Eater
x1 Charge of Light Brigade
x2 Solar Recharge
x3 Gemini Sparks
x3 Miracle Fusion
x2 Fusion Gate
x2 Forbidden Lance
x2 E-Emergency Call
x1 FuFu
x1 Avarice Pot
x1 Reborn
x2 Super Poly
[/spoiler]
[spoiler=Extra Deck]
x2 Ab0
x3 Shining
x2 Nova
x1 Gaia
x1 Escuridao
x1 Tornado
x2 B.A.N.
x1 Lav. Chain
x1 Emeral
x1 Zenmaines
[/spoiler]
[spoiler=Side Deck]
WIP/Non-existent
[/spoiler]




Have at it, YCM

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I can see the general idea of this Deck. but sadly, Heroes need their traps to be good and gate heroes need more heroes to work.

I'd drop the Lightsworn part of the Deck and play traps. If you're not a fan of Light Beat. You can always turn the Deck into Bubblebeat which
is fairly explosive and can win through sheer beatstick power early.

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