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[center][img]http://images1.wikia.nocookie.net/__cb20081120230458/yugioh/images/thumb/c/c3/SoulTakerSDZW-EN-C-1E.jpg/300px-SoulTakerSDZW-EN-C-1E.jpg[/img][/center]

This definately has the potential. It's like a less situational Smashing Ground, except with a Upstart Clause. This actually saw quite a bit of play at UK Nationals, which is why I'm making a topic on it right now. Honestly, I'd rather be able to pick which Monster I destroy than rely on situation or running over other monsters to satisfy the condition.

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I think the reason people don't use this is because, there are better cards out there, and it gives your opponent Life Point advantage for destroying something you could've destroyed another way. This card has it's pros and cons, like every other card, but people don't use it because there are cards out there than this one.

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[quote name='Reginanos' timestamp='1339624658' post='5956524']
I think the reason people don't use this is because, there are better cards out there, and it gives your opponent Life Point advantage for destroying something you could've destroyed another way. This card has it's pros and cons, like every other card, but people don't use it because there are cards out there than this one.
[/quote]

Name a better card that isn't Limited. Life Points mean nothing. Removing a monster also makes it easier for you to attack them directly. What are you going to do if your opponent summons Laggia? And if your opponent is bad, they may let it through under the false impression that a 1000 extra LP may win them the game.

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[quote name='Јordan' timestamp='1339624872' post='5956525']
Name a better card that isn't Limited. Life Points mean nothing. Removing a monster also makes it easier for you to attack them directly. What are you going to do if your opponent summons Laggia? And if your opponent is bad, they may let it through under the false impression that a 1000 extra LP may win them the game.
[/quote]

I could name a lot of cards, but I'll go with Raigeki Break. This is mainly due to the fact that it's a trap card that can be activated during either players turn, you can stop your opponent's play by getting rid of a key card. Also, the card you discard with it's effect could either be worthless, or help out the deck due to it being in the graveyard, because let's be honest, how many decks still implement the graveyard into their playstyle? I never said Soul Taker was a bad card, I just said there were better ones.

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[quote name='Reginanos' timestamp='1339625495' post='5956528']
I could name a lot of cards, but I'll go with Raigeki Break. This is mainly due to the fact that it's a trap card that can be activated during either players turn, you can stop your opponent's play by getting rid of a key card. Also, the card you discard with it's effect could either be worthless, or help out the deck due to it being in the graveyard, because let's be honeset, how many decks still implement the graveyard into their playstyle? I never said Soul Taker was a bad card, I just said there were better ones.
[/quote]

Okay, Raigeki Break is a good card too, but this is a 1-4-1, which Raigeki Break isn't, and the Solemn Trio/BTH/Veiler usually do the job of stopping the opponent well enough anyway, any more is pretty much Overkill. Raigeki Break is also slower, and can be popped by an set MST before it can go off, and discarding cards isn't really considered too good. Sure, you can pitch a hornet to it, but you won't always have those cards. If your hand is full of good cards, you don't want to be wasting them on destroying 1 card, where this just gives them more LP and basicially tells them to "suck it up."

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[quote name='Chris' timestamp='1339626378' post='5956531']
lol idiots who don't realise this is used everywhere.
[/quote]

I've known this card was good for quite a while, I've just waited a while to make a thread and seeing it saw a ton of play in UK nats, I decided now would be a nice time. :o

[quote]It's a good card that makes Pulsar and Shining miss timing while allowing you to choose its target instead of Smashing Ground missing what you need to hit until you get rid of what is getting in the way.[/quote]

Basicially this. Also, how many people actually use Obelisk?

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[quote name='Јordan' timestamp='1339626598' post='5956533']
I've known this card was good for quite a while, I've just waited a while to make a thread and seeing it saw a ton of play in UK nats, I decided now would be a nice time. :o
Basicially this. Also, how many people actually use Obelisk?
[/quote]

Wasn't aimed at you.

Only Frogs use it, and it kinda becomes better now that this is more popular than Smashing.

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[quote name='Neo Galaxy' timestamp='1339631020' post='5956565']
Honestly, while Chris is right, I think it's over-hyped and I haven't really had much reason to want to run it over Smashing.
It's not that it's not good, I just don't think it's really worth giving the opponent the option to make Solemns more live.
[/quote]

Pros over smashing:

Makes Lightpulsar miss timing (thus letting you put in more damage and even in cases where you can't put more damage on the board (i.e. random Battle Faders) Chaos Dragons have no Solemns to make live)
Makes Shining miss timing (thus they don't advantage the f*** out of you)
Kills specific (read: It targets them, so it kills more specifically than Smashing) cards before the battle phase so you can push for extra damage
The LP gain is mostly negligible
Even if they negate it, targeting a Reaper, Reaper dies since it was targeted (minor but still useful)

Cons vs Smashing Ground:

Smashing doesn't give them 1000 LP (which as stated before is relatively negligible)
Smashing has arguably cooler art
Everyone already owns a Smashing
Smashing can kill Obelisk (does this even count when it's rarer than Reaper?)


Pros out-weighing them cons, man.

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[quote name='Neo Galaxy' timestamp='1339631020' post='5956565']
Honestly, while Chris is right, I think it's over-hyped and I haven't really had much reason to want to run it over Smashing.

It's not that it's not good, I just don't think it's really worth giving the opponent the option to make Solemns more live.
[/quote]

Well, you get to pick what to remove. As I said, Life Points are Irrelevant. Not running a card that's better in general just because "you might make a solemn live" is pretty stupid. People run Upstart Goblin in Six Sams and don't say this. I don't see the difference.

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[quote name='Јordan' timestamp='1339631546' post='5956571']
Well, you get to pick what to remove. As I said, Life Points are Irrelevant. Not running a card that's better in general just because "you might make a solemn live" is pretty stupid. People run Upstart Goblin in Six Sams and don't say this. I don't see the difference.
[/quote]

I play HEROes, which is already tight for space as it is. I've tried it in the main a couple of times and I didn't have much luck with it. Maybe I'll try it again, but I find that I have plenty of options to remove stuff.

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I saw this on [url="http://duelistgroundz.com/index.php?showtopic=144237"]DGz[/url]

[i]In decks like Wind-Ups and Rabbit people have looked to monster removal in Bottomless Trap Hole, Dimensional Prison and/or Smashing Ground in order to help them clear big threats off the board, as they have a hard time dealing with monsters who exceed 2500 ATK. Dragons, Dark Worlds and Heroes have the ability to put a huge amount of pressure on the board out of pretty much nothing: the former due to an abundance of Chaos monsters that can be dropped from the right graveyard requirement and two huge 2800 beaters that are recruitable by Eclipse Wyvern in REDMD and Dark Armed; the middle due to the ever-broken Grapha and the large variety of cards to get him into the graveyard; and the latter can toolbox huge beaters such as The Shining and Absolute Zero onto the field due to Miracle Fusion, can steal their opponent's monsters with Super Polymerization, have the ability to drop a Rank 4 from almost nowhere thanks to Bubbleman and present a constant 1800/1900 threat due to the recyclable Hero Blast/Spark engine.

With these three decks picking up huge steam, along with the upcoming Hieratics who can generate an OTK field in a single turn and with the omni-present Inzektors, who can clear your entire field if you lack adequate protection, a lot of decks are finding it difficult to deal with the new pressures presented by these strategies.

Smashing Ground has done the job for a while, and it's done it adequately too. A simple one-for-one that clears a big threat off the board and allows you to go in and counterattack is exactly what decks like Rabbit and Wind-Ups require. Soul Taker has a couple of niche advantages over Smashing though:

[img]http://duelistgroundz.com/public/style_emoticons/default/happy.png[/img] It can choose its target. This is pretty important, as you may not always want to hit the card with the biggest defence (say for example if your opponent controls a wall + another monster or has a Leviathan that you want to kill). Yes you can use your attack to try to alleviate the situation but sometimes the ability to just snipe a card and use your Battle Phase more productively can put you into a more advantageous situation than having to spend a turn playing around what they have or risking the chance that they have a Mirror Force/DPris face-down.

[img]http://duelistgroundz.com/public/style_emoticons/default/happy.png[/img] Light Pulsar and The Shining miss the timing if they're popped by this card, breaking the respective locks that the two can create. Smashing wouldn't be able to break the field in either of these scenarios.


[img]http://duelistgroundz.com/public/style_emoticons/default/sad.png[/img] 1000 lifepoints, the only obvious downside over Smashing, doesn't really mean anything in a format where pretty much every deck can deal 4k+ in a single turn without too much bother. The only real risk is that you make a dead Warning live.

[img]http://duelistgroundz.com/public/style_emoticons/default/sad.png[/img] You can get some targetting shenanigans where they chain Book/Compuls/Spark/Lance and save their monster whereas if they controlled multiple monsters Smashing would still at least pop something. Kinda situational but still a valid point.[/i]

Oh, and someone got 40 negs for saying Soul Taker is terrible, and someone got 6 negs for suggesting that you can side this against Inzektors "so they don't chain Call of the Haunted to retarget your Smashing Ground to their Sangan."

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