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Six Samurai


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Building this because I got the stuff from regionals, everyone is going to have easy access to the deck, and I like how 1 of my friend gets mad because everyone is going to play sams now and he no longer is the only sam player. wuv u 2 friend <3

16
1 Grandmaster of the Six Samurai
3 Legendary Six Samurai - Kizan
1 Legendary Six Samurai - Kageki
1 Legendary Six Samurai - Enishi
1 The Six Samurai - Zanji
2 Elder of the Six Samurai
1 Spirit of the Six Samurai
1 Hand of the Six Samurai
3 Kagemusha of the Six Samurai
2 Effect Veiler

17
1 Reinforcement of the Army
2 Shien's Smoke Signal
3 Asceticism of the Six Samurai
3 Six Samurai United
1 Gateway of the Six
1 Monster Reborn
1 Book of Moon
1 Dark Hole
1 Heavy Storm
3 Mystical Space Typhoon

9
2 Bottomless Trap Hole
2 Solemn Warning
1 Solemn Judgment
2 Musakani Magatama
2 Double-Edged Sword Technique

15
1 Shadow of the Six Samurai - Shi En
1 Steelswarm Roach
1 Blade Armor Ninja
1 Number 39: Utopia
1 Wind-Up Zenmaines
1 Leviathan Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Naturia Beast ( Duel Terminal is <3 )
1 Legendary Six Samurai - Shi En
1 T.G. Hyper Librarian
1 Ally of Justice Catastor

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How has hand and only 2 Elder been testing?

Hand makes Veiler live against the deck, and it causes you to lose the field presence you had in such a scenario. 3 Elders, I've found, make Ascetisism more live and in general improves the plays the deck makes, almost always allowing you to get 2 counters on United.

Also, wouldn't -2 Chalice, +1 MST +1 Dark Hole be more beneficial. You need Six Sam plays to go off so 3 MSTs seems almost necessary and Dark Hole is Dark Hole.

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[quote name='Chris' timestamp='1339509248' post='5955890']
How has hand and only 2 Elder been testing?

Hand makes Veiler live against the deck, and it causes you to lose the field presence you had in such a scenario. 3 Elders, I've found, make Ascetisism more live and in general improves the plays the deck makes, almost always allowing you to get 2 counters on United.

Also, wouldn't -2 Chalice, +1 MST +1 Dark Hole be more beneficial. You need Six Sam plays to go off so 3 MSTs seems almost necessary and Dark Hole is Dark Hole.
[/quote]

Too be honest I haven't had the time to really test the deck yet because I'm still waiting for the Structure deck (should have eleborated it better in my OP), DN is an awful place to test because of the 1-duel-and-I-win mindset of the general playerbase and I'm tired because I slept horribly last week so I barely payed attention to the game anyway lol

I've been thinking about hand too, but she still has the advantage to tribute herself as well, which is the most common play in most cases, so Veiler isn't that much of a problem, unless the Veiler hits her before Hand triggers its effect, but in that case, they are still forced to play around the face-up Hand itself or can still be used for Synchro/Rank 3 Xyz. I'll take the 3rd Elder in consideration.

Dropped the Chalices for Dark Hole and a 3rd MST. I was also thinking dropping a Magatama for a 3rd Double-Edged, since 3 MST is much faster, which is important this format and everything is a target for Double-Edged ever.

[quote name='Neo Galaxy' timestamp='1339553648' post='5956178']
I feel like Fiendish Chain would be better here than Bottomless Trap Hole.
[/quote]

I rather run Chalice because it does a better job since its much more flexible than Chain now that prio is gone.

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