Jord200 Posted June 12, 2012 Report Share Posted June 12, 2012 Eclipse Angel- Blood Maiden Level 8 ATK 2500 DEF 1000 DARK When this card destroys a monster in battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Eclipse Princess- Bloody Blade Fiend/Effect ATK 1900 DEF 1000 DARK When this card destroys a monster in battle, increase your Life Points by 400 and decrease your opponent's Life Points by 400. Mesomeso Maiden Level 4 WATER ATK 100 DEF 1900 Spellcaster-Type/Effect While you control no monsters, you can discard 1 card to Special Summon this card from your Graveyard. This card is unaffected by Trap Cards. Eclipse Angel- Violet Lunar Blade Fiend/Effect ATK 1800 DEF 1900 DARK When this card destroys a card in battle, inflict 400 points of damage to your opponent's Life Points. Once per turn you can pay 800 Life Points to increase the ATK of 1 "Eclipise" monster you control by 500. Eclipse Angel- Storm Princess Spellcaster/Effect ATK 1000 DEF 1000 DARK If this card is used for the Synchro Summon of a DARK monster, that monster gains 1000 ATK. Eclipse Girl- Bloody Beginings Fiend/Effect ATK 1500 DEF 1200 DARK During your Standby Phase, if this card is in your Graveyard and control a face-up "Eclipse" Tuner monster, you can Special Summon this card in DEF. Eclipse Angel- Sakura no Yami Synchro/Fairy/Effect DARK ATK 3000 DEF 2500 1 DARK Tuner + 1 or more non-Tuners When this card destroys a monster in battle, gain Life Points equal to the destroyed monster's Level x 200. Once per turn you can pay 2000 Life Points to increase the ATK of 1 monster you control by 1000. Number 92: Samurai Mage- Storm Girl Rank 4 ATK 2500 DEF 1750 LIGHT 2 Level 4 DARK, LIGHT, or WATER monsters. Warrior-Type/Xyz/Effect. This card cannot be destroyed in battle, except by a “Number” monster. Face-up LIGHT, DARK, WATER, and WIND monsters you control are unaffected by Trap Cards and cannot be destroyed by the effects of Xyz Monsters your opponent controls. Once per turn, you can remove 1 Xyz Material, to Special Summon 1 LIGHT, DARK, WATER, or WIND, monster from your Graveyard. If a LIGHT, DARK, WATER, or WIND monster you control were to be destroyed by battle, you change the target of the attack to this card. Harmonia, the Exceeded Princess Level 10 LIGHT, ATK 3000 DEF 2500 Fusion, Warrior, Effect 1 Synchro Monster + 1 Xyz Monster You do not need “Polymerization” to summon this card. While on the field, in the Graveyard, and Banished, this card gains the Effects of the Synchro Monster used to summon it. Once per turn, select 1 Xyz Monster you control, and 1 monster in your Graveyard who’s Level is equal to that Xyz Monsters’s Rank. Attach that monster as an Xyz Material to the Xyz Monster. When this card is summoned from the Extra Deck, you can destroy 1 EARTH or FIRE monster on the field and inflict damage equal to its ATK to its owner’s Life Points. Number 79: Gatling Princess Rank 2 WIND ATK 1600 DEF 1550 2 Level 2 monsters This card can only be destroy by a Numbers Monster. Once per turn, you can remove 1 Xyz Material to choose of the following effects.[list] [*]Add 1 Continuous Trap or Permanent Spell Card from your Deck to your Hand. [*]Special Summon 1 Level 3 or lower monster from your Hand. [*]Destroy 1 Set Monster on the Field. [/list] Number 58: Ultimate Honey Badger Rank 3 Beast-Type DARK ATK 2250 DEF 500 2 Level 3 monsters This card can only be destroy by a Numbers Monster. Once per turn, you can remove 1 Xyz Material an Xyz monster you control to add 1 Level 10 or lower monster from your Deck to your Hand. Once per turn, you can discard 1 card. This card is unaffected by the effects of Insect and Reptile-Type monsters. Shrine Maiden’s Judgement Normal Trap When your opponent declares an attack, you can end the Battle Phase. If the attacking is an Xyz monster, and both players have 4 or less cards in their hands, both players draw until their hands have 5 cards. Roulette of Hope Quick-Play Spell Activate when an Xyz Monster you control declares an Attack, you can negate and increase its Attack by the total ATK of all other Xyz Monsters you control. Enchanted Chopsticks Normal Spell Special Summon 1 Level 2 or lower monster from your Graveyard to your side of the field. Good Ending- Cellphone Ending Permanent Spell Card Once per turn you can Special Summon 1 Level 3 or lower Spellcaster, Psychic, Fiend, Thunder, Machine, Fairy, Zombie, Warrior, or Beast-Warrior-Type monster from your hand. It cannot declare an attack this turn. You can only control 1 “Good Ending- Cellphone Ending”. Bad Ending- DEAD END Normal Spell This card cannot be activated before your Battle Phase. Select 1 Xyz Monster, Synchro Monster, Ritual Monster, or Fusion monster. Then select 2 monsters you control that were Special Summoned. Send the 2 monsters to the Graveyard and increase the selected monster’s ATK by the Rank(s) and or Level(s) of the selected cards x 200. Good Ending- Medicine Ending. Normal Spell Select 1 monster you control and send it to the Graveyard. Gain Life Points equal to its Level x 200. Bad Ending- Train Ending Continuous Trap Up to 2 times per turn, you can banish 1 Spellcaster, Psychic, Fiend, Thunder, Machine, Fairy, Zombie, Warrior, or Beast-Warrior-Type from your Graveyard to destroy 1 card your Opponent Controls, and inflict 800 points of damage to their Life Points. Bad Ending- Glass Ending Continuous Trap Xyz Monsters and Normal Monsters you control cannot be destroyed by card effects, and cannot have they ATK decreased. Eclipse of the Nightmare Girls Normal Trap Card Add 3 "Eclipse" cards in your Graveyard to your hand. After this card is placed in the Graveyard, retutn 2 cards in your hand to your Deck. Blood Maiden's Question Normal Trap Card This card can only be activated during your opponent's Standby Phase. Your opponent must begin his/her Battle Phase and Attack all "Eclipse" monsters you control. You cannot acrivate any other Trap Cards during the turn this card is activated. I felt like making a mini set. I revived an old Yandere based archetype I once made, and gave it a fe new toys. I threw in a few other cards to help make it more like a pack. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.