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Jord200

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Eclipse Angel- Blood Maiden
Level 8 ATK 2500 DEF 1000 DARK
When this card destroys a monster in battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.

Eclipse Princess- Bloody Blade
Fiend/Effect ATK 1900 DEF 1000 DARK
When this card destroys a monster in battle, increase your Life Points by 400 and decrease your opponent's Life Points by 400.


Mesomeso Maiden
Level 4 WATER ATK 100 DEF 1900 Spellcaster-Type/Effect
While you control no monsters, you can discard 1 card to Special Summon this card from your Graveyard. This card is unaffected by Trap Cards.

Eclipse Angel- Violet Lunar Blade
Fiend/Effect ATK 1800 DEF 1900 DARK
When this card destroys a card in battle, inflict 400 points of damage to your opponent's Life Points. Once per turn you can pay 800 Life Points to increase the ATK of 1 "Eclipise" monster you control by 500.

Eclipse Angel- Storm Princess
Spellcaster/Effect ATK 1000 DEF 1000 DARK
If this card is used for the Synchro Summon of a DARK monster, that monster gains 1000 ATK.

Eclipse Girl- Bloody Beginings
Fiend/Effect ATK 1500 DEF 1200 DARK
During your Standby Phase, if this card is in your Graveyard and control a face-up "Eclipse" Tuner monster, you can Special Summon this card in DEF.

Eclipse Angel- Sakura no Yami
Synchro/Fairy/Effect DARK ATK 3000 DEF 2500
1 DARK Tuner + 1 or more non-Tuners
When this card destroys a monster in battle, gain Life Points equal to the destroyed monster's Level x 200. Once per turn you can pay 2000 Life Points to increase the ATK of 1 monster you control by 1000.


Number 92: Samurai Mage- Storm Girl
Rank 4 ATK 2500 DEF 1750 LIGHT
2 Level 4 DARK, LIGHT, or WATER monsters. Warrior-Type/Xyz/Effect.
This card cannot be destroyed in battle, except by a “Number” monster. Face-up LIGHT, DARK, WATER, and WIND monsters you control are unaffected by Trap Cards and cannot be destroyed by the effects of Xyz Monsters your opponent controls. Once per turn, you can remove 1 Xyz Material, to Special Summon 1 LIGHT, DARK, WATER, or WIND, monster from your Graveyard. If a LIGHT, DARK, WATER, or WIND monster you control were to be destroyed by battle, you change the target of the attack to this card.

Harmonia, the Exceeded Princess
Level 10 LIGHT, ATK 3000 DEF 2500
Fusion, Warrior, Effect
1 Synchro Monster + 1 Xyz Monster
You do not need “Polymerization” to summon this card. While on the field, in the Graveyard, and Banished, this card gains the Effects of the Synchro Monster used to summon it. Once per turn, select 1 Xyz Monster you control, and 1 monster in your Graveyard who’s Level is equal to that Xyz Monsters’s Rank. Attach that monster as an Xyz Material to the Xyz Monster. When this card is summoned from the Extra Deck, you can destroy 1 EARTH or FIRE monster on the field and inflict damage equal to its ATK to its owner’s Life Points.


Number 79: Gatling Princess
Rank 2 WIND ATK 1600 DEF 1550
2 Level 2 monsters
This card can only be destroy by a Numbers Monster. Once per turn, you can remove 1 Xyz Material to choose of the following effects.[list]
[*]Add 1 Continuous Trap or Permanent Spell Card from your Deck to your Hand.
[*]Special Summon 1 Level 3 or lower monster from your Hand.
[*]Destroy 1 Set Monster on the Field.
[/list]

Number 58: Ultimate Honey Badger
Rank 3 Beast-Type DARK ATK 2250 DEF 500
2 Level 3 monsters
This card can only be destroy by a Numbers Monster. Once per turn, you can remove 1 Xyz Material an Xyz monster you control to add 1 Level 10 or lower monster from your Deck to your Hand. Once per turn, you can discard 1 card. This card is unaffected by the effects of Insect and Reptile-Type monsters.

Shrine Maiden’s Judgement
Normal Trap
When your opponent declares an attack, you can end the Battle Phase. If the attacking is an Xyz monster, and both players have 4 or less cards in their hands, both players draw until their hands have 5 cards.


Roulette of Hope
Quick-Play Spell
Activate when an Xyz Monster you control declares an Attack, you can negate and increase its Attack by the total ATK of all other Xyz Monsters you control.

Enchanted Chopsticks
Normal Spell
Special Summon 1 Level 2 or lower monster from your Graveyard to your side of the field.


Good Ending- Cellphone Ending
Permanent Spell Card
Once per turn you can Special Summon 1 Level 3 or lower Spellcaster, Psychic, Fiend, Thunder, Machine, Fairy, Zombie, Warrior, or Beast-Warrior-Type monster from your hand. It cannot declare an attack this turn. You can only control 1 “Good Ending- Cellphone Ending”.


Bad Ending- DEAD END
Normal Spell
This card cannot be activated before your Battle Phase. Select 1 Xyz Monster, Synchro Monster, Ritual Monster, or Fusion monster. Then select 2 monsters you control that were Special Summoned. Send the 2 monsters to the Graveyard and increase the selected monster’s ATK by the Rank(s) and or Level(s) of the selected cards x 200.


Good Ending- Medicine Ending.
Normal Spell
Select 1 monster you control and send it to the Graveyard. Gain Life Points equal to its Level x 200.


Bad Ending- Train Ending
Continuous Trap
Up to 2 times per turn, you can banish 1 Spellcaster, Psychic, Fiend, Thunder, Machine, Fairy, Zombie, Warrior, or Beast-Warrior-Type from your Graveyard to destroy 1 card your Opponent Controls, and inflict 800 points of damage to their Life Points.


Bad Ending- Glass Ending
Continuous Trap
Xyz Monsters and Normal Monsters you control cannot be destroyed by card effects, and cannot have they ATK decreased.

Eclipse of the Nightmare Girls
Normal Trap Card
Add 3 "Eclipse" cards in your Graveyard to your hand. After this card is placed in the Graveyard, retutn 2 cards in your hand to your Deck.

Blood Maiden's Question
Normal Trap Card
This card can only be activated during your opponent's Standby Phase. Your opponent must begin his/her Battle Phase and Attack all "Eclipse" monsters you control. You cannot acrivate any other Trap Cards during the turn this card is activated.


I felt like making a mini set. I revived an old Yandere based archetype I once made, and gave it a fe new toys. I threw in a few other cards to help make it more like a pack.

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