Master Hyperion Posted June 11, 2012 Report Share Posted June 11, 2012 Graceful Burial Spell Card Discard 1 Ritual Monster or Ritual Spell Card; send 2 "Djinn" monsters from your Deck to the Graveyard. Ancient Ritual Organization Field Spell Card Once per turn: You can reveal 1 Ritual Monster from your hand; tribute other monsters from your side of the field or your hand whose total Levels equal the Level of the Ritual Monster and Special Summon that monster (This is treaten as a Ritual Summon) and until the End Phase, the effect(s) of that monster cannot be activated and its effect is negated. Ritual Trap Hole Trap Card If your opponent Special Summons a monster: Reveal 1 Ritual Monster from your hand whose's Level is lower or equal to the Level of the Special Summoned monster; Banish your opponent's Special Summoned monster and Special Summon your Ritual Monster in Defense Position (This is treaten as a Ritual Summon). Solemn Ritual Counter Trap Card Activate only when your opponent's activates a Spell or Trap card: Reveal 1 Ritual Monster or Ritual Spell Card from your hand; negate the activation of that card, banish it and draw 1 card. Link to comment
FF Fan Posted June 11, 2012 Report Share Posted June 11, 2012 I really like Graceful Burial in this and the field and trap card seem good as well. Solemn Ritual seems too easy. There's basically no negative cost for you at all and you get a free draw off of it. Link to comment
Jewelwriter Posted June 15, 2012 Report Share Posted June 15, 2012 These cards seem so sweet. Though this would be a bit tricky if using a Ritual Monster since I don't think more were made recently. Link to comment
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