Just Crouton Posted June 10, 2012 Report Share Posted June 10, 2012 [color=#00ff00][b]Synthesis Stone[/b][/color] Normal Spell Discard 1 card and reveal 1 Fusion Monster in your Extra Deck; add 1 monster that is listed on that Fusion Monster Card and 1 "Hex-Sealed Fusion" monster from your Deck to your hand. You can only activate 1 "Synthesis Stone" once per turn. Link to comment
Bahamut - Envoy of the End Posted June 10, 2012 Report Share Posted June 10, 2012 Why do I have the strangest feeling adding two cards of your choice from your deck to your hand should come with another restriction? I know Hex Sealed are awful, but still... Instant Cyber Twin Dragon maybe your best bet? Or something else? Link to comment
Just Crouton Posted June 10, 2012 Author Report Share Posted June 10, 2012 [quote name='Majestic Star Bahamut' timestamp='1339370579' post='5955105'] Why do I have the strangest feeling adding two cards of your choice from your deck to your hand should come with another restriction? I know Hex Sealed are awful, but still... Instant Cyber Twin Dragon maybe your best bet? Or something else? [/quote] Add Sparkman for... Plasma Vice Shining Flare Wingman Shining Phoenix Enforcer Add Wildheart for... Wildedge Link to comment
Bahamut - Envoy of the End Posted June 11, 2012 Report Share Posted June 11, 2012 [quote name='God Crouton!!!' timestamp='1339372688' post='5955122'] Add Sparkman for... Plasma Vice Shining Flare Wingman Shining Phoenix Enforcer Add Wildheart for... Wildedge [/quote] Yeah, they are all decent-good monsters. I was just trying to think of things that didn't rely on you having other cards in hand/play as well as (not that Poly/Fusion Gate is hard to get in hand). Still, two adds of your choice bothers me slightly, even as a +0. Mind you Fusions could probably do with slightly over strong support nowadays. Yeah, I'll give, leave it as is. Nice work. Link to comment
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