Bahamut - Envoy of the End Posted June 8, 2012 Report Share Posted June 8, 2012 [b]Revenge of the Arclight![/b] is my second full set on YCM; a collection of all the cards I've made and displayed (or waited until now) over the last few months and bought together as an expansion pack to the upcoming Abyss Rising set. It features cards that haven't been used by but are based on those used by characters in the latest episodes of the anime, as well as support for the resurging water attribute dominating Abyss Rising, and other cards I've thought of. Enjoy. Set Name: Revenge of the Arclight! OCG Set Reference: RVAC OCG Set Order: 802.5 OCG Release Date: 08th June 2012 Cover Card: Number 60: Heraldry Deity Wyverus Features:[list] [*]The latest cards from the Yu-Gi-Oh! Zexal anime. [*]Includes cards used by Yuma Tsukumo, Ryoga Kamishiro, Kaito Tenjo, Driote, Gauche, Tron, V, and Anna Kozuki. [*]Includes support for Photon, Butterspy, Heroic, Heraldry Beast and Mermail archtypes, as well as support for WATER, WIND and Xyz monsters. [*]Introduces the Crippler and Mourning archtypes to the OCG. [*]Introduces new cards from the Numbers series, as well as new members of the High Medallion and Lightray series. [/list] Includes 80 cards: 1 Holographic Rare, 5 Ultimate Rares, 5 Ultra Rares, 9 Super Rares, 18 Rares, 45 Commons, and 3 Normal Rares. [spoiler=RVAC 001-018 Anime Monsters]RVAC-001 [b]Zubaba Gardna[/b] [color=#4b0082][b]DARK[/b][/color] *** Warrior/Effect If this card would leave the field when it is in face down Defence Position, it is flipped into face up Defence Position instead. When this card is attacked, it loses 300 DEF at the end of the Damage Step. ATK 500 / DEF 2100 RVAC-002 [b]Tiny Fairy [/b][color=#8b4513]Rare[/color] [color=#00ff00][b]WIND[/b][/color] * Fairy/Effect During the turn this card is Normal Summoned or Flip Summoned: You can target 1 Xyz monster you control; attach this monster to it as Xyz Material. ATK 500 / DEF 300 RVAC-003 [b]Dark Basker[/b] [color=#4b0082][b]DARK[/b][/color] **** Fish/Effect Discard 1 WATER monster: Special Summon this card (from your hand). During the turn this card is Special Summoned: Target 1 card on the field; its effect is negated until the End Phase. ATK 1600 / DEF 1200 RVAC-004 [b]Scavanger Shark [/b][color=#8b4513]Rare[/color] [color=#0000ff][b]WATER[/b][/color] **** Fish/Effect When this card is Normal Summoned successfully: Special Summon 1 WATER monster with 500 or less ATK from your Graveyard. This card cannot be used as Synchro Material. ATK 1000 / DEF 500 RVAC-005 [b]Horn Drill Fish[/b] [color=#0000ff][b]WATER[/b][/color] *** Fish/Effect You can equip this card to a face up WATER monster you control. The equipped monster can inflict Piercing Damage. If this equipped card is sent to the graveyard by your opponents card effect; draw 1 card. ATK 300 / DEF 500 RVAC-006 [b]Discharger Clip[/b] [color=#daa520][b]LIGHT[/b][/color] * Thunder/Effect During either players turn: You can discard this card, and any number 'Discharge Clip' from your hand; Target 1 LIGHT monster you control. The target gains 1 Level and 600 ATK for each card discarded until your next End Phase. ATK 600 / DEF 300 RVAC-007 [b]Photon Golem[/b] [color=#daa520][b]LIGHT[/b][/color] **** Rock/Effect This card cannot be Normal Summoned. When this card is in face up Attack Position; its original ATK and DEF are switched. This card cannot attack directly. ATK 0 / DEF 2200 RVAC-008 [b]Photon Angel [/b][color=#8b4513]Rare[/color] [color=#daa520][b]LIGHT[/b][/color] ******** Fairy/Effect When you take damage from a direct attack: Special Summon this card from your hand. Once per turn, you can negate 1 attack. ATK 2400 / DEF 2200 RVAC-009 [b]Heroic Challenger Archer[/b] [color=#8b4513][b]EARTH[/b][/color] **** Warrior/Effect When this card is Special Summoned; destroy 1 Spell or Trap card your opponent controls. You must control another Heroic monster to activate and resolve this effect. ATK 1200 / DEF 500 RVAC-010 [b]Heroic Challenger Greatsword [/b][color=#8b4513]Rare[/color] [color=#8b4513][b]EARTH[/b][/color] ****** Warrior/Effect Can only be Tribute Summoned by Tributing a Heroic monster. When this card declares an attack, your opponent cannot activate any cards effects until the end of the Damage Step. ATK 2400 / DEF 1000 RVAC-011 [b]Copperwing Butterspy[/b] [color=#daa520][b]LIGHT[/b][/color] **** Warrior/Effect Once per turn; if your opponent's monster attacks a 'Butterspy' monster you control, you can change the attacking monster to face-up Defence Position ATK 800 / DEF 1500 RVAC-012[b] Darkgiant Butterspy[/b] [color=#4b0082][b]DARK[/b][/color] **** Warrior/Effect All 'Butterspy' monsters you control can inflict Piercing Damage. Once per turn: Target 1 monster you control and 1 monster your opponent controls; change their battle positions. ATK 1700 / DEF 1000 RVAC-013 [b]Heraldry Beast Griffor [/b][color=#8b4513]Rare[/color] [color=#00ff00][b]WIND[/b][/color] ***** Winged Beast/Effect When this card is Special Summoned from your hand successfully, your opponent takes 1000 Damage. If an Xyz monster that is attached with this card as Xyz Material would be destroyed, detach this card instead. ATK 2100 / DEF 1800 RVAC-014 [b]Heraldry Beast Marzoc Leo [/b][color=#808080]S.Rare[/color] [color=#00ff00][b]WIND[/b][/color] ****** Beast/Effect Banish 2 'Heraldry Beast' monsters from your Graveyard; Special Summon this monster (from your hand). Once per turn: You can target 1 monster on the field; all 'Heraldry Beasts' levels become equal to the target monsters Level until the End Phase. ATK 2300 / DEF 1400 RVAC-015 [b]Moon Driller [/b][color=#8b4513]Rare[/color] [color=#daa520][b]LIGHT[/b][/color] **** Machine/Effect When this card is Normal Summoned successfully: You can reduce its ATK by 1000 to Normal Summon or Set 1 more monster this turn. You can only gain the effect of Moon Driller once per turn. This card cannot be used for as a Synchro Material monster. ATK 1700 / DEF 500 RVAC-016 [b]Booster Rocket[/b] [color=#daa520][b]LIGHT[/b][/color] **** Machine/Effect Once per turn: Target 1 other monster you control; Its Level increases by the Level of this monster (at effect declaration), and reduce this monsters level to 1. ATK 1000 / DEF 800 RVAC-017 [b]Spying Satellite[/b] [color=#4b0082][b]DARK[/b][/color] ***** Machine/Effect When your opponent sets a Spell or Trap card: Special Summon this card (from your hand); then target the set card and force its activation. If the target card activates successfully: Banish this card. If the target card cannot activate successfully, destroy it. Then draw 1 card. ATK 800 / DEF 2300 RVAC-018 [b]Giant Crane Engine Wrecking Claw [/b][color=#8b4513]Rare[/color] [color=#8b4513][b]EARTH[/b][/color] ********** Machine/Effect Discard 2 cards: Target 1 Level 10 Machine type monster in your Graveyard; take Damage equal to its ATK, then Special Summon it in face up Defence Position. A monster summoned by this effect cannot change its Battle Position, and its effect is negated. ATK 2700 / DEF 2300[/spoiler] [spoiler=RVAC 019-030 Debuting Archtypes Monsters]RVAC-019 [b]Crippler Braver[/b] [color=#8b4513][b]EARTH[/b][/color] *** Beast-Warrior/Effect All Battle Damage you take in battles involving this card becomes 0. Once while this card is face up on the field: Halve your Life Points; This card gains 800 ATK and can inflict Piercing Damage. ATK 1400 / DEF 200 RVAC-020 [b]Crippler Cross-Slash[/b] [color=#8b4513][b]EARTH[/b][/color] **** Beast-Warrior/Effect All Battle Damage you take in battles involving this card becomes 0. Once while this card is face up on the field: Halve your Life Points; This card can attack twice per turn. ATK 2000 / DEF 500 RVAC-021 [b]Crippler Renzokuken[/b] [color=#8b4513]Rare[/color] [color=#8b4513][b]EARTH[/b][/color] ******* Beast-Warrior/Effect You can Normal Summon this card without Tribute by halving your Life Points. If this card destroys a monster by battle; destroy 1 card your opponent controls. ATK 2500 / DEF 600 RVAC-022 [b]Crippler Dyne[/b] [color=#8b4513][b]EARTH[/b][/color] **** Beast-Warrior/Effect All Battle Damage you take in battles involving this card becomes 0. During your End Phase: If your Life Points were halved by the effect of a 'Crippler' this turn; gain 1500 Life Points. ATK 1600 / DEF 400 RVAC-023 [b]Crippler Climhazzard[/b] [color=#8b4513][b]EARTH[/b][/color] **** Beast-Warrior/Effect All Battle Damage you take in battles involving this card becomes 0. Once while this card is face up on the field: Halve your Life Points; this card gains 300 ATK and becomes Level 7. ATK 2000 / DEF 200 RVAC-024 [b]Crippler Grand Lethal[/b] [color=#a9a9a9]S.Rare[/color] [color=#8b4513][b]EARTH[/b][/color] ******* Beast-Warrior/Effect You can Special Summon this card (from your hand) when you control 2 face-up 'Crippler' monsters. No card effects can be activated during when a 'Crippler' monster attacks or during the Damage Step. ATK 2700 / DEF 700 RVAC-025 [b]Mourning Orphan[/b][color=#8b4513] Rare[/color] [color=#4b0082][b]DARK[/b][/color] *** Fairy/Effect You can Normal Summon this card in face up Defence Position. Once during either players turn: When a monster on the field is destroyed; You can add 1 'Mourning' card from your Deck to your hand. ATK 700 / DEF 1500 RVAC-026 [b]Mourning Lover[/b] [color=#a9a9a9]S.Rare[/color] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Effect You can Normal Summon this card in face up Defence Position. Once during either players turn: When a monster on the field is destroyed; Special Summon 1 'Mourning' card from your Graveyard. ATK 1200 / DEF 2000 RVAC-027 [b]Mourning Brother of Arms[/b] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Effect You can Normal Summon this card in face up Defence Position. Once during either players turn: When a monster on the field is destroyed; Destroy 1 face down Spell or Trap Card your opponent controls. ATK 1000 / DEF 2000 RVAC-028 [b]Mourning Ancient[/b] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Effect You can Normal Summon this card in face up Defence Position. Once during either players turn: When a monster on the field is destroyed; Target 1 monster on the field. It loses 800 ATK. ATK 300 / DEF 1500 RVAC-029 [b]Mourning Stillborn Mother[/b] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Effect You can Normal Summon this card in face up Defence Position. Once during either players turn: When a monster on the field is destroyed; Target 1 monster you control. It cannot be destroyed this turn. ATK 500 / DEF 2000 RVAC-030 [b]Mourning War Widow[/b] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Effect When a monster on the field is destroyed; all Mourning monsters you control gain 400 ATK. This effect only activates once during either player's turn. ATK 1800 / DEF 500[/spoiler] [spoiler=RVAC 031-038 Existing Archtype Support and Singles]RVAC-031 [b]Mermail - Abyssgal[/b] [color=#0000cd][b]WATER[/b][/color] ** Fish/Effect When this card is sent to the graveyard: Add 1 Level 4 or lower 'Mermail' from your Deck to your hand. ATK 500 / DEF 300 RVAC-032 [b]Mermail - Abysskrake[/b] [color=#0000cd][b]WATER[/b][/color] **** Fish/Effect When this card destroys a monster by battle: Special Summon 1 'Mermail' from your Graveyard. That monster cannot attack. ATK 1200 / DEF 800 RVAC-033 [b]Interspace Basking Shark[/b] [color=#0000cd][b]WATER[/b][/color] ******* Fish/Effect When a Fish, Aqua or Sea-Serpent you control is Banished from your field; Special Summon this card from your Banished Zone. ATK 2300 / DEF 1500 RVAC-034 [b]Stealth Ray Bombercraft[/b] [color=#8b4513]Rare[/color] [color=#0000cd][b]WATER[/b][/color] ******* Fish/Effect Cannot be used as a Synchro Material monster. You can Special Summon this card (from your hand or Graveyard) by sending 1 'Umi' to the Graveyard and discarding 1 card (except Stealth Ray Bombercraft). ATK 2100 / DEF 1300 RVAC-035 [b]Lightray Nephthys[/b] [color=#a9a9a9]S.Rare[/color] [color=#daa520][b]LIGHT[/b][/color] ******** Winged-Beast/Effect Cannot be Normal Summoned or Set. Can only be Special Summoned (from your hand) when there are 5 or more LIGHT monsters in your Graveyard, or from your Graveyard during your next Standby Phase after this card was destroyed by a card effect by Banishing 1 other LIGHT monster from your Graveyard. When this card is Special Summoned from your Graveyard: Target up to 2 Set cards on the field; destroy them. ATK 2400 / DEF 1600 RVAC-036 [b]Eaglehead Swordsman[/b] [color=#00ff00][b]WIND[/b][/color] **** Warrior/Effect When a card is returned from your field to your hand (except Eagleheaded Swordsman): Special Summon this card (from your hand). When this card is Special Summoned from your hand: Target 1 card on the field; return it to its owners hand. ATK 1600 / DEF 800 RVAC-037[b] Fiendish Doppler[/b] [color=#4b0082][b]DARK[/b][/color] ******** Machine/Effect When this card is Tribute Summoned: Special Summon 1 'Fiendish Doppler' from your Deck. ATK 1800 / DEF 2300 RVAC-038[b] Underworld Mechanic[/b] N.Rare [color=#4b0082][b]DARK[/b][/color] *** Fiend/Effect This card cannot be Special Summoned from your Deck. ATK 1200 / DEF 800[/spoiler] [spoiler=RVAC 039-048 Xyz Monsters]RVAC-039 [b]Number 3: Phantom Eater [/b][color=#daa520]U.Rare[/color] [color=#0000ff][b]WATER[/b][/color] *** Spellcaster/Xyz/Effect 3 Level 3 Monsters Up to twice per turn: Detach 1 Xyz Material from this card; Inflict 800 points of Damage to your opponent, then gain 800 Life Points. During your opponent's End Phase: You can target 1 Xyz Monster they control; detach 1 Xyz Material from that card and attach it to this card. ATK 2100 / DEF 1600 RVAC-040 [b]Photon Summoner [/b][color=#daa520]U.Rare[/color] [color=#daa520][b]LIGHT[/b][/color] **** Spellcaster/Xyz/Effect 2 Level 4 LIGHT Monsters LIGHT monsters you control are unaffected by your opponents monster effects. Once per turn: Detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower 'Photon' monster from your Deck. ATK 2100 / DEF 1000 RVAC-041 [b]Number 60: Heraldry Deity Wyverus [/b][color=#daa520]H.Rare/U.Rare[/color] [color=#4b0082][b]DARK[/b][/color] ****** Dragon/Xyz/Effect 3 Level 6 'Heraldry Beasts': Once per turn: You can detach 1 Xyz Material from this card ; activate 1 of these effects. Each effect can only be used once while this card is on the field. -Target 1 monster your opponent controls; take control of it. You cannot attack this turn. -Target 1 (random) card in your opponent's hand; add it to your hand. You cannot activate any Spells or Traps this turn. -Target 1 monster in your opponent's Graveyard; equip it to this card and your opponent takes damage equal to half of the equipped monsters attack. You cannot summon this turn. ATK 3000 / DEF 1500 RVAC-042 [b]Number 26: Ultima Triple Cannon M.A.L [/b][color=#daa520]U.Rare[/color] [color=#8b4513][b]EARTH[/b][/color] ********** Machine/Xyz/Effect 2 Level 10 Machine-type Monsters: Once per turn: Detach 1 Xyz Material from this card; then activate one of the following effects: - Send 1 card you control and up 2 other cards on the field to the Graveyard. - Destroy 1 card on the field, then both players take 2000 Damage. This card cannot attack during a turn that an Xyz Material is detached from it. ATK 4000 / DEF 2000 RVAC-043 [b]Crippler Lion Heart[/b] [color=#a9a9a9]S.Rare[/color] [color=#8b4513][b]EARTH[/b][/color] **** Beast-Warrior/Xyz/Effect 2 Level 4 Monsters: If a 'Crippler' monster(s) you control would be removed from the field, you can halve your Life Points instead. Once per turn: You can Detach 1 Xyz Material from this card; Destroy 1 card on the field and gain 1000 Life Points. This card cannot attack the turn you activate this effect. ATK 2400 / DEF 800 RVAC-044 [b]Crippler Omni-Slash[/b] [color=#daa520]U.Rare[/color] [color=#8b4513][b]EARTH[/b][/color] ******* Beast-Warrior/Xyz/Effect 2 Level 7 Monsters: While this card has Xyz Material: It inflicts Piercing Damage. When this card destroys a monster by battle: Detach 1 Xyz Material; this card can attack again. During your End Phase: If there are no Xyz Materials attached to this card; halve your Life Points. ATK 2800 / DEF 1000 RVAC-045 [b]Mourning Angel[/b] [color=#a9a9a9]S.Rare[/color] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Xyz/Effect 2 Level 4 DARK Monsters: 'Mourning' monsters you control gain 500 ATK. Once during either players turn: Detach 1 Xyz Material from this card to Target 1 monster on the field; destroy it. ATK 1400 / DEF 2400 RVAC-046 [b]Mourning High Priest[/b] [color=#a9a9a9]S.Rare[/color] [color=#4b0082][b]DARK[/b][/color] **** Fairy/Xyz/Effect 2 Level 4 DARK Monsters: Once during either players turn: If your opponent activates an effect that would destroy a monster(s) you control: Detach 1 Xyz Material from this card; your monster(s) are not destroyed. Then Target 1 card your opponent controls and destroy it. ATK 1900 / DEF 2200 RVAC-047 [b]Dimension Mediator[/b] [color=#8b4513]Rare[/color] [color=#daa520][b]LIGHT[/b][/color] ** Psychic/Xyz/Effect 2 Level 2 Monsters: Once per turn: you can pay 800 Life Points and detach 1 Xyz Material from this card to target 1 card on the field; Banish it (if it is face down, it is banished face down). During your next Standby Phase, return the card Banished by this effect to its original position. ATK 1000 / DEF 1000 RVAC-048 [b]Ocean Lord Hydra of Destruction[/b][color=#8b4513] Rare[/color] [color=#0000cd][b]WATER[/b][/color] ******** Sea Serpent/Xyz/Effect 2 Level 8 WATER Monsters: You can also Xyz Summon this card by using a Rank 7 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: Detach 1 Xyz Material from this card; Special Summon 1 Xyz monster from your Graveyard. The monster summoned by this effect cannot attack directly, and is Banished during the End Phase. You can only control 1 'Ocean Lord Hydra of Destruction'. ATK 3000 / DEF 1500[/spoiler] [spoiler=RVAC 049-055 Anime Spells]RVAC-049 [b]Brain Disection[/b] [color=#008080][b]SPELL[/b][/color] Equip Spell Card Target 1 monster your opponent controls and equip it with this card. The equipped monster cannot activate its effect, and must attack (if able). The controller of this card decides the attack target of the equipped monster. RVAC-050 [b]Sneaky Sneak Attack[/b] [color=#008080][b]SPELL[/b][/color] Quick Play Spell Card When your monster attacks a monster and does not destroy it by battle: Target 1 other monster you control, and have it attack directly. RVAC-051 [b]Overflowing Waters[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card During the turn you activate this card: Each time you Xyz Summon successfully; destroy 1 card on the field. RVAC-052 [b]Sparkling Guidance[/b] [color=#8b4513]Rare[/color] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Target 1 LIGHT monster you control: It's Level becomes 8 until the End Phase. If you use the targeted monster as Xyz Material for an Xyz Summon; it cannot detach that material for its effect. RVAC-053 [b]Gift of the Butterfly[/b] [color=#008080][b]SPELL[/b][/color] Continuous Spell Card Once per turn: When a monster on the field changes it Battle Position due to the effect of a 'Butterspy' or 'Pallioperative' monster; draw 1 card. RVAC-054 [b]High Medallion Call[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Special Summon 1 'Heraldry Beast' from your hand. Then add 1 of your Banished 'Heraldry Beast' monsters to your hand. RVAC-055 [b]Space Debris Impact[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Target 1 Level 6 or lower LIGHT Machine-Type monster you control; destroy it, and inflict damage to your opponent equal to its Level x 200.[/spoiler] [spoiler=RVAC 056-059 Debuting Archtype Spells]RVAC-056 [b]Battlefields of Glory[/b] [color=#008080][b]SPELL[/b][/color] Field Spell Card When a 'Crippler' monster destroys an opponents monster by battle; Gain 800 Life Points. You can halve your Life Points and send this face up card to the Graveyard; Special Summon 1 'Crippler' monster from your hand or Graveyard, and activate its effect without halving your Life Points (if possible). RVAC-057 [b]Crippler Howl[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Add 1 'Crippler' card from your Deck to your hand. You can only activate the effect of 'Crippler Howl' once per turn. RVAC-058 [b]Cathedral of Grieving Souls[/b][color=#8b4513] Rare[/color] [color=#008080][b]SPELL[/b][/color] Field Spell Card Once per turn: When the effect of a 'Mourning' monster is activated and resolves successfully; activate one of the following effects (you must control at least the corresponding number of Mourning monsters to select each effect): - 1: Special Summon 1 'Mourning' monster from your hand. - 2: Draw 1 card. -3: Destroy 1 monster your opponent controls, and inflict Damage to your opponent equal to its ATK. RVAC-059 [b]Mourning Star[color=#a9a9a9] [/color][/b][color=#a9a9a9]S.Rare[/color] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Activate only if you control a 'Mourning' monster; destroy 1 monster on the field. If the monster destroyed by this effect is a 'Mourning' monster; you can add 1 'Mouring' monster with a different name to the destroyed monster from your Deck to your hand. You can only activate 1 'Mourning Star' per turn.[/spoiler] [spoiler=RVAC 060-064 Existing Archtype Support and Singles]RVAC-060 [b]Rebirth from the Light[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Discard 1 LIGHT Monster and Banish another LIGHT Monster from your Deck: Special Summon 1 LIGHT Monster from your Graveyard. The level of the monster summoned by this effect must be lower than the combined total Levels of the monsters sent to the Graveyard and Banished by this effect.. That monster cannot be destroyed by battle or effect the turn it is summoned by this effect. RVAC-061 [b]Parting of the High Seas [/b][color=#8b4513]Rare[/color] [color=#008080][b]SPELL[/b][/color] Quick Play Spell Card Release 1 WATER monster you control: Special Summon 1 WATER monster from your Deck whose Level or ATK is equal to the released monster. RVAC-062 [b]Xyz Overcharge[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Target 1 Xyz monster you control with no Xyz Material; Attach 2 monsters in your Graveyard that are correct Xyz Material for the target monster. During your End Phase: Destroy the Xyz monster and take 2000 Damage. RVAC-063 [b]Airflow[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Card Discard 1 WIND monster from your hand; then add 1 WIND monster whose Level is equal to or lower than the discarded monsters from your Deck to your hand. You cannot Special Summon this turn. RVAC-064 [b]Nether Drain[/b][b][color=#a9a9a9] [/color][/b]N.Rare [color=#008080][b]SPELL[/b][/color] Normal Spell Card All monsters you control have their effects negated this turn (even monsters you summon after activating this card).[/spoiler] [spoiler=RVAC 065-071 Anime Traps]RVAC-065 [b]Banishine Light - Mirror Force[/b] [color=#8b4513]Rare[/color] [color=#800080][b]TRAP[/b][/color] Normal Trap Card Activate when your opponent declares a direct attack: Banish all monsters your opponent controls with 2000 ATK or more, and draw 1 for each monster banished by this effect. During the End Phase, all monsters banished by this effect are returned to the field. RVAC-066 [b]Damage Deflector[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card When a monster you control is attacked: Target it; it is not destroyed by this battle, and any Battle Damage is reduced to 0. At the end of the Damage Step; the targeted monster gains ATK equal to the damage that was reduced by this effect until your next End Phase. RVAC-067 [b]Deep Sea Devouring[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Card Once per turn: Banish 1 Fish, Aqua or Sea-Serpent from your Graveyard to target 1 Xyz Monster you control; It gains 600 ATK until the End Phase. When that Xyz monster attacks; you can send this card to the Graveyard to negate the activation of an opponents card effect and destroy it. RVAC-068 [b]Galaxy's Descent[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card Target 1 'Galaxy Eyes Photon Dragon' in your Graveyard: Special Summon it in Attack Position. It cannot attack this turn. RVAC-069 [b]Heroic Effort[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card When a 'Heroic' monster battles a monster with higher ATK: Send 1 Level 4 or lower Heroic monster from your Deck to the Graveyard to target 1 Heroic monster you control; it gains 1000 ATK. RVAC-070 [b]Butterflies over the Moonlit Lake[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card Activate when a 'Butterspy' monster you control is destroyed by battle: Special Summon all Butterspy monsters from your Graveyard that were destroyed this turn, and take 500 Damage for each monster summoned by this effect. Monsters summoned by this effect have their effect(s) negated. RVAC-071 [b]Explorers from the Deepest Space[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Card Special Summon to your opponents field 2 'Space Explorer' Tokens (EARTH, Warrior, Lv 8, ATK 2900, DEF 0). Space Explorer tokens cannot attack or be destroyed by battle. When this card leaves the field; destroy all Space Explorer tokens.[/spoiler] [spoiler=RVAC 072-075 Debuting Archtype Traps]RVAC-072 [b]Crippler Mighty Guard[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card Halve your Life Points: 'Crippler' monsters cannot be destroyed by battle or card effects this turn. RVAC-073 [b]Berserk Assault [/b][color=#8b4513]Rare[/color] [color=#800080][b]TRAP[/b][/color] Normal Trap Card Halve your Life Points: Special Summon 3 'Crippler' monsters from your Graveyard. Banish them during the End Phase, and skip your next Draw Phase. RVAC-074 [b]Mourning Ceremony[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card When a 'Mourning' monster is destroyed, Special Summon 1 'Mourning' monster from your hand or Deck and activate its effect. RVAC-075 [b]Mourning Prayers[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap Card When your opponents monster attacks a 'Mourning' monster you control: Negate the attack and destroy the attacking monster.[/spoiler] [spoiler=RVAC 076-080 Existing Archtype Support and Singles]RVAC-076 [b]Level Calculating Machine Type 112[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Card Once per turn: Target 1 monster on the field; either increase or decrease its Level by 1. You can also, up to once per turn, discard 1 card: Target 1 monster on the field; either increase or decrease its Level by 1. RVAC-077 [b]Harmony Veil[/b] [color=#8b4513]Rare[/color] [color=#800080][b]TRAP[/b][/color] Normal Trap Card When this card is activated, equip it to a monster you control: It cannot be removed from the field by your opponent's card effects. This card is destroyed during your 3rd End Phase after being activated. RVAC-078 [b]Harmony Safeguard[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Card Activate when 2 or more monsters you control would be destroyed by your opponent's card effect: Monsters you control cannot be destroyed by card effects. This card is destroyed during your 3rd End Phase after being activated RVAC-079 [b]Intergalactic Hurricane[/b] N.Rare [color=#800080][b]TRAP[/b][/color] Normal Trap Card Detach 1 Xyz Material from an Xyz monster you control, then detach 2 Xyz Materials from another Xyz monster on the field. RVAC-080 [b]Negation Negation[/b] [color=#a9a9a9]S.Rare[/color] [color=#800080][b]TRAP[/b][/color] Counter Trap Card If your opponents card negates your monsters attack, summon or effect, or the effect of your Spell or Trap card; Negate that effect.[/spoiler] All comments are appreciated. Link to comment
newhat Posted June 8, 2012 Report Share Posted June 8, 2012 Spying Satellite remains extremely unfair. Most commonly used Spells and Traps aren't chainable, and at worst this card is a blind Typhoon. At best it's a +2 from the hand that works against any Deck that uses Traps. Giant Crane Engine is not amazing, but Ultima Triple Cannon is ridiculous. You can make it with the Hieratic loop, but you can also make it with a Metaion and a Metal Reflect Slime, and crush 3 of your opponent's cards. 4000 ATK is too much for a 2-piece monster... I can't think of any way to abuse Scavenger Shark. Dupe Frog, maybe? I should give it more thought. Photon Golem is nice. I assume you meant to have "Discharger Clip" discard other copies of itself, which is pointless as you can activate each one's effect individually. Link to comment
Bahamut - Envoy of the End Posted June 9, 2012 Author Report Share Posted June 9, 2012 [quote name='newhat' timestamp='1339181054' post='5954034'] Spying Satellite remains extremely unfair. Most commonly used Spells and Traps aren't chainable, and at worst this card is a blind Typhoon. At best it's a +2 from the hand that works against any Deck that uses Traps. Giant Crane Engine is not amazing, but Ultima Triple Cannon is ridiculous. You can make it with the Hieratic loop, but you can also make it with a Metaion and a Metal Reflect Slime, and crush 3 of your opponent's cards. 4000 ATK is too much for a 2-piece monster... I can't think of any way to abuse Scavenger Shark. Dupe Frog, maybe? I should give it more thought. Photon Golem is nice. I assume you meant to have "Discharger Clip" discard other copies of itself, which is pointless as you can activate each one's effect individually. [/quote] Thank you for your comments. Nice to get a selection of cards picked out for decent review. Changed Satellite so its summoned and then forces the activation. Let's face it its only ever going to be one of seven cards nowadays; Demon Chain or Torrential can now stop it, MST may or may not go off, it forces the cost of Solemns (that would be funny), stuff like Mirror Force it destroys. Last time I looked (I'm by no means an expert) people were avoiding traps in a back row destructive format and unchainable ones seem to be treated like the plague right now. Might bump Crane back down to 1 discard like it was originally. Number 26 changed to need Machine monsters (I knew I'd forgotten something when I made it!) and have a 'Offering to Snake Deity'esque first effect. Keeping attack though. Based on potential anime plays, Dark Basker discards Tripod Fish for Scavanger to revive and go into Shark Drake. Another potential target is Deep Sea Diva, although Scavanger's non-Synchro clause prevents it being used (I hate Brionac in its Ice Barrier form), it can still be used to tune your other monsters. Discharger Clip has been changed to a quick effect, which would make the discarding of multiples at once more relevant. Unless that makes it an unfair hand trap, but I don't think its too bad (cough, Honest, cough). Anime spells and traps added. Link to comment
Premier Alexander Romanov Posted June 9, 2012 Report Share Posted June 9, 2012 Wow. This is amazing! I would be more than happy to put your set up on the wikia, if you want. Link to comment
Bahamut - Envoy of the End Posted June 10, 2012 Author Report Share Posted June 10, 2012 [quote name='TheFinalFan' timestamp='1339271202' post='5954516'] Wow. This is amazing! I would be more than happy to put your set up on the wikia, if you want. [/quote] Thank you very muchly. This is only like, a third of it so far though, but yeah once I get them all up that is fine Will add the new archtypes tomorrow, I need sleep soon (some of you have seen some of them before anyway). Link to comment
Bahamut - Envoy of the End Posted June 11, 2012 Author Report Share Posted June 11, 2012 Bump for comments on the Crippler and Mourning archtypes. Will add existing archtype support and single cards when I've got some comments on the above. The Cripplers have aggresive effects at huge life point costs and a powerful boss monster (and come on, a Beast-Warrior archtype [b]has [/b]to be worth commenting on). Whereas the Mourning are based loosely on the Inzektor combo and turning the destruction of monsters, by friend or foe, to their advantage to maintain their advantage. Come on, don't make me go to all this effort for nothing more than +1 posts. Link to comment
Bahamut - Envoy of the End Posted June 14, 2012 Author Report Share Posted June 14, 2012 Added a few more monsters and Xyz monsters. Only spells and traps to add. So yeah, comments? Link to comment
Bahamut - Envoy of the End Posted June 17, 2012 Author Report Share Posted June 17, 2012 78/80 cards up, just have to do Mermails. Like I can be bothered right now. 120 views and 2 comments? You do all understand how... frustrating that is right? Link to comment
Reginanos Posted June 17, 2012 Report Share Posted June 17, 2012 I love the Crippling archetype, I picture it as a "in the next few turns, one of us will die" archetype, which is where these cards get a huge amount of balance, almost to the point of being unfair to you, unless you add a continuous spell or trap card that goes off when your life points are cut in half by a card effect (not just Crippling, but from other cards too) and you'll get some sort of effect from it, kind of like a Crippling version of Wind-Up Factory. As for Mourning, you should add a monster, level 1, that you can Special Summon it by destroying a Mourning monster on your side of the field. And when it's Special Summoned this way, it gains the effect of the Mourning monster you destroyed. Also, this set goes really well with Meklords. Link to comment
Bahamut - Envoy of the End Posted June 17, 2012 Author Report Share Posted June 17, 2012 [quote name='Reginanos' timestamp='1339954086' post='5958295'] I love the Crippling archetype, I picture it as a "in the next few turns, one of us will die" archetype, which is where these cards get a huge amount of balance, almost to the point of being unfair to you, unless you add a continuous spell or trap card that goes off when your life points are cut in half by a card effect (not just Crippling, but from other cards too) and you'll get some sort of effect from it, kind of like a Crippling version of Wind-Up Factory. As for Mourning, you should add a monster, level 1, that you can Special Summon it by destroying a Mourning monster on your side of the field. And when it's Special Summoned this way, it gains the effect of the Mourning monster you destroyed. Also, this set goes really well with Meklords. [/quote] A comment? A COMMENT! Glad you liked. Always wanted to do a Beast-Warrior archtype, and savage recklessness of a wild fighting style seemed the natural way to go. That's a good suggestion. Mourning are probably stronger, based on Inzektors as they are and using people's destructive effects. Again a good suggestion, but surely that sort of effect would better suit a level 5/6? Thanks for commenting. Link to comment
Bahamut - Envoy of the End Posted July 6, 2012 Author Report Share Posted July 6, 2012 Added the two missing Mermails for what its worth. Comments on them would be appreciated if nothing else. Link to comment
Bringerofcake Posted July 7, 2012 Report Share Posted July 7, 2012 1 Ocean Lord Dragon of Destruction can turn into 3 rather quickly. Is that the point? Link to comment
Bahamut - Envoy of the End Posted July 7, 2012 Author Report Share Posted July 7, 2012 [quote name='Bringer☆de Cake' timestamp='1341693060' post='5969683'] 1 Ocean Lord Dragon of Destruction can turn into 3 rather quickly. Is that the point? [/quote] *Double checks card* Explain how? The only monster it can Chaos Xyz off is Gaioabyss, and I don't see how it can manipulate copies of itself. Link to comment
Bringerofcake Posted July 7, 2012 Report Share Posted July 7, 2012 If I'm reading the text of the card correctly: Gaiobyss Change into Ocean Dragon Lord, detach, revive Gaiobyss, change into Ocean Dragon Lord, rinse and repeat. Link to comment
Bahamut - Envoy of the End Posted July 8, 2012 Author Report Share Posted July 8, 2012 [quote name='Bringer☆de Cake' timestamp='1341704411' post='5969916'] If I'm reading the text of the card correctly: Gaiobyss Change into Ocean Dragon Lord, detach, revive Gaiobyss, change into Ocean Dragon Lord, rinse and repeat. [/quote] Ooh blimey you're right. Good spot sir because that is very broken, thank you for that. Erm... dunno what to change it to on the spot, but will do later. Link to comment
Bringerofcake Posted July 8, 2012 Report Share Posted July 8, 2012 Maybe add a clause saying that it cannot be used as Xyz Material? If the summoned monster is meant to be a beater, then that clause shouldn't hurt. Link to comment
Bahamut - Envoy of the End Posted July 8, 2012 Author Report Share Posted July 8, 2012 [quote name='Bringer☆de Cake' timestamp='1341720831' post='5970229'] Maybe add a clause saying that it cannot be used as Xyz Material? If the summoned monster is meant to be a beater, then that clause shouldn't hurt. [/quote] Done. Simplest way. Was gonna add tributed as well, but think thats not necessary on second thoughts. Link to comment
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