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Card based on an RP Plot-Point [Heartbreaking Betrayal]


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[color=#800080][b]Heartbreaking Betrayal[/b][/color]

Trap/Counter

[b]When your opponent Special Summons a monster(s) to their side of the field (including by card effect), and they control at least 1 other monster: target 1 of the Special Summoned monsters and 1 of your opponent's other monsters; take control of the first target, pay Life Points equal to that target's ATK or DEF (whichever is higher), and destroy the second target.[/b]


[i]Card Artwork (OCG): "Wulf, Lightsworn Beast" and "Elemental HERO Wildheart" (wearing a "civilian" attire) are shown with their backs turned to each other. "Wulf", with a red glare in his eyes, is shown using the "Lightsworn Sabre" to stab "Wildheart" through the back; the HERO's face expresses shock and pain. (The TCG would alter the artwork to remove the "Sabre" running through "Wildheart's" torso.)[/i]


Card Trivia (as if this were an actual/anime card):[list]
[*]"Elemental HERO Wildheart" (in a "civilian" disguise), and "Wulf, Lightsworn Beast" are featured in this card's artwork. In the OCG, "Lightsworn Sabre" is also shown.
[*]The artwork seems to reference both the effect (since "Wulf, Lightsworn Beast" is normally Special Summoned), and, in a less-than-subtle pun, the card's name ("Wulf" [b][i]betrays[/i][/b] "Wild[b][i]heart[/i][/b]", [i]"breaking"[/i] him in the process).
[*]While a Deck Build using the E*HERO and Lightsworn archetypes together seems unlikely to function properly, the artwork actually references a scene from the end of an RolePlay; after achieving victory against the RP's main villain, a few of the "Player Characters" gather for a celebration along with their Duel Spirits (one of whom, "Wildheart", arrives as a solid being and dressed in human attire). An emotionally damaged "Wulf", after inquiring whether corporeal Spirits were capable of injuring solidified Spirits, suddenly pierces "Wildheart's" torso from behind with the "Lightsworn Sabre", claiming it to be judgment for "crimes" committed by "Wildheart", both during the events of the Roleplay as well as for his involvement as "Evil HERO Wild Cyclone" during the reign of Supreme King Haou. This act puts "Wildheart" in critical condition.
[/list]


... yeah, sorry for the drawn-out blabber, but just wanted to give a little backstory to the card.




Anyways, discuss.

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Its funny when I picture it but effect wise its pretty broken.

So on the second special summon (oh on just the second monster if special summoned) you keep something forever and you destroy a monster. So you get a super +2 for nothing and what's worse is that you made it a countertrap (which by the way it isn't because you are not negating or countering anything) so no one can decently chain to this cards. OP'ed in my opinion.

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It's actually a +1, but still overpowered. Most, if not all, boss monsters are Special Summoned making them easy steals with this card. So this is an instant "give-me-boss" card that adds insult to injury by destroying one of your opponent's monsters. In other words, it heavily punishes the opponent for trying their best.

It either needs a [i]big[/i] cost or have 1 of the effects removed.

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