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Transmetal Counterparts, for no real reason.


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Transmetal Armageddon -FIRE-
Lvl4
[Warrior/Effect]
When this card is Normal Summoned: Send the top 3 cards of your deck to the Graveyard. During the End Phase of this turn, Draw 1 card for each "Transmetal" monster you sent to the Graveyard in this way. You must control this face-up card to activate and resolve any of this card's effects.
1400ATK / 1200DEF

Transmetal Grepher -FIRE-
Lvl4
[Warrior/Effect]
During your turn, if a "Transmetal" monster was sent from your Field to the Graveyard: You can Special Summon this card(from your hand). You can only Special Summon 1 "Transmetal Grepher" with it's own effect, per turn. When this card is Summoned in this way: Add to your hand 1 "Transmetal" monster, except "Transmetal Grepher", from your Deck.
1700ATK / 1600DEF

Transmetal Vice -FIRE-
Lvl5
[Dragon/Effect]
You can Target 1 face-up "Transmetal" monster you control with 2000 or more ATK, except "Transmetal Vice": Special Summon this card(from your Hand) and Decrease the ATK of the target monster by 1500.
2000ATK / 2500DEF

Transmetal Magician -FIRE-
Lvl4
[Spellcaster/Effect]
Once per turn: You can Target 1 "Transmetal" monster you control; The level of this card becomes the same as the target monster. This card cannot be used as a Synchro Material monster.
1500ATK / 1000DEF

Transmetal Golem -FIRE-
Lvl4
[Rock/Effect]
When a "Transmetal" monster would be destroyed as a result of battle, it is not. This effect can only be activated once per Battle Phase.
1800ATK / 1500DEF

Transmetal Chimera -FIRE-
Lvl4
[Beast/Effect]
When this card is Normal Summoned, select and activate 1 of the following:
•Special Summon 1 level 4 "Transmetal" monster from your Graveyard.
•Pay half your Lifepoints: Special Summon 2 level 4 "Transmetal" monsters from your Graveyard.
Monsters Summoned by this effect have their effects negated, and if they are used as Xyz Material monsters, all other monsters must be "Transmetal" monsters.
1700ATK / 500DEF

Transmetal Kaiser -FIRE-
Lvl8
[Warrior/Effect]
When this card is Normal Summoned: Special Summon 1 "Transmetal" monster from your Deck. The monster Summoned by this effect cannot attack this turn. If this card is destroyed by a card effect your Opponent controls: Draw 1 card.
2000ATK / 2800DEF

Transmetal Galaxy-Eyes -FIRE-
Lvl8
[Dragon/Effect]
If the Opponent controls a monster with 2500 or more ATK, and you can Special Summon this card(from your hand). During the turn in which this card was Summoned in this way, you cannot Special Summon any monsters to your side of the field. Once per turn: You can Target 1 face-up monster your Opponent controls; Equip the Target to this card. Increase the ATK of this card by the ATK of the equipped monster. While equipped with a monster, this card cannot declare a Direct attack. During each of your End Phases: Special Summon any monsters equipped to this card to the Opponent's side of the field.
3000ATK / 2500DEF

Transmetal Utopia -FIRE-
Rank 4
[Warrior/Xyz/Effect]
2 level 4 FIRE monsters
Once per turn, during either player's Battle Phase, you can Detach 1 Xyz Material monster from this card: End the Battle Phase. During the End Phase of a turn in which this effect was activated, the turn player Draws 1 card. If this card has no Xyz Material monsters: Decrease it's ATK and DEF by 1000.
2500ATK / 2000DEF

Transmetal Puppet - Giant Killer -FIRE-
Rank 8
[Machine/Xyz/Effect]
2 level 8 FIRE monsters
Once per turn: You can Detach 1 Xyz Material monster from this card; Destroy all other monsters on the field and inflict 1000 damage to the Opponent. You cannot conduct your Battle Phase the turn this effect was activated. This card can attack your Opponent's Lifepoints directly.
1500ATK / 2500DEF

Transmetal Volcasaurus -FIRE-
Rank 5
[Dinosaur/Xyz/Effect]
2 level 5 FIRE monsters
Once per turn: You can Detach 1 Xyz Material monster from this card; This card can attack your Opponent's Lifepoints directly this turn. If this card is destroyed by your Opponent's card(either by battle or card effect) while it has Xyz Materials, Inflict damage to both players equal to this card's ATK.
2500ATK / 1000DEF

Transwarp Explosion -Spell-
Destroy 1 "Transmetal" monster you control and 1 face-up monster your Opponent controls: Both players draw 3 cards. Only 1 "Transwarp Explosion" can be activated per turn.

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Transmetal Armageddon is solid. Not weak or strong.

Transmetal Grepher's effect starts a Chain. But since it can only be used during your turn, it's hard to use except with Explosion. Giant Killer can trigger it, but not easily. I guess if it were usable on either player's turn it would be too cheap, like a mix of Blackwing - Kogarashi the Wanderer and Black Goat.

Transmetal Magician provides redundancy for Transmetal Kaiser. Not much else.

Transmetal Golem is slightly beyond acceptable power. The strongest monster that can't be destroyed by battle once per turn while in Attack Position is, I think, Gemini Summoner, and this can protect not just itself but any Transmetal monster you control. The effect is strong because you can kill one of your opponent's smaller monsters without risking much from a counterattack.

Transmetal Chimera is more like Gishki Beast than Scrap Chimera. The second effect is very strong in spite of the huge cost.

Transmetal Kaiser doesn't have a Photon Sanctuary to speed him out, but he's certainly better than Photon Kaiser.

Does Transmetal Galaxy-Eyes have to be the only monster you Special Summon that turn? Or are you not allowed to activate the effect if you've Special Summoned that turn? Either way, it's absurdly powerful. You can Special Summon it, then use its effect later, then Tribute it for a Monarch.

Transmetal Utopia is cool, but if you use his effect on yourself you'll probably lose as many cards as you gain.

Transmetal Puppet is like a defensive Thunder End Dragon. What's to say?

The OCG on Transwarp Explosion is weird. You need to make the destruction and the draw one sentence.

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[quote name='newhat' timestamp='1338944469' post='5952705']
Transmetal Golem is slightly beyond acceptable power. The strongest monster that can't be destroyed by battle once per turn while in Attack Position is, I think, Gemini Summoner, and this can protect not just itself but any Transmetal monster you control. The effect is strong because you can kill one of your opponent's smaller monsters without risking much from a counterattack.[/quote]
Golem is not once per monster, per Battle Phase.
The very first time [i]ANY[/i] Transmetal monster would be destroyed by battle, Golem can protect it, and nothing more(For that turn, of course).
So, not sure if you read it right.

[quote name='newhat' timestamp='1338944469' post='5952705']Does Transmetal Galaxy-Eyes have to be the only monster you Special Summon that turn?[/quote]
If you Summon it in that way, and consider its ability? Yes.
And I buffed the condition for it's Self-Summoning effect, to make it seem more legit.

Also, I added stuff.

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To Special Summon Transmetal Vice and overlay for Transmetal Volcasaurus, you would need to have out a big monster to dap, plus a Transmetal Magician. It doesn't seem worth it just for 2500 damage from Transmetal Volcasaurus--normal Volcasaurus can easily do that much damage to your opponent only. You could also Summon it with 2 Laval Burners if you desired.

I did read Golem correctly. I know it can only protect 1 monster from 1 attack in each Battle Phase, but it has too much ATK to be fair. I mean, it won't break the game or anything, it's just tougher than any other hit-surviving Level 4 monster.

Now Galaxy-Eyes is more situational, which is fine. It can still be Summoned with Kaiser, but as Kaiser costs 2 Tributes this is OK.

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