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I support the Books of Spell archtype


Lonk

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Zouave the Magical Merchant
Level 3
FIRE
Spellcaster/Effect
ATK/800 DEF/900

Once per turn; you can discard 1 "Books of Spell" Spell Card to draw 2 cards.

Minerva the Magical Spearman
Level 4
WIND
Spellcaster/Effect
ATK/1800 DEF/0

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage; Add 1 "Book of Spell" or "Books of Spell" card from your Graveyard to your hand.

Imperius the Magical Priest
Level 7
DARK
Spellcaster/Effect
ATK/2700 DEF/1800

When there are 4 "Book of Spell" or "Books of Spell" cards with different names in your Graveyard: You can Special Summon this card from your hand. Each time you activate the effect of a Spellcaster-Type monster or a "Books of Spell" Spell Card; Draw 1 card. This card's effect cannot be used in a chain that is more than 2 Chain Links.

Eremita of the Books of Spell
Level 2
EARTH
Spellcaster/Effect
ATK/700 DEF/300

When this card would be destroyed; You can discard 1 "Books of Spell" Spell Card instead. Once per turn; When a "Books of Spell" Spell Card is sent from the field to the Graveyard: You can add it to your hand instead.

The Archamada Books of Spell
Normal Spell Card

Banish 1 Spellcaster-Type Monster you control. Destroy 1 card your opponent controls. During the End Phase of your Opponent's Turn; add 1 "Book of Spell" or "Books of Spell" card from your Deck to your hand. Only 1 "The Archamada Books of Spell" can be activated per turn.

The Enchiridion Books of Spell
Continuous Spell Card

When this card is activated; Place 3 Spell Counters on this card. Each time a Spellcaster-Type monster is Summoned or a "Books of Spell" Spell Card is activated; Place 1 Spell Counter on this card. You can destroy this card to Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is equal to or less than the amount of Spell Counters on this card. Only 1 "The Enchiridion Books of Spell" can be activated per turn.

White Sage's Books of Spell
Quick-Play Spell Card

While you control a Spellcaster-Type monster: Monster Effects used by your opponent are negated and cannot be activated this turn. In addition, if you control a LIGHT Spellcaster-Type monster: Monsters you control cannot be destroyed by card effects. Only 1 "White Sage's Books of Spell" can be activated per turn.

Dark Sage's Books of Spell
Quick-Play Spell Card

This card can only be activated while you control a Spellcaster-Type monster. Banish 1 monster in your opponent's Graveyard. In addition, if you control a DARK Spellcaster-Type monster: Look at your opponent's hand, select 1 card in it and return it to the bottom of its owner's Deck. Only 1 "Dark Sage's Books of Spell" can be activated per turn.

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The Enchiridion is a type of small manual irl usually used to hold important documentation.

The Archamada was based on Hex's book he stole in Ben 10 which contained a large number of offensive spells.

Those are probably the ones you wanted to hear about.

Well, thanks for your comment, and Magicals are much too unique to be a 1-set wonder.

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Oh. Well, now I need to edit some names now. Never knew the monsters of the archtype were of Arcana references (Besides Hierophant).

Now with some edits, here are what the monsters mean:

Zouave = French for The Fool
Minerva = Latin for Athena, who is represented in Justice
Imperius = The Emperor, who was part of the trinity between the High Priestess and the Hierophant
Eremita = The Hermit

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Zouave: Generic Draw Card. Very helpful to remove "dead' "Books of Spell". 5/5
Minerva: Helpful with Hygromanteia for a +1, but not as necessary with them having Forse already. 4/5
Imperius: Back-up boss, unnecessary draw effect considering you made Zouave. 3/5
Eremita: Makes easy + with any book of Spell. Overpowered. 3/5

Suggestion: Make the effect a once per turn effect. (I'll change to 4/5 if you do)

Archamada: Overpowered. They already have Junon for destruction, no need to give them an easy +1 (+1 cause you get the monster back anyways) and if you have Eremita...well, another +1 next turn? 2/5

Suggestion: Make the banishing permanent (Change to 3.5/5 if you do)

Enchiridion: Good card for them. 4/5
White Sage: Another good card for them. 5/5
Dark Sage: Excellent Card 5/5

I only have problems with Eremita and Archamada.

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