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[Finished]Ultimate Support Contest [Finished. Lock when ready]


Xi-3

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Okay this is quite funny. The rules weren't misunderstood (well at least I understood them anyway) I think my cards were misunderstood

Honor Among Thieves: There's actually 3 thieves in the picture lol but I guess picture quality is picture quality and yeah its was a "desperate tag" for dark scorpions but I've never been one to favor Stat boosting (outside of honest)

Better from the rooftops: The strongest level 4 Dark scorpion is Don Zaloog and he's 1400 attack. I mean unless you boosted him I figured he would be weak enough to let get a direct swing. As for the other effect of no S/T I figure most of the Dark Scorpions have milling effects and that isn't really a minus anymore in the game so try to at least one of them get an effect off.

Sword..: Okay there is no ATK boosting like the card said it gives you multiple attacks as in if you equipped krystia and banished splendid venus then krystia can attack 9 times. The balancing factor is that you can't swing directly therefore the only way this is really useful is if your opponent has a full field and it doesn't stack because the banishment is cost.

Solemn Immunity: This was made because the only thing that Darklords/Archlords have a real problem with is getting past backrow. They are inherently strong enough to stop and overpower monsters. Also DNA-surgery doesn't help at all because you can only have fairies in your graveyard.

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The fact I was unable to tell what is in the picture is problematic on its own. I know not all card pictures are colourful, but I do believe it should be clear.

I've never used many monsters that perform direct attacks, so I don't know what's reasonable and what's not for the ability. I do know that some trap cards trigger when 2000 or more points of damage are done. Could you please clarify what 'milling' is?

Is there a point in being able to attack more than 6 times ( 1 for each monster, plus 1 direct attack)? I suppose if you wanted more than 1 direct attack? But then you might have a damage-based effect triggering. Something that allows you to attack more than just the monsters on the field makes me nervous when it comes to considering whether or not it's balanced. Even with the banish cost I don't think it really is, because if your 9 attacks all hit, what're the chances your opponent survived (because these guys are powerful monsters)?

I was under the impression that "DNA Surgery" is for strategies like overboosting "Buster Blader" and "Dark Paladin." Does it not continue to affect monsters once they've been sent to the Graveyard? Or are you saying that only FAIRY-types make it to the Graveyard when you have an Archlord/fiend Deck? By the way, I'm saying your opponent uses it to try to stop your strategy.

I expected only a couple types of support:
- stat boosting, which I call Type-1.
- effect immunity, which I call Type-2.
- Attribute/Type targeting, which I call Type-3 (like "if the equipped monster battles a FIEND-type, destroy it without applying its effect or calculating damage)."
Maybe I should have listed them, but then I thought you guys would get more creative if I didn't. In a way, I was right.

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[quote name='Xi-3' timestamp='1340887907' post='5963407']
The fact I was unable to tell what is in the picture is problematic on its own. I know not all card pictures are colourful, but I do believe it should be clear. [b]Yeah I know my bad on that one.[/b]

I've never used many monsters that perform direct attacks, so I don't know what's reasonable and what's not for the ability. I do know that some trap cards trigger when 2000 or more points of damage are done. Could you please clarify what 'milling' is? [b]Milling is when you send cards directly from the deck to the grave. Usually its from the top of the deck (Lavals came and took a dump on all of that...well Future fusion did it first to be exact) but back when Dark Scorpions were somewhat relevant milling was a bad thing now everyone wants to do it thanks to the concepts of deck thinning and graveyard engines so with dark scorpions having mill effects a direct attack from them might not be so bad. That was my logic anyway.[/b]

Is there a point in being able to attack more than 6 times ( 1 for each monster, plus 1 direct attack)? I suppose if you wanted more than 1 direct attack? But then you might have a damage-based effect triggering. Something that allows you to attack more than just the monsters on the field makes me nervous when it comes to considering whether or not it's balanced. Even with the banish cost I don't think it really is, because if your 9 attacks all hit, what're the chances your opponent survived (because these guys are powerful monsters)? [b]But the sword says you can't swing directly....The point was if you were being swarmed by something like heratics then you could arguably summon a big fairy and slay the swarm. Or if you're really lucky turn something that can't be destroyed by battle into a punching bag.[/b]

I was under the impression that "DNA Surgery" is for strategies like overboosting "Buster Blader" and "Dark Paladin." Does it not continue to affect monsters once they've been sent to the Graveyard? Or are you saying that only FAIRY-types make it to the Graveyard when you have an Archlord/fiend [b](Okay Darklords are fairies too in case you didn't know)[/b] Deck? By the way, I'm saying your opponent uses it to try to stop your strategy. [b]Really, If someone has a DNA surgery to counter my solemn immunity then I should probably be able kill them with out it.[/b]

I expected only a couple types of support:
- stat boosting, which I call Type-1.
- effect immunity, which I call Type-2.[b](Well two of my cards were this lol)[/b]
- Attribute/Type targeting, which I call Type-3 (like "if the equipped monster battles a FIEND-type, destroy it without applying its effect or calculating damage)."
Maybe I should have listed them, but then I thought you guys would get more creative if I didn't. In a way, I was right.
[/quote]



Well those three sound like some awfully generic boost, no offense. We either make em beastickish, immune, or some form of Catastor. meh I would have liked to see more emphasis on existing archetypes play style like helping X-Sabers do more off the wall swarm or something. I was trying to compensate for big fairies weakness of being vulnerable to traps and then I am always for the anti-swarm.

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This is how old school I am: I don't know what X-Sabers are either. All my strategies have centered around shutting down my opponent's capabilities one at a time, something my Aww Factor Deck is particularly good at (it rated second after my revised Ala Alba Deck). Of course, I haven't tested it against anything with the newer styles of decks, so I have no idea what would happen with them. I don't think Synchro Summoning is that big a deal, because my monsters Fusion Summon like Neos did anyway. On the other hand, I still haven't checked out how Xyz monsters or Exceed Summons are supposed to work. So you see how my knowledge of the game is very limited. That didn't limit what you guys brought to the table with which to complete the assignment. And the game continues to change.

Yeah, the Sword's going to be good at clearing the Field, unless your opponent has a more powerful monster. That [i]would[/i] be the aim for your opponent... punching bag? I thought the damage comes out of your Life Points -- not to mention the attacking monster being destroyed. Swarming would be a new strategy for me: there's only one of my decks that can summon 3 monsters on the same turn. Well, we've already established that I don't know everything.

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They are usually more selective, though, like helping certain Types or Attributes of monsters. Yours affects different Levels a different way, but essentially it affects all monsters except the Mid-Tier ones (Level-5 and Level-6). That means that unless your opponent only has those Tier-2 monsters any advantage your Field Spell gave you is negated, as long as their monsters have similar stats to yours. I understand that for your other cards it had to be a Field Spell, and you're welcome to play such a card. I just thought it was important to know how wide the range on that card's affect is. I know I said that the fact it enhances by Level is interesting, and that's because I have not seen that before. I think the range is a little too sweeping, that's all.

Field Spells are special because they do affect both sides of the Field, and your opponent can use the effects from Field Spells on your side. That's why the first thing I consider before putting one into my Deck is whether I can use it more than my opponent. For example, the "Mundus Magicus - Megalomesambria" card in my Ala Alba Set affects SPELLCASTER-types and my custom subtypes, Minister/Ministra and Magister/Magistra. Because my Azure Wing Deck and my Aww Factor Deck also contain a number of caster-types, I would tend not to load this card into my Ala Alba Deck, instead depending on another character-specific Artifact Equip Spell.

On the other hand, there are specialist Field Spells in both my Star Wars sets and my Celestial Being Deck: the Star Wars ones only affect units designated as "Imperial" or "Alliance," and the ones in my CB Deck only affect CB Gundam. Most of these ones are also a custom subtype of Field Spell that can exist on top of normal Field Spells, which I have re-categorized as Landscape-types: they're large ships that fly in support of the fighter-sized units, so they can fly within a given landscape.

Then there are cards like "Smiles For Swordsmen," which have the option of being played in the Field Spell Slot, or in a normal Spell/Trap Slot. I'd rather not let my opponent use its effect, so of course I'm going to let it take a normal slot. Sure, I'll have one less to use -- but I wouldn't want my opponent to be able to take out a higher-level monster on my card's effect. Someone else might play it in the Field Spell Slot. If it's against me, that person will get a not-so-nice surprise: it was made for pretty much all of my custom decks. Even when I had a deck made of TCG card printouts I had "Silent Magician" and "Horus the Black Flame Dragon," alongside the Dark and Light Skilled Magicians. The point is to be careful what resources you give to your opponent. I even try to be careful of what I send to the Graveyard because I know there are cards that let the opponent use them too.

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Eh. Doesn't look like anything else is happening. Everyone's off for the long weekend or something, so I'll ask the Mods to help me wrap this one up at their leisure, sio I can start the next contest.

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I understand your argument but consider this, there are hundreds of spell and trap cards which target opponent's monsters based entirely on ATK and DEF stats, there by so long as you have a strong back field of spells and traps my field spell acts as a "double whammy" if I may, it may boost your opponent except for the Mid-Tier monsters but it also harms them based on the effects of the cards you have available to you via your hand and field.

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