Galkin Posted June 3, 2012 Report Share Posted June 3, 2012 Great Wall Field Spell "Defense position monsters you control cannot be targeted by card effects and gain 1000 DEF. While this card is face-up on the Field: you can Normal Summon monsters in face-up defense position. During each of your standby phases, place 1 "Retaliation" counter on this card for each face-up defense position monster you control. You can remove 2 "Retaliation" counters from this card; send 1 card in your opponent's Hand or Field to the Graveyard. If this card would be destroyed: you can remove 1 "Retaliation" counter from it instead. Link to comment
Bahamut - Envoy of the End Posted June 3, 2012 Report Share Posted June 3, 2012 Stall deck support. Fun. Makes Spirit Reaper a wall suseptible to only Dark Hole et mass nukes, just sit there trolling my resources and waiting for Exodia. What a way to spend the time that would be. Link to comment
Galkin Posted June 3, 2012 Author Report Share Posted June 3, 2012 Your comment was perfect; it had so much detail that allowed me to change this card so it is practical while not being a card that would leave the game boring and monotone. Poster of the year. [/End sarcasm] "Defense position monsters you control cannot be targeted by card effects[b], have their effects negated[/b] and gain 1000 DEF. While this card is face-up on the Field: you can Normal Summon monsters in face-up defense position. During each of your standby phases, place 1 "Retaliation" counter on this card for each face-up defense position monster you control. You can remove 2 "Retaliation" counters from this card; send 1 card in your opponent's Hand or Field to the Graveyard. If this card would be destroyed: you can remove 1 "Retaliation" counter from it instead. Link to comment
newhat Posted June 5, 2012 Report Share Posted June 5, 2012 [quote name='Galkin' timestamp='1338743197' post='5951548'][b]have their effects negated[/b][/quote] An interesting change. Now, then. This card can be massively abused in Gusto because the effects of the monsters activate in the Graveyard. Being immune to targeting means bouncing/precision destruction doesn't work, and Torrential Tribute can't be used outside of the Damage Step, so you can just wall your opponent with Gulldo, Winda, Egul and Thunbolt, occasionally recycling them with Contact or a temporary Caam, until they draw Dark Hole or you empty their hand and field. The number of Counters needed must be increased, or this card becomes absurdly powerful. Link to comment
Galkin Posted June 6, 2012 Author Report Share Posted June 6, 2012 3 would be reasonable; they can't exactly spam that effect... or maybe hange this card's protection to require 2 counters instead of 1? Link to comment
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