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Captivated


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Decided to make a counterpart/opposite to Relinquished


[color=#0000cd][b]Captivated[/b][/color]

LIGHT/[i]Level 6?[/i]/Spellcaster/Ritual/Effect/[i]2400 ATK?/300 DEF?[/i]

[b]Cannot be Normal Summoned or Set. Must first be Ritual Summoned with the Ritual Spell Card, "Chaos Delusion Ritual". Once per turn, during your Main Phase: you can target 1 monster in either player's Graveyard; equip the target to this card (only 1 monster can be equipped to this card at a time by this effect). This card gains the effect(s) of the monster equipped to this card by this effect. Once per turn: you can target 1 Monster Card on the field that is currently treated as an Equip Card; Special Summon that monster to your side of the field, but its effect(s) on the field are negated.[/b]

[i][b][size=6]OR[/size][/b][/i]

[b]Cannot be Normal Summoned or Set. Must first be Ritual Summoned with the Ritual Spell Card, "Chaos Delusion Ritual". Once per turn, during your Main Phase: you can select and activate one of the following effects: [/b]● [b]Target 1 monster in either player's Graveyard; equip the target to this card (only 1 monster can be equipped to this card at a time by this effect). This card gains the effect(s) of the monster equipped to this card by this effect. [/b]●[b] Target 1 Monster Card on the field that is currently treated as an Equip Card; Special Summon that monster to your side of the field, but its effect(s) on the field are negated.[/b]


((The second version is a more "balanced" version of the its effect, obviously.))


[color=#008000][b]Chaos Delusion Ritual[/b][/color]

Spell/Ritual

[b]This card is used to Ritual Summon "Captivated". You must also Tribute monsters whose total Levels equal [i]6[/i] or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, until your next Standby Phase, 1 face-up Ritual Monster you control cannot be affected by, or destroyed by, card effects your opponent controls.[/b]




... so, obviously, I need to think of a Level, ATK and DEF for this one, so if you guys have any suggestions at all, do not hesitate.

[b]EDIT: As a trial, I've made its stats similar to that of the Monarchs (being Lv 6 with 2400 ATK). I've also tweaked the monster's OCG, as well as [i]slightly[/i] balancing its Ritual Spell.[/b]


Anyways, discuss.

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