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[Finished]The Boss Contest #3 (Contest Over/Critique Posted/Prizes on the way)


guuu1234

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[quote name='Xi-3' timestamp='1339015729' post='5953050']
[u][b]Rapid Out-of-the-Fire Loop[/b][/u]
[spoiler=The Cards]
[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/BCEN105Bkonoka.jpg[/img]
Lore: "Once per turn you can activate 1 of these effects:
• Special Summon 1 monster from your Graveyard sent there up to 1 turn ago.
• Negate 1 card's effect targeting 1 monster you control.
If "Konoka" is targeted for an attack or card's effect you can Special Summon "Setsuna" from your hand or Deck and make it the target."

[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/BCEN106Bharuna.jpg[/img]
Lore: "Special Summon 1 Level 4 or lower monster from your hand, Deck, or Graveyard. You cannot use this effect on more than 1 monster at once. You can treat "Haruna" as an Equip Spell by stacking it on "Mile Vincula." If this card is destroyed send it to the bottom of the Deck."
*Note: I wanted it to say "If this card is removed from the Field..." but it would not fit properly.

[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/CEEN101Cshiori.jpg[/img]
Lore: "If you successfully summoned "Shiori" treat it as having any Level 4 or lower fusion material's name, ATK, and DEF. Send 1 card from the top or bottom of your Deck to the Graveyard to also treat "Shiori" as 1 "Polymerization." If you performed a Fusion Summon by Shiori's effect; pay 200 Life Points to send 1 fusion material & 1 "Polymerization" from your Graveyard to your hand."

[spoiler=A Fusion Example (not to be scored/judged)]
[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/BCEN802konosetsu.jpg[/img]
*Note that although this is a Fusion Monster it is not particularly powerful. It is designed to stall for 1 or 2 turns while the player tries to draw the right card, and nothing more. That is why its final effect allows the player to return the monster to its previous state as material -- but at the cost of banishing the Fusion monster card. This is what I have been referring to as 'Out-of-the-Fire' Fusion Monsters. I also designed a more powerful Fusion card for Konoka and Setsuna in their higher-level states. The below loop won't work for them because Haruna's and Shiori's effects only work on Tier-1 monsters -- not to mention the full-power Fusion Monsters don't allow the player to bring both materials back.

Lore: "Konoka" + "Setsuna"
"Each turn you can send 1 monster from your Graveyard to your Deck or Field. If "Kono-Setsu" battles a FIEND or ZOMBIE-type destroy it without calculating damage and negate its effect. Banish "Kono-Setsu" to Special Summon its materials."
[/spoiler]



[/spoiler]

[spoiler=How It Works]
[b]Preconditions:[/b] The loop can be launched almost immediately, yet it works best if you already have several fusion material monsters in your Graveyard. This is because "Konoka" can Special Summon 1 of them back before she is used as fusion material. As such "Konoka" is the only card required on the Field before this loop is attempted. Keep in mind that if any 1 monster's effect is negated, the loop automatically ends. It also helps if you have a searcher card to look through the top and bottom of your deck so you know what you're sending to the Graveyard with Shiori's effect beforehand. If you can, make sure you're sending in more fusion material.
1. Normal Summon "Haruna."
2. Use Haruna's effect to Special Summon "Shiori."
3. Declare "Shiori" as a fusion material monster, in this case "Setsuna." Note that Shiori cannot copy Setsuna's effect.
4. Send 1 card from your Deck to your Graveyard by Shiori's effect. This loop can continue longer if that card is fusion material too. Perform the Fusion Summon for "Kono-Setsu."
5. Using Shiori's last effect recover her by paying the LPs and treating her as the "Polymerization," along with 1 fusion material. You can also recover 1 monster with Kono-Setsu's effect. Note as well that "Haruna" is now free to perform another Special Summon.
6. Between "Haruna" and "Kono-Setsu" Special Summon "Shiori" and the recovered fusion material.
7. Declare "Shiori" as the other fusion material and send 1 card from your Deck to your Graveyard to add the effect of "Polymerization" to her again.
8. Perform the Fusion Summon.
9. Recover "Shiori" and 1 fusion material by Shiori's effect.
10. To keep the loop going you have to use Kono-Setsu's last effect: Banish it and Special Summon "Konoka" and "Setsuna."
11. Use Konoka's and Haruna's effects to Special Summon "Shiori" and 1 fusion material.
12. Repeat Steps 7-9 if you've summoned another monster that can do Special Summons. If you can do so by another card's effect bring "Kono-Setsu" back into the game so you can use another Special Summon and free up a monster slot.

[b]Very Important Note:[/b] The longer you keep up this loop the thinner your Deck will become. Also, you should try to keep 1-2 monster slots open so you can use the 'Out-of-the-Fire' Fusion Monsters' final effects to bring back their material if you have to. As such it's probably not a good idea to do more than 3 Fusion Summons by this method -- but if you really want to you can fill your field with these weak Fusion Monsters. You also erode your LPs significantly over time.
[/spoiler]

EDIT: I've looked over the cards with an eye toward the errors you mentioned seeing. I 'fixed' what I thought I saw, and I could not see a lot anyway. I did not change "Kono-Setsu" as it is there only to give you an idea of what the Fusion Monsters this loop can be used to summon are like. I think that's about all I can do
[/quote]

Creativity: 50/50
Balance: 0/50
OCG: 10/50
Balance of the Loop: 25/50
Ease of Starting The Loop: 50/50
Simplicity of the Loop: 10/50
Total: 145/300

Ok. Let me start by saying that Haruna is broken as hell. It’s worse that Summoner Monk. Wayyyyy worse than Summoner Monk, actually. No monster, and I mean NO Monster should be able to just Special Summon a monster from the hand, Deck, or Graveyard for free (even if it’s “level 4 or lower”). The thing that makes it worse is that it can summon anything and I’m not sure about the restriction you placed on it. Does that mean it can only be used once per turn? Or that it can only target one specific monster at a time, but still be used later in the turn? The next problem I will address is your OCG. Its better, but I don’t get it. I’ve read, read, and re-read your cards over and over again, and I still don’t exactly get what they are trying to do in terms of your loop, or what they do in general. Shiori is the most confusing. I would try to correct your OCG but . . . I don’t know what your cards are supposed to do to be honest (Konoka is ok though). The final thing is the loop. From what I gather, it can be started extremely easy, which is why you got full points in that category. Plus, this is pretty creative. However, just like with your OCG, I read your explanation on the loop and I still don’t get it. It’s too confusing for me, and the OCG that you employ doesn’t help. Your balance was 0 because Haruna is too broken, and I’m not too confident in Shiori’s ability to treat herself as any fusion material’s Name, ATK, and DEF. Shiori just breaks too many game mechanics. Konoka is ok, but it’s basically a monster reborn that can’t be destroyed by battle or card effects that target a few times because it can summon Setsuna from the deck and make her the target instead. Then it can just negate a card effect that targets anyway. You are getting better though. Xi-3.

[quote name='newhat' timestamp='1338947084' post='5952744']
Unlimited Controlled Loop Go!
[spoiler="The Pawn"][img]http://i.imgur.com/UmyGs.jpg[/img]
[spoiler="Lore:"]1 LIGHT Tuner + 1 or more non-Tuner DARK monsters
When a card or effect is activated: You can banish this face-up card until the next End Phase. If this card is banished: You can look at your opponent's Extra Deck and banish 1 card from it.[/spoiler][/spoiler]
[spoiler="The Mastermind"][img]http://i.imgur.com/Te9ht.jpg[/img]
[spoiler="Lore:"]You can banish 1 monster from your Extra Deck to target 1 monster in your Graveyard with the same Level and Attribute as that monster; place it on top of your Deck.[/spoiler][/spoiler]
[spoiler="The Target"][img]http://i.imgur.com/Qlryq.jpg[/img]
[spoiler="Lore:"]If there are exactly 3 banished LIGHT monsters, you can Special Summon this card (from your hand). You can Tribute 1 monster to target 2 banished Synchro, Fusion, or Xyz Monsters; return them to the Extra Deck and both players draw 1 card.[/spoiler][/spoiler]

INITIAL CONDITION REQUIRED:
Opponent is using an Extra Deck containing at least 1 non-LIGHT monster

[spoiler="Possible Method:"]
INITIAL CONDITIONS: You control or Normal Summon Pelagic Rescue. There is one Pegasolaris in the Graveyard and one in your hand. There are 2 banished LIGHT monsters.

Step 1: Pelagic Rescue banishes[color=#ee82ee] Wayward Wyverus[/color], and this puts Pegasolaris on top of the Deck.
Step 2: [color=#ee82ee]Wyverus[/color] banishes an opponent's monster from the Extra Deck.
Step 3: Since there are 3 banished LIGHT monsters, you Special Summon the second Pegasolaris.
Step 4: You Tribute Pegasolaris to return your banished [color=#ee82ee]Wayward Wyverus[/color] to your Extra Deck and whatever monster it banished to your opponent's Extra Deck. Both players draw 1 card.
Step 5: The card you drew was the first Pegasolaris from earlier. Pelagic Rescue banishes [color=#ee82ee]Wayward Wyverus[/color] again, placing the second Pegasolaris on top of your Deck and banishing one of the opponent's Extra Monsters.
Step 6: Since there are 3 banished LIGHT monsters again, you repeat Step 3. Each time you repeat the cycle, you will draw and return the same card to your Deck, but your opponent will simply be drawing one card after another. Provided your opponent does not stop your combo with Effect Veiler (which is probable if they're running it), your opponent Decks Out.
[/spoiler]

And that's the loop, using 3 monsters that could be used for other purposes entirely.
[/quote]

Creativity: 50/50
Balance: 50/50
OCG: 50/50
Balance of the Loop: 50/50
Ease of Starting The Loop: 20/50
Simplicity of the Loop: 50/50
Total: 270

Your loop is done really well. The cards are balanced and your OCG is perfect. The only thing that would get it for me is that your loop is pretty situational. Unlike the other player’s card, it’s pretty difficult to get the cards you need in their respective places. You have to have exactly 2 banished Light monsters, which may (or may not, really. It all depends) be tough to set up for. Also, you need to have 2 Pegasolaris specific places as well. Your loop is good and the cards are balanced; it’s just too difficult to start.

[quote name='Galactic Overlord Enguin' timestamp='1339539496' post='5956065']
Oh f*ck it anyway I'll submit now. I've done well in the previous 2 and it was only 30 points to enter so here goes. I'm a total simpleton making a loop that creates any Synchro from Level 4 up. Screw it.

[spoiler=The Bakalians]

[spoiler=Bakalian Cell][img]http://i.imgur.com/IpSJJ.jpg[/img]
If a monster is added from your deck to your hand, you can discard it to have this card's level increase by 1.
[/spoiler]
[spoiler=Bakalian Mech][img]http://i.imgur.com/OVLAV.jpg[/img]
You can return this card from the Graveyard to your Main Deck: Special Summon one Level 3 or lower Fusion monster from your Extra Deck. It is destroyed during the End Phase.
[/spoiler]
[spoiler=Bakalian Cyborg][img]http://i.imgur.com/hQHL5.jpg[/img]

Bakalian Cell + Bakalian Cell
You can return this card to your Extra Deck: Add one Level 1 monster from your deck to your hand. This card loses 300 ATK for each card in your hand.
[/spoiler]

[/spoiler]

[spoiler=How to do the loop, although I'd hope you could tell. It's nothing if not simple.]

Preliminary requirements: Cell on the field, Mech in the grave

1. Return Mech to SS Cyborg.
2. Return Cyborg to add back Mech and discard to increase Cell's level.
3. Rinse and repeat.
4. Synchro into whatever you like.
[/spoiler]

I acknowledge these cards are bad, but this turned out to be harder than expected, and I know I can't win so I'll just give you these to fulfill my end of the bargain.
[/quote]

Creativity: 50/50
Balance: 15/50
OCG: 50/50
Balance of the Loop: 50/50
Ease of Starting The Loop: 45/50
Simplicity of the Loop: 50/50
Total: 260/300

You always have stellar results 0_0 anyway your loop is deadly. Seriously. You don’t just have level 1 monsters that can Synchro into anything. You have Level monsters that can Synchro into anything OR Xyz into any rank 3, and you only need to have one monster on the field o.O That is crazy! The llop is amazing, and SOOOOO Simple. The only problem, loop wise, is that you have ti have Balkian Mech in the Graveyard first. Any conditional set-up to a loop would be hard to satisfy me, but, just like with Darkplants, trying to get monster in your Graveyard to start the loop would give your opponent too much of a chance to counter it or stop it from going off. As it stands now, it would be difficult to get a Level 1 Machine-Type Monster, specifically, in the graveyard itself (I’m not including foolish burial in this analysis). The loop is no probalem because, at most, you can only summon 1 monster from this per turn.

Now why your cards themselves got a 35 Balance is because they are wayyyy to abusable. Sure their stats are low and they will probably never see battle, but it’s what they can do together that is the serious threat. Balkian Mech summoning a fusion is NO Problem (unless thousand eyes restrict comes back, gawd no), and neither is the level increase of Balkain Cell, nor is the searching ability of Balkian Cyborg, yet put all them together and what do you get? You get piper targets, chaos food, machine duplication targets, iron call targets, one for one, kinkya-byo ( o.o ), a dogs chance, and more. What’s worse is that these will see play in piper decks to give them more pwoer, and only ONE of each card is needed. Kinkya-byo can just summon Balkian Cell, and Balkian Mech can just recycle itself ENDLESSLY. Even as I write this, I’m starting to see just how broken your cards truly are . . .

(P.S: IS it me, or does the fusion lok like Power Giant?)
[quote name='Darkplant - VENOM' timestamp='1339927147' post='5958185']
Phew, right on time.
[spoiler=Cards][img]http://i.imgur.com/toiaq.jpg[/img]
When this card is sent from the field to the Graveyard: Add 1 "Mother Hydra" from your Deck to your hand.

[img]http://i.imgur.com/dTb7b.jpg[/img]
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 1 "Father Dagon" in your Graveyard; Special Summon it. This card cannot be used for the Xyz Summon of a non-Fiend-Type Monster.

[img]http://i50.tinypic.com/9gvmvd.jpg[/img]
[b]TEXT ON CARD IS UNREADABLE, SO LOOK BELOW FOR THE EFF. BTW, made 2 minor changes, but please ignore the original text on the card itself and rate based on below.[/b]
2x Level 3 WATER Monsters
Detach 2 Xyz Materials from this card and target 1 of the detached Xyz Materials; add the target to your hand. When this card is sent to your Graveyard while there is a "The Crawling Chaos of Nyarlathotep" in your Graveyard: You can return this card to your Extra Deck. While there is a "The Crawling Chaos of Nyarlathotep" in your Graveyard: This card's original ATK is treated as 3000. You can activate the effect of "The Crawling Chaos of Nyarlathotep" only once per turn.[/spoiler]
[spoiler=Loop]
(0. Have Father Dagon be destroyed, and search Mother Hydra)
1. SS Mother Hydra, eff, SS Father Dagon from Graveyard
2. Xyz into Nyarlathotep 1
3. Nyarlathotep 1 eff, detach 2 and salvage Mother Hydra
4. When Nyarlathotep 1 dies, SS Mother Hydra, eff, SS Father Dagon from Graveyard
5. Xyz into Nyarlathotep 2
6. Nyarlathotep 2 eff, detach 2 and salvage Mother Hydra
7. When Nyarlathotep 2 dies, use its eff to return itself to the Extra
8. SS Mother Hydra...

It seemed so fun. :3
BTW, the names "Father Dagon", "Mother Hydra" and "Nyarlathotep" come from the Cthulhu Mythos. In it, Dagon and Hydra are servants of Cthulhu, not Nyarlathotep, but that's not really important. [/spoiler]
[/quote]

Creativity: 50/50
Balance: 50/50
OCG: 45/50
Balance of the Loop: 50/50
Ease of Starting The Loop: 45/50
Simplicity of the Loop: 50/50
Total: 290/300

Your loop is extremely simple, and your OCG was near-perfect. Correct me if I’m wrong (and there is a chance that I am), but the text I went by states you need “2x Level 3 WATER Monsters”. Why include the “x”, unless you was going for 2 or more Level 3 WATER Monsters? Either way it is very unusual OCG ground to tackle. As for the loop, It is soo simple to do. A hile back, I went on a WATER deck spree on DN, so I know how easy it is to mill, and search, out almost any water monster in a WATER Themed deck; especially low level/stat ones that you have. I gave your loop a 35 in the “Ease of Starting the Loop” department because, initially, father dragon would have to be sent to the Graveyard to start the loop, which would allow opponents to counter it more easy, because of just initiating the combo all in one turn, yours is a summoning Loop that goes over several turns. The longer a loop takes, the easier it would be for an opponent to stop it OR stop you from setting it off. Your cards were virtually perfect, and I commend you on that aspect.

[spoiler=[b]Final Thoughts[/b]]

[b]I'm extremly sorry about taking this long to give you guys your scoresa dn prizes. It usually doesn't take this long, but I haven't had any 'real' internet access long enough to sit down and do them (until now that is :D ). Anyway I'm proud of the results I got. They were pretty impressive and not something I would have thought of. Each of you addressed a problem with making loops in your own way. Darkplant murdered this competition in not only making a balanced loop, but making cards that are balanced as well, which is really difficult to do. For example; Enguin's card would be properly balanced in the standard since. But put all 3 of his cards together and with a few other cards that I mentioned in his critique, and his cards suddenly aren't so balanced anymore. Again, I'm sorry for how long it has taken me to get your prizes ou and judge these cards. I hope too see some of you guys around for my next contest. Also, I DID NOT judge your loop on what would happen if it was stopped, since that can happen to all of you. I did, however, consider what would be the worst case scenerio if your loop was to be stopped at any given moment during your loop. Like Newhat's loop: all it does is give your oppoenent their deck, while you, the player, get's nothing in return. IF that loop is stopped, you are f***ed.[/b][/spoiler]

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More than anything I wa looking for amazing creativity, cards that are balanced even WHEN they wrok together or used with other cards, and a simple loop. but yea, Darkplant got a 45 in ease of starting the loop.

But yup, i'm back! :D Now i can start planning for my next contestt >: )

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I'll try to answer your questions, but if they don't make things any clearer, I'll just leave it alone.
"Haruna" is designed to only let you have 1 Special Summon on the Field by her effect at one time, which means that if you want to use that card for another Special Summon, the monster you already used its effect to get has to leave the Field. This works as part of the loop because the initial Special Summon leaves the Field when you do the Fusion Summon. The "level 4 or lower" limit reflects the character's ability somewhere in the middle -- during the final battle she's able to summon multiple golems of mid- to high-level, and I knew that would be considered broken. I didn't think "Haruna" would be considered broken with the limit -- and in any case its own stats are pretty low, which means it should be easy for the opponent to knock it out on his or her turn.

"Konoka" is designed as a healer/recovery unit, and notice the element of choice: Once per turn she either (essentially) returns a monster to its previous state (not affected by another card's effect), or returns a monster to the Field. The fact it's "once per turn" means that you cannot use the effect more than once without being able to repeatedly Fuse and De-Fuse this card. That's where the loop inevitably ends. Once again, "Konoka" is also a weak card at this level (she gets much stronger as she masters her power).

I thought I covered "Shiori's" recovery well by allowing for either "Haruna" or "Konoka" to recover it to the field if it was impossible to do so my its own effect. Its ability to copy another monster's name, ATK, and DEF come from her Artifact, [i]Signum Bioregens[/i], which basically has the same ability. The limit is that "Shiori" cannot copy that monster's effect (its inherent ability), just as Luna couldn't copy [i]Magic Cancel[/i]. Once again I invoked a level limit even though [i]Signum Bioregens[/i] is 'perfect' in-story.

But you judges them as imbalanced, do that's that. Clearly I need a lot of help with OCG, as I'm not getting it (even if you say it's getting better, I should be able to grasp it by now).

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[quote name='newhat' timestamp='1342067591' post='5975076']
Can't you defy the story for the sake of competitive balance?
[/quote] I already was: I made it an 'imperfect copy' ability. All this means is that even imperfect, [i]Negima[/i] is way more powerful than anything in [i]Yu-Gi-Oh[/i], and the thought makes me grin. This contest was about the loop, and quite frankly focusing on the loop itself I'm almost satisfied with the results. I cannot, however, be satisfied that my sense of the grammar is so far off.

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[quote name='Galactic Overlord Enguin' timestamp='1342031567' post='5974358']
You wrote that I got 35 balance, but my score in the thing said 15....which was it? I'm not sure if it mattered overall but still.....and....another good contest please.
[/quote]

yeaaa sorry about that. I was dealing with a lot of numbers concerning you alls score and It didn't help that I was forced to do so in a timed setting. So i was bound to mess up somewhere. You did get a 15 for balance though.
[quote name='Xi-3' timestamp='1342061502' post='5974991']
I'll try to answer your questions, but if they don't make things any clearer, I'll just leave it alone.
"Haruna" is designed to only let you have 1 Special Summon on the Field by her effect at one time, which means that if you want to use that card for another Special Summon, the monster you already used its effect to get has to leave the Field. This works as part of the loop because the initial Special Summon leaves the Field when you do the Fusion Summon. The "level 4 or lower" limit reflects the character's ability somewhere in the middle -- during the final battle she's able to summon multiple golems of mid- to high-level, and I knew that would be considered broken. I didn't think "Haruna" would be considered broken with the limit -- and in any case its own stats are pretty low, which means it should be easy for the opponent to knock it out on his or her turn.

"Konoka" is designed as a healer/recovery unit, and notice the element of choice: Once per turn she either (essentially) returns a monster to its previous state (not affected by another card's effect), or returns a monster to the Field. The fact it's "once per turn" means that you cannot use the effect more than once without being able to repeatedly Fuse and De-Fuse this card. That's where the loop inevitably ends. Once again, "Konoka" is also a weak card at this level (she gets much stronger as she masters her power).

I thought I covered "Shiori's" recovery well by allowing for either "Haruna" or "Konoka" to recover it to the field if it was impossible to do so my its own effect. Its ability to copy another monster's name, ATK, and DEF come from her Artifact, [i]Signum Bioregens[/i], which basically has the same ability. The limit is that "Shiori" cannot copy that monster's effect (its inherent ability), just as Luna couldn't copy [i]Magic Cancel[/i]. Once again I invoked a level limit even though [i]Signum Bioregens[/i] is 'perfect' in-story.

But you judges them as imbalanced, do that's that. Clearly I need a lot of help with OCG, as I'm not getting it (even if you say it's getting better, I should be able to grasp it by now).
[/quote]
Well the main thing that is holding you back is your OCG. if it's unclear, then any message you are trying to get across to us will be unclear as well. "Haruna", even with the restriction, is deathly broken. It so broken that I thought of a way to OTK with while walking into a grocery store. It involves 3 "Haruna", 3 "Toon Cannon Soldier", and 3 "Daigusto Emeral". All you need to do is summon a single "Haruna" to set it off. Then, while I was waiting on a bus stop, i quickly thought of an easier loop involving 2 "Haruna", "Toon Cannon Soldier", and "Black Ptera". And All you have to do is summon a single "Haruna" to set either one off. . .

[quote name='Darkplant - VENOM' timestamp='1342082324' post='5975229']
BTW, please do PM me when I get the 5 reps. I can't keep track of all of them.
[/quote]

Will do. I should have them to you today since I;m only allowed 5 reps per day (which i give to you by liking things btw)

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That kind of loop is impossible guuu1234: like most of the other cards I create "Haruna" is unique/limited, therefore one cannot have more than 1 copy or version (because it started out as an Equip Spell) of the card in his or her deck. The same goes for every other card in pretty much all of my popular culture-inspired sets. I know it doesn't say "you can only have 1 of this card in your deck" on the card. It's implied by it being a unique, named card. After all, it would be highly unusual to get more than one of someone on the field at once... except if you use a time machine, but that was tricky territory even for Ken Akamatsu, so I'm not going to even touch it.

Is "Haruna" still as broken if you consider that, or is the special summon without cost what's bothering you? That's her ability with [i]Imperium Graphices[/i], and if I was trying to be more true to the story I would probably make another version that can special summon higher-level monsters, too. But I won't.

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[quote name='Xi-3' timestamp='1552181594' post='5976419']
That kind of loop is impossible guuu1234: like most of the other cards I create "Haruna" is unique/limited, therefore one cannot have more than 1 copy or version (because it started out as an Equip Spell) of the card in his or her deck. The same goes for every other card in pretty much all of my popular culture-inspired sets. I know it doesn't say "you can only have 1 of this card in your deck" on the card. It's implied by it being a unique, named card.
[/quote]

You can still OTK by sacrificing 1 Cannon Soldier or Fire Trooper an infinite number of times.

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OTK is "One Turn Kill". The two monsters in question sacrifice themselves to do a little damage to the opponent. Haruna is dangerous because she can be Normal Summoned, search either of those two from the Deck, then after they've sacrificed themselves she can bring them back, and repeat until the opponent is dead.

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If these monsters do damage by tributing themselves, I'll add a clause to the Special Summon effects of all my cards: "except cards that damage your opponent's Life Points by their effect." Or something like that. Will that make "Haruna" less 'dangerous?'

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that restriction would be pretty weird . . . anyway if you make cards with the idea that they are so strong that they should be limited, then the card design won't be as good (possibly). you CAN make unique cards without the being broken (thanks Xi-3. you just gave me an idea for my next contest ;) )

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Always glad to help.

It's not their strength that makes them limited, it's that they portray a unique character. To have more than 1 on the field at once might get a bit confusing, that's all. I had no idea "Haruna" would be considered broken, everything taken into account, including her low stats. The odds of drawing her, or any other card due to their being unique, is 1 in 40 at the highest, and 1 in 60 at the lowest.

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