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Structure Deck: Spirit's Awakening


Azuh

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[color=#ff8c00][b]SDSA-EN001 - Sun Lord Amaterasu
[FIRE / Spellcaster / Spirit / Level 10]
Cannot be Special Summoned. The Normal Summon of this card cannot be negated. During the End Phase of the turn this card is Summoned or flipped face-up, return it to the hand. When this card is Normal Summoned, reveal any number of Spirit monsters in your hand and destroy card(s) your opponent controls equal to the number of Spirit monsters you revealled. During your Standby Phase, if this card is in your Graveyard, you can discard 1 Spirit monster from your hand to add this card from your Graveyard to your hand.
[ATK: 2500 / DEF: 2500]

SDSA-EN002 - Yidam
[LIGHT / Fairy / Spirit / Level 4]
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up, return it to the hand. During the turn this card is Normal Summoned, you can Normal Summon a Spirit monster in addition to your Normal Summon or Set. This card can be treated as 2 Tributes for the Tribute Summon of a Spirit monster. The effect of "Yidam" can only be activated once per turn.
[ATK: 1700 / DEF: 1600]

SDSA-EN003 - Yurei
[DARK / Zombie / Spirit / Level 4]
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up, return it to the hand. If control of this card switches, the original owner of this card can add 1 Spirit monster from their Deck to their hand.
[ATK: 1600 / DEF: 0][/b]

SDSA-EN004 - Asura Priest
SDSA-EN005 - Dark Dust Spirit
SDSA-EN006 - Fenghuang
SDSA-EN007 - Fushi No Tori
SDSA-EN008 - Great Long Nose
SDSA-EN009 - Hino-Kagu-Tsuchi
SDSA-EN010 - Inaba White Rabbit
SDSA-EN011 - Izanami
SDSA-EN012 - Maharaghi
SDSA-EN013 - Otohime
SDSA-EN014 - Susa Soldier
SDSA-EN015 - Yaksha
SDSA-EN016 - Yamata Dragon
SDSA-EN017 - Yamato-no-Kami
SDSA-EN018 - Izanagi
SDSA-EN019 - Kinka-byo
SDSA-EN020 - Jester Confit
SDSA-EN021 - Mystic Piper
SDSA-EN022 - Battle Fader[/color]

[color=#006400][b]SDSA-EN023 Takama Ga-Hara
[Field Spell]
Spirit monsters gain 500 ATK and DEF and do not have to have its effect that returns it to the hand activated. During the End Phase, add 1 Spirit Counter to this card for each Spirit monster you control. You can remove 2 Spirit Counters from this card to negate the Special Summon of a monster,[/b][/color][color=#006400][b] and/or an effect that Special Summons a monster, and destroy those cards. When this card on the field is sent to the Graveyard by your opponent's card effect, you can add Spirit monster from your Graveyard to your hand, whose Level is less than or equal to the number of Spirit Counters that were on this card.[/b]

SDSA-EN024 Pot of Duality
SDSA-EN025 Terraforming
SDSA-EN026 Forbidden Lance
SDSA-EN027 Forbidden Chalice
SDSA-EN028 Spring of Rebirth
SDSA-EN029 Mausoleum of the Emperor
SDSA-EN030 Sword of Kusanagi
SDSA-EN031 Soul Exchange
SDSA-EN032 Exchange
SDSA-EN033 Creature Swap X2[/color]

[color=#ee82ee][b]SDSA-EN034 - Spiritual Conversion Technique
[Normal Trap]
Select up to 2 monsters your opponent controls and 1 face-up Spirit monster you control. Switch control of the selected monsters and your opponent draws 1 card.[/b]

SDSA-EN035 - Solemn Wishes
SDSA-EN036 - Solemn Warning
SDSA-EN037 - Solemn Judgment
SDSA-EN038 - Spirit's Invitation
SDSA-EN039 - Legacy of Yata-Garasu[/color]

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Amaterasu: I always thought Amaterasu was a female, but what do I know? I think this one's ATK is a little bit low for a 10-star, but overall not much I can complain about.
Yidam: Not bad at all, nicely rounded and has established limits.
Yurei: Fits well with the control theme you're clearly going for here, so no complaints.
Takama Ga-hara: I think the counter-removing, anti-Special Summon effect is too powerful. This is why they banned Royal Oppression. Those counters are going to pile up and it'll make things way too difficult for your opponent. Up the counter cost or something, [i]especially[/i] when it works on multiple monsters!
Spiritual Conversion Technique: Not a horrible effect to use, but I think that selecting 2 monsters your opponent controls is too powerful. 1 is enough.
Out of the real cards you've selected I can't see much to gripe on, but Solemn WIshes seems out of place since you don't have a definite draw engine here, and Jester Confit seems odd, since it would be a sitting duck and your deck clearly has an anti-Special Summon thing going on. Those two cards just feel...awkward.

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