Bahamut - Envoy of the End Posted May 16, 2012 Report Share Posted May 16, 2012 Yeah, following the recent Zexal episodes, I've decided to add a few cards to V's fake deck. Yeah, I said fake deck. I think he'll be back at some point, and he won't be using a space deck again now he's lost Dyson Sphere. He'll be using a deck with shizz like 'Those Crawling into Hell' and all that cool stuff. But anyway, this is for an expansion set based on Abyss Rising, which I've nearly finished, so here's a preview. As always with my anime character support, the cards are meant to link with their archtype, as well as combo together exclusively in a way that can be seen as it would happen in the anime. (For example: Spy Satelitte is used in response to the setting of a card, succeeds, V then draws Space Debris Impact with its effect and uses it on it for 1000 Damage). Spy Satellite I think is pretty unique in its summoning, and Explorers of the Deepest Space very nearly ended in a 3 card OTK with Leeching the Light. Thankfully it was spotted and fixed. RVAC-013 [b]Moon Driller[/b] [color=#daa520][b]LIGHT[/b][/color] **** Machine/Effect When this card is Normal Summoned successfully: You can reduce its ATK by 1000 to Normal Summon or Set 1 more monster this turn. You can only gain the effect of Moon Driller once per turn. This card cannot be used for as a Synchro Material monster. ATK 1700 / DEF 800 RVAC-014 [b]Booster Rocket[/b] [color=#daa520][b]LIGHT[/b][/color] **** Machine/Effect Once per turn: Target 1 other monster you control; Its Level increases by the Level of this monster (at effect declaration), and reduce this monsters level to 1. ATK 1000 / DEF 500 RVAC-015 [b]Spy Satellite[/b] [color=#daa520][b]LIGHT[/b][/color] ***** Machine/Effect When your opponent sets a Spell or Trap card: You can reveal this card in your hand to target the set card and force its activation. If the target card activates successfully: Banish this card. If the target card cannot activate successfully, destroy it and Special Summon this card. Then draw 1 card. ATK 800 / DEF 2300 RVAC-054 [b]Space Debris Impact[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Target 1 Level 6 or lower LIGHT Machine-Type monster you control; destroy it, and inflict damage to your opponent equal to its Level x 200. RVAC-071 [b]Explorers of the Deepest Space[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Special Summon to your opponents field 2 'Space Explorer' Tokens (EARTH, Warrior, Lv 8, ATK 2900, DEF 0). Space Explorer tokens cannot attack or be destroyed by battle. When this card leaves the field; destroy all Space Explorer tokens. [spoiler=Tron - Heraldry Beast Support] I wasn't going to do Heraldry Beast support, but given that these are being released and V isn't using a proper archtype like expected, I decided to have a look at what they were all about. Heraldry Beasts are mostly, but not exclusively, mythical animals that appear on coat of arms and emblems. You know the ones, like they appear on shields and other insignia. The most common are lions, eagles, dragons, griffins, higgogriffs, and other such creatures. Which I find a fantastic idea, especially when the two monsters Aberconway and Bernard's Falcon weren't all broken. Yet... Expanded the archtype by three monsters, and the Medallion series of Spells as support, to include more swarming, more level manipulation, and anime style effects as well as something a little bit different. Then it all comes down to the archtype's real boss monster... [spoiler=Monster Cards]VERZ-001 [b]Heraldry Beast Catobelos[/b] [color=#00ff00][b]WIND[/b][/color] **** Beast [i]This strange creature, half boar and half beast, appears from shrouds of mist that envelop grassy fields. Where once crops were plentiful, it leaves devastation in its passing.[/i] ATK 1700 / DEF 1000 VERZ-017 [b]Heraldry Beast Griffor[/b][color=#8b4513] Rare[/color] [color=#00ff00][b]WIND[/b][/color] ***** Winged Beast/Effect When this card is Special Summoned from your hand successfully, your opponent takes 1000 Damage. If an Xyz monster that is attached with this card as Xyz Material would be destroyed, detach this card instead. ATK 2100 / DEF 1800 VERZ-018 [b]Heraldry Beast Marzoc Leo[/b][color=#a9a9a9] S.Rare[/color] [color=#00ff00][b]WIND[/b][/color] ****** Beast/Effect Banish 2 'Heraldry Beast' monsters from your Graveyard; Special Summon this monster (from your hand). Once per turn: You can target 1 monster on the field; all 'Heraldry Beasts' levels become equal to the target monsters Level until the End Phase. ATK 2300 / DEF 1400[/spoiler] [spoiler=Spell Cards]VERZ-058 [b]High Medallion Call [/b][color=#8b4513]Rare[/color] [color=#40e0d0][b]SPELL[/b][/color] Normal Spell Special Summon 1 'Heraldry Beast' from your hand. Then add 1 of your Banished 'Heraldry Beast' monsters to your hand.[/spoiler] *cue dranged child-like laughter* And now... the mightiest Number will descend... AND TAKE AWAY ALL OF YOUR MEMORIES AND FEELINGS AWAY AS YOU FALL HOPELESSLY INTO HELL! [spoiler=Xyz Monsters....]I will award a rep to anyone who correctly guesses the origin of the Number. VERZ-045 [b]Number 60: Heraldry Deity Wyverus [/b][color=#daa520]U.Rare[/color] [color=#4b0082][b]DARK[/b][/color] ****** Dragon/Xyz/Effect 3 Level 6 'Heraldry Beast' monsters: Once per turn: You can detach 1 Xyz Material from this card ; activate 1 of these effects. Each effect can only be used once while this card is on the field. -Target 1 monster your opponent controls; take control of it. You cannot attack this turn. -Target 1 random card in your opponent's hand; add it to your hand. You cannot activate any Spells or Traps this turn. -Target 1 monster in your opponent's Graveyard; equip it to this card and your opponent takes damage equal to half of the equipped monsters attack. You cannot summon this turn. ATK 3000 / DEF 1500[/spoiler][/spoiler] Yeah, comments and junk would be nice. Link to comment
ENMaker Posted May 16, 2012 Report Share Posted May 16, 2012 Catobelos is weak. There wouldn't be any harm in bumping his attack up to 1900-2000 would there? I can't see why anyone would use it over Sabersaurus, Gene-Warped Wolf, Luster Dragon, Alexandrite Dragon or whatever, unless they decided to stupidly run a pure Heralds deck.... Griffor's effect is pretty cool. It has an active effect when used for Xyz, unlike.....every other monster in existence. That makes it really versatile and obviously it's pretty much made to be combo'd with Marzoc Leo (which has an awesome name) to get out Nunber 60 which is in itself pretty good. I don't get why you have "random" in brackets for Heraldry Deity's effect but that's the only typo or such I can find. Overall they seem pretty cool. I also just relooked at them and realized you can get Number 60 out in one turn by using Medallion Call for Griffor, banish 2 for Mozarc Leo then Normal Summon whatever you like and use Mozarc Leo's effect to get out that Number 60. And that's pretty cool that 4 of the cards you did combo to summon the 5th. Link to comment
Bahamut - Envoy of the End Posted May 16, 2012 Author Report Share Posted May 16, 2012 [quote name='Ęɳɢuǐɳ' timestamp='1337195282' post='5940585'] Catobelos is weak. There wouldn't be any harm in bumping his attack up to 1900-2000 would there? I can't see why anyone would use it over Sabersaurus, Gene-Warped Wolf, Luster Dragon, Alexandrite Dragon or whatever, unless they decided to stupidly run a pure Heralds deck.... Griffor's effect is pretty cool. It has an active effect when used for Xyz, unlike.....every other monster in existence. That makes it really versatile and obviously it's pretty much made to be combo'd with Marzoc Leo (which has an awesome name) to get out Nunber 60 which is in itself pretty good. I don't get why you have "random" in brackets for Heraldry Deity's effect but that's the only typo or such I can find. Overall they seem pretty cool. I also just relooked at them and realized you can get Number 60 out in one turn by using Medallion Call for Griffor, banish 2 for Mozarc Leo then Normal Summon whatever you like and use Mozarc Leo's effect to get out that Number 60. And that's pretty cool that 4 of the cards you did combo to summon the 5th. [/quote] Thanks for commenting. Sets me in a good mood for work. Yes, Catobelos is supposed to be Rabbit target for Genome Heriter. Seemed the sort of anime 'wtf made up as we go alongness weird effects for Tron' effect for Griffor at the time. But yeah, seemed a good idea for protecting something that takes a while to get out. The Marcozzo is simply a lion with a crown (http://en.wikipedia.org/wiki/Marzocco). Whoops, thought it was meant to be in brackets. Will change. Well it might be an idea to ss Leo first, then use Call and normal summon the banished monster you got back, but essentially yes. Any idea where Number 60 might have come from? (Won't be getting an answer til I get back from work, but it can stay here). Link to comment
Taylor Gorrell Posted May 17, 2012 Report Share Posted May 17, 2012 Can I make a suggestion? When listing your monsters, make sure to add their Levels/Ranks. It makes it less confusing. Link to comment
Bahamut - Envoy of the End Posted May 17, 2012 Author Report Share Posted May 17, 2012 [quote name='Taylor Gorrell' timestamp='1337221654' post='5940857'] Can I make a suggestion? When listing your monsters, make sure to add their Levels/Ranks. It makes it less confusing. [/quote] Can I make a suggestion? Don't comment on written cards if you're not going to comment on the cards, and solely pick niggly stupid holes in the way they're written. I like putting the stars. I could space them out, but I've never found counting to six that troublesome. Okay, so any comments on the actual cards next poster? You know, about stuff like balance, originality, that sort of thing? There's still a rep to be won for guessing why its Number 60. Link to comment
CommanderVolt Posted May 17, 2012 Report Share Posted May 17, 2012 Catobelos is a vanilla, so theres not much i can comment on there. However, if more vanillas are added then the running of vanilla-support can be more probable, which in turn would make the card superb. Erm, not sure why it would deal 1000 damage for being special summoned from the hand, i wouldnt think the archetype would do much burn but...i guess we have to wait to see more. The Xyz Effect is fine but, how about limiting it for Heraldic Beast Xyz Monsters only? Otherwise, you just save up the monster, then turn it into Gaia Dragoon (assuming your leaving it as a level 5) which would be pretty neat. I dont really have any complaints but the burn seems really akward. Marzoc Leo is great. Obviously meant to combo with the medallion card and sets up Xyz very nicely. Could become very abuseable with more support but as is it's perfect. Medallion: see above. If they were LIGHT attribute this could have been broken (or at least amazing) but alas, their only wind. Diety Wyverus, rank 6 and a number. I dislike how its reminiscent of Verz Uroborus, but thats just a cosmetic feel. First effect is, skip your battle phase and steal a monster. Reminding me of Verz Bahamut but prevents you from attacking. it's aight, might be too abuseable. 2nd effect is balls. Add a card from your opponents hand to yours? Really, there isan't much to say about it. Last effect, equip a monster from your opponents grave to it, and then they take damage equal to half of that monsters ATK..and you can't summon this turn. I feel like you should just do without the wierd drawbacks (The cant activate spell or trap or summon this turn) but thats just me. [font="tahoma, helvetica, arial, sans-serif"][color="#5a5a5a"][size=3]All in all, seems pretty good. [/size][/color][/font] Link to comment
Bahamut - Envoy of the End Posted May 17, 2012 Author Report Share Posted May 17, 2012 [quote name='Black Fang' timestamp='1337230927' post='5940930'] Catobelos is a vanilla, so theres not much i can comment on there. However, if more vanillas are added then the running of vanilla-support can be more probable, which in turn would make the card superb. Erm, not sure why it would deal 1000 damage for being special summoned from the hand, i wouldnt think the archetype would do much burn but...i guess we have to wait to see more. The Xyz Effect is fine but, how about limiting it for Heraldic Beast Xyz Monsters only? Otherwise, you just save up the monster, then turn it into Gaia Dragoon (assuming your leaving it as a level 5) which would be pretty neat. I dont really have any complaints but the burn seems really akward. Marzoc Leo is great. Obviously meant to combo with the medallion card and sets up Xyz very nicely. Could become very abuseable with more support but as is it's perfect. Medallion: see above. If they were LIGHT attribute this could have been broken (or at least amazing) but alas, their only wind. Diety Wyverus, rank 6 and a number. I dislike how its reminiscent of Verz Uroborus, but thats just a cosmetic feel. First effect is, skip your battle phase and steal a monster. Reminding me of Verz Bahamut but prevents you from attacking. it's aight, might be too abuseable. 2nd effect is balls. Add a card from your opponents hand to yours? Really, there isan't much to say about it. Last effect, equip a monster from your opponents grave to it, and then they take damage equal to half of that monsters ATK..and you can't summon this turn. I feel like you should just do without the wierd drawbacks (The cant activate spell or trap or summon this turn) but thats just me. [font=tahoma, helvetica, arial, sans-serif][color=#5a5a5a][size=3]All in all, seems pretty good. [/size][/color][/font] [/quote] Now that's a comment. A rep coming your way good sir. Not sure if everyone is aware Number 8 requires 2 Heraldry Beasts, so I gave them a Rabbit target for that. Card probably won't make the full set, unless for 'TCG sneak peek VERZ-000'. Lol Well, remembers its an archtype from the anime, used by a major antagonist. Generic burn is to be expected and the sole reason I put it in. Glad it, Marzoc and High Call got good marks. Yeah, it was based on Ouroboros a bit, but with Tron in mind first. Dunno if you watch Zexal, but I wanted something that fitted Tron's soul/memory absorbing personality. Not to creative design wise to give him a three headed dragon, but effect-wise; I thought of it as Tron wanting to erase someone's past (graveyard), steal their present (field) and destroy their future (hand). Along with Genome having all its effects in the anime, this idea just sort of developed, and used Ouroboros as the model. I kinda wanted to give myself license to go a little nuts with it, being the big bad's big bad, but you think it's... underpowered overall? (I assume 'second effect is balls' means bad). You think I can cut its chains a bit looser, or maybe make it generic instead? Thanks for comment either way. Link to comment
CommanderVolt Posted May 17, 2012 Report Share Posted May 17, 2012 [quote name='Verz Bahamut' timestamp='1337267416' post='5941125'] Now that's a comment. A rep coming your way good sir. Not sure if everyone is aware Number 8 requires 2 Heraldry Beasts, so I gave them a Rabbit target for that. Card probably won't make the full set, unless for 'TCG sneak peek VERZ-000'. Lol Well, remembers its an archtype from the anime, used by a major antagonist. Generic burn is to be expected and the sole reason I put it in. Glad it, Marzoc and High Call got good marks. Yeah, it was based on Ouroboros a bit, but with Tron in mind first. Dunno if you watch Zexal, but I wanted something that fitted Tron's soul/memory absorbing personality. Not to creative design wise to give him a three headed dragon, but effect-wise; I thought of it as Tron wanting to erase someone's past (graveyard), steal their present (field) and destroy their future (hand). Along with Genome having all its effects in the anime, this idea just sort of developed, and used Ouroboros as the model. I kinda wanted to give myself license to go a little nuts with it, being the big bad's big bad, but you think it's... underpowered overall? (I assume 'second effect is balls' means bad). You think I can cut its chains a bit looser, or maybe make it generic instead? Thanks for comment either way. [/quote] Well, the card stealing effect is really debatable. The end result is a -1 for your opponent. With a little luck it becomes a -2 for your opponent, assuming you get something like MST, or one of their problem-solving cards they've been holding onto. Of course, theres the chance you'll steal a card used for an archetype your deck won't be able to use at all. Thus it becomes discard fodder or, simply a -1 for your opponent. I guess i should have been a bit more clear on what i meant by it was "Balls" (A bad way to describe crazy things i learned from a friend who does DnD) However just like Anime Genome had the effect to erase a cards name being the first in the game with that effect, i think this is the first card with an effect that steals a card from the opponents hand for essentially free. Its not particularly overpowered because its a chance effect, but it shouldn't be knocked off as underpowered. Link to comment
Bahamut - Envoy of the End Posted May 17, 2012 Author Report Share Posted May 17, 2012 [quote name='Black Fang' timestamp='1337268191' post='5941133'] Well, the card stealing effect is really debatable. The end result is a -1 for your opponent. With a little luck it becomes a -2 for your opponent, assuming you get something like MST, or one of their problem-solving cards they've been holding onto. Of course, theres the chance you'll steal a card used for an archetype your deck won't be able to use at all. Thus it becomes discard fodder or, simply a -1 for your opponent. I guess i should have been a bit more clear on what i meant by it was "Balls" (A bad way to describe crazy things i learned from a friend who does DnD) However just like Anime Genome had the effect to erase a cards name being the first in the game with that effect, i think this is the first card with an effect that steals a card from the opponents hand for essentially free. Its not particularly overpowered because its a chance effect, but it shouldn't be knocked off as underpowered. [/quote] Ah, thanks for clearing that up. I thought it was powerful which is why I put in the drawback that I did to try and make up for it. You got PM working? I need to have a chat with someone about a fic duel and some TCG stuff I don't understand (the wikia isn't working for me right now). Still no guesses as to why Number 60 (you do also have to comment on cards and not just post a guess, btw). Link to comment
Bahamut - Envoy of the End Posted May 23, 2012 Author Report Share Posted May 23, 2012 Just added V's cards to this post with Tron's rather than starting a new thread. Oh, and since nobody got it or offered an answer. The answer behind Wyerus' Number: 3 (III) x 4 (IV) x 5 (V) = 60 Link to comment
Bahamut - Envoy of the End Posted May 27, 2012 Author Report Share Posted May 27, 2012 Oh sod you all. Really no-one has anything to say about V's cards? Link to comment
Premier Alexander Romanov Posted May 27, 2012 Report Share Posted May 27, 2012 I do, as I am working on a set of cards for an OC who uses Dyson Sphere and other "Sky Canopy Star" Xyz Monsters. The set looks pretty good, with plenty of synergy to go around, though I must wonder why there are 2 Explorer Tokens. May I use these cards and post them on YCW? Link to comment
Bahamut - Envoy of the End Posted May 27, 2012 Author Report Share Posted May 27, 2012 [quote name='TheFinalFan' timestamp='1338096469' post='5947576'] I do, as I am working on a set of cards for an OC who uses Dyson Sphere and other "Sky Canopy Star" Xyz Monsters. The set looks pretty good, with plenty of synergy to go around, though I must wonder why there are 2 Explorer Tokens. May I use these cards and post them on YCW? [/quote] Yes, finally. Awesome thank you. Originally it was three (simply since I imagine most space explorers don't go out into space on their own), and they were LIGHT attribute. Then I remembered Leeching the Light and Double Cyclone exist.... Yes you're more than welcome. Link to comment
Premier Alexander Romanov Posted May 27, 2012 Report Share Posted May 27, 2012 [quote name='Verz Bahamut' timestamp='1338096823' post='5947577'] Yes, finally. Awesome thank you. Originally it was three (simply since I imagine most space explorers don't go out into space on their own), and they were LIGHT attribute. Then I remembered Leeching the Light and Double Cyclone exist.... Yes you're more than welcome. [/quote] Ouch...NOW I get the combo. Mind if I post some of my cards? Also, you might want to either increase Spy Satellite's ATK, or make it so you can't have more. It's within Dupe range. Link to comment
Bahamut - Envoy of the End Posted May 27, 2012 Author Report Share Posted May 27, 2012 [quote name='TheFinalFan' timestamp='1338134383' post='5947728'] Ouch...NOW I get the combo. Mind if I post some of my cards? Also, you might want to either increase Spy Satellite's ATK, or make it so you can't have more. It's within Dupe range. [/quote] Yeah sure Whoops, was meant to be 800. Mind Dupe needs some good targets, and another viable way of getting Daboku Zaku. But that would be over the top. Link to comment
Premier Alexander Romanov Posted May 27, 2012 Report Share Posted May 27, 2012 [u]Retrained Cards (Unless They Come Out With Different Effects):[/u] Planet Pathfinder EARTH/Machine/Level 4/1000 ATK/1000 DEF When this monster is used as an Xyz Material for the Xyz Summon of a Machine-Type Xyz Monster; Draw 1 card. Gravity Blaster Spell/Equip Equip only to a LIGHT Machine-Type monster. Once per turn, during your Main Phase: You can have the equipped monster gain 400 ATK. If the equipped monster battles, the effect(s) of the opponent's monster is negated. Space Gate Trap/Counter If you control a face-up "Canopy Star" Xyz Monster when your opponent activates a Trap Card: Negate that activation and destroy that card. [u]New Cards:[/u] Prototype Explorer LIGHT/Machine/Tuner/Level 3/600 ATK/300 DEF When this monster is Normal Summoned: You may add 1 Level 5 or higher Machine-Type monster with 1000 or less ATK from your Deck or Graveyard to your hand. This monster cannot be used as an Xyz Material, except for the Xyz Summon of a "Canopy Star" Xyz Monster. Antimatter Booster DARK/Machine/Level 6/900 ATK/300 DEF During your Main Phase, if you control a Machine-Type Tuner monster with 1000 or less ATK: You may Special Summon this card (from your hand). You can only activate the effect of an "Antimatter Booster" once per turn. When this monster is used as an Xyz Material for the Xyz Summon of a "Canopy Star" Xyz Monster, or as a Synchro Material Monster for the Synchro Summon of a LIGHT Machine-Type Synchro Monster: You may target 1 card on the field; Banish that target. Ramjet Scoopship FIRE/Machine/Level 9/0 ATK/0 DEF Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. When this monster battles a Level 4 or higher monster, or an Xyz Monster: Destroy that monster at the start of the Damage Step (without damage calculation). If you use this effect; Banish this monster at the end of your Battle Phase. During your Standby Phase, if this card has been banished by its own effect: Special Summon this monster in face-up Attack Position. Nanooze WATER/Machine/Level 1/0 ATK/0 DEF If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Machine-Type monster with 1000 or less ATK, and cannot be used as an Xyz Material or a Synchro Material Monster. Spaceplane WIND/Machine/Level 4/1000 ATK/1200 DEF During the turn this card is Normal Summoned, if you control another face-up Machine-Type monster with 1000 or less ATK, you can Normal Summon a Machine-Type monster with 1000 or less ATK in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster with 1000 or less ATK. Island Three LIGHT/Machine/Level 9/500 ATK/3000 DEF When this monster is Tribute Summoned using 3 Tributes: Add 1 card from your Deck or Graveyard to your hand. When this monster is used as an Xyz Material for the Xyz Summon of a "Canopy Star" Xyz Monster: Draw 1 card. Generation Ship LIGHT/Machine/Level 3/1000 ATK/2000 DEF When this card is sent to the Graveyard: Special Summon 1 "Generation Ship" from your hand or Deck in face-up Defense Position. Increase the DEF of this monster by 500 and the Level of this monster by 3 for each "Generation Ship" in your Graveyard. You can only control 1 face-up "Generation Ship". This card cannot be used as a Synchro Material Monster. Alcubierre Warpship LIGHT/Machine/Synchro/Level 9/2000 ATK/2500 DEF 1 Machine-Type Tuner with 1000 or less ATK + 1 Machine-Type non-Tuner with 1000 or less ATK Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during your Main Phase: You may target 1 Level 8 or higher Machine-Type monster with 1000 or less ATK in your Deck or Graveyard; Special Summon that target. Canopy Star - Alderson Disk LIGHT/Machine/Xyz/Rank 9/3600 ATK/3400 DEF 3 Level 9 monsters While this card has Xyz Material, halve the ATK and DEF of all face-up monsters with a Level. When this monster is changed into Defense Position while it has no Xyz Material: Target 3 monsters in your Graveyard; attach those targets to this card as Xyz Materials. Once per turn, during your Main Phase: You may detach any number of Xyz Materials from this card; This card gains the following effects based on the number of Xyz Materials detached by this card's effect, until the End Phase: ● 1+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. ● 2+: Double the Battle Damage this monster inflicts to your opponent. ● 3+: When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can attack once again, but this monster cannot attack your opponent's Life Points directly. Canopy Star - Klemperer Rosette LIGHT/Machine/Xyz/Rank 9/3300 ATK/2500 DEF 2 Level 9 monsters If this card attacks or is attacked with Xyz Material, your opponent cannot activate cards or effects until the end of the Damage Step. When a Spell/Trap Card is activated by your opponent: You can activate one of the following effects: ● Detach 1 Xyz Material from this card; negate the activation, and destroy that card. ● If this monster has no Xyz Material: Target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. Final Frontier Spell/Field Non-Machine-Type monsters on the field cannot attack during the same turn that they are Summoned. Once per turn, during either player's turn, if your opponent activates the effect of a Spell/Trap/Monster card effect: You can detach 1 Xyz Material from a "Canopy Star" Xyz Monster you control; Negate the activation and banish the card. Kardashev Scale Spell/Normal Activate only if you control a "Canopy Star" Xyz Monster; Draw 2 cards. Von Neumann Probes Spell/Normal Discard 1 Machine-Type monster with 1000 or less ATK from your hand; Special Summon 3 "Von Neumann Tokens" (Machine-Type/LIGHT/Level 2/1000 ATK/500 DEF) onto your side of the field. "Von Neumann Tokens" cannot be Tributed except for the Tribute Summon of a Machine-Type monster with 1000 or less ATK, and cannot be used as Synchro Material Monsters. Orbital Elevator Spell/Quick-Play Send 2 Machine-Type monsters from your Deck to the Graveyard; Special Summon 1 Machine-Type monster with 1000 or less ATK from your Deck. High Count Trap/Continuous Target 1 face-up Attack Position monster your opponent controls; As long as this card is face-up on the field; The target's ATK is treated as 3000, has its effects negated, must attack each turn, if able, and you choose the target of its attacks. Linear Accelerator Trap/Continuous After activation, Special Summon this card onto either player's field; it is treated as an Effect Monster Card (Machine-Type/DARK/Level 9/ATK 3000/DEF 1000). (This card is still treated as a Trap Card.) If your opponent controls a "Sky Canopy" Xyz Monster, this card cannot attack, change battle positions, or be destroyed by card effects. Utility Arm Trap/Normal Activate one of the following effects: ● Target 1 Machine-Type monster with 1000 or less ATK in your Graveyard; Special Summon the target. ● If you control a "Canopy Star" Xyz Monster: Target 1 monster in either player's Graveyard; Attach it to a "Canopy Star" Xyz Monster you control as an Xyz Material. Should I post these in a separate thread? Link to comment
Bahamut - Envoy of the End Posted May 28, 2012 Author Report Share Posted May 28, 2012 [quote name='TheFinalFan' timestamp='1338159317' post='5947900'] Should I post these in a separate thread? [/quote] Wow, you went to some effort with these. Yes, if you post your own thread you will hopefully get the credit you deserve for them. Link to comment
Premier Alexander Romanov Posted May 28, 2012 Report Share Posted May 28, 2012 Thanks. And please comment on them there. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.