Bahamut - Envoy of the End Posted May 13, 2012 Report Share Posted May 13, 2012 Changed this to a compliation of random singles that need work ahead of my next full set. Water Support VERZ-??? [b]Interspace Basking Shark[/b] [color=#0000ff][b]WATER[/b][/color] ******* Fish/Effect When a Fish, Aqua or Sea-Serpent you control is Banished from your field; Special Summon this card from your Banished Zone. ATK 2300 / DEF 1500 VERZ-??? [b]Stealth Ray Bombercraft[/b] [color=#0000ff][b]WATER[/b][/color] ******* Fish/Effect Cannot be used as Synchro Material. You can Special Summon this card (from your hand or Graveyard) by sending 1 'Umi' to the Graveyard and discarding 1 card (except Stealth Ray Bombercraft). ATK 2100 / DEF 1300 VERZ-??? [b]Parting of the High Seas[/b] [color=#008080][b]SPELL[/b][/color] Quick PlaySpell Release 1 WATER monster you control: Special Summon 1 WATER monster from your Deck whose Level or ATK is equal to the released monster. Photon Support VERZ-??? [b]Photon Summoner[/b] [color=#daa520][b]LIGHT[/b][/color] **** Spellcaster/Xyz/Effect 2 Level 4 LIGHT Monsters: LIGHT monsters you control are unaffected by your opponents monster effects. Once per turn: Detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower 'Photon' monster from your Deck. ATK 2100 / DEF 1000 Level Manipulation Effects VERZ-???[b] Reckless Express Upgrade[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Target 1 Machine type monster you control: It's Level becomes 10, and it is destroyed during the End Phase. VERZ-??? [b]Level Calculating Machine Type 112[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Card Once per turn: Target 1 monster on the field; either increase or decrease its Level by 1. You can also, up to once per turn, discard 1 card: Target 1 monster on the field; either increase or decrease its Level by 1. Xyz Support VERZ-??? [b]Tiny Fairy[/b] [color=#00ff00][b]WIND[/b][/color] * Fairy/Effect During the turn this card is summoned: You can target 1 Xyz monster you control and attach this monster to it as Xyz Material. ATK 500 / DEF 300 VERZ-??? [b]Xyz Overcharge[/b] [color=#008080][b]SPELL[/b][/color] Normal Spell Target 1 Xyz monster you control with no Xyz Material; Attach 2 monsters in your Graveyard that are correct Xyz Material for the target monster. During your End Phase: Destroy the Xyz monster and take 2000 Damage. Protection effects VERZ-??? [b]Harmony Veil[/b] [color=#800080][b]TRAP[/b][/color] Normal Trap When this card is activated, equip it to a monster you control: The equppied monster cannot be removed from the field by your opponent's card effects. This card is destroyed during your 3rd End Phase after being activated. VERZ-??? [b]Harmony Safegaurd[/b] [color=#800080][b]TRAP[/b][/color] Continuous Trap Activate when 2 or more monsters you control would be destroyed by your opponent's card effect: Monsters you control cannot be destroyed by card effects. This card is destroyed during your 3rd End Phase after being activated. Please leave a comment on any one or more. Link to comment
Bringerofcake Posted May 13, 2012 Report Share Posted May 13, 2012 Is that Super or Secret Rare? And I'm assuming Veil specifies the monster, but you should make that more clear in the card text. Link to comment
Bahamut - Envoy of the End Posted May 13, 2012 Author Report Share Posted May 13, 2012 [quote name='Bringerofcake' timestamp='1336948961' post='5938935'] Is that Super or Secret Rare? And I'm assuming Veil specifies the monster, but you should make that more clear in the card text. [/quote] Super. I only do [color=#8b4513]Rare[/color], [color=#a9a9a9]Super[/color] or [color=#daa520]Ultimate[/color]. As opposed to what; protecting itself and doing nothing to the monster? Changed regardless. Link to comment
Bahamut - Envoy of the End Posted May 15, 2012 Author Report Share Posted May 15, 2012 Magic bump of doom. Link to comment
Bahamut - Envoy of the End Posted May 20, 2012 Author Report Share Posted May 20, 2012 Added five cardfs for review, just random singles. Think ISB Shark needs a return to deck if leaves field effect, but will let you judge. Link to comment
Bahamut - Envoy of the End Posted May 21, 2012 Author Report Share Posted May 21, 2012 Added 3 new cards because these really need comments to help improve them. Hint. Nudge. Wink. Link to comment
Toffee. Posted May 21, 2012 Report Share Posted May 21, 2012 Basking seems a little random as a level 7, considering you can stack it. Being a Level 3 or 4 might make more sense, as its Banish-Fish support, and could lead to potentially easy Shark Drake plays. Link to comment
Bahamut - Envoy of the End Posted May 21, 2012 Author Report Share Posted May 21, 2012 [quote name='Armadilloz' timestamp='1337636096' post='5944232'] Basking seems a little random as a level 7, considering you can stack it. Being a Level 3 or 4 might make more sense, as its Banish-Fish support, and could lead to potentially easy Shark Drake plays. [/quote] Was intended for that new Mermail-Gaioabyss for Banishark decks, since they need some oomph. Didn't realise it stacked. Good/bad idea? Link to comment
Toffee. Posted May 22, 2012 Report Share Posted May 22, 2012 If it were Mermail-based, then it would be herp-derp like Fableds, and have some kind of Discard-to-Summon-effect. Banishark-based, level needs to be a bit lower. Link to comment
Bahamut - Envoy of the End Posted May 22, 2012 Author Report Share Posted May 22, 2012 [quote name='Armadilloz' timestamp='1337650198' post='5944548'] If it were Mermail-based, then it would be herp-derp like Fableds, and have some kind of Discard-to-Summon-effect. Banishark-based, level needs to be a bit lower. [/quote] Do Mermail incoporate any banishing at all with their summoning? Or could I give it a discard with its effect, because Banisharks desperately need some ATK points anyway. Link to comment
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