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Verz Bahamut Singles - Random Singles


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Changed this to a compliation of random singles that need work ahead of my next full set.

Water Support

VERZ-??? [b]Interspace Basking Shark[/b]
[color=#0000ff][b]WATER[/b][/color]
*******
Fish/Effect
When a Fish, Aqua or Sea-Serpent you control is Banished from your field; Special Summon this card from your Banished Zone.
ATK 2300 / DEF 1500

VERZ-??? [b]Stealth Ray Bombercraft[/b]
[color=#0000ff][b]WATER[/b][/color]
*******
Fish/Effect
Cannot be used as Synchro Material. You can Special Summon this card (from your hand or Graveyard) by sending 1 'Umi' to the Graveyard and discarding 1 card (except Stealth Ray Bombercraft).
ATK 2100 / DEF 1300

VERZ-??? [b]Parting of the High Seas[/b]
[color=#008080][b]SPELL[/b][/color]
Quick PlaySpell
Release 1 WATER monster you control: Special Summon 1 WATER monster from your Deck whose Level or ATK is equal to the released monster.


Photon Support

VERZ-??? [b]Photon Summoner[/b]
[color=#daa520][b]LIGHT[/b][/color]
****
Spellcaster/Xyz/Effect
2 Level 4 LIGHT Monsters:
LIGHT monsters you control are unaffected by your opponents monster effects. Once per turn: Detach 1 Xyz Material from this card; Special Summon 1 Level 4 or lower 'Photon' monster from your Deck.
ATK 2100 / DEF 1000


Level Manipulation Effects

VERZ-???[b] Reckless Express Upgrade[/b]
[color=#008080][b]SPELL[/b][/color]
Normal Spell
Target 1 Machine type monster you control: It's Level becomes 10, and it is destroyed during the End Phase.

VERZ-??? [b]Level Calculating Machine Type 112[/b]
[color=#800080][b]TRAP[/b][/color]
Continuous Trap Card
Once per turn: Target 1 monster on the field; either increase or decrease its Level by 1. You can also, up to once per turn, discard 1 card: Target 1 monster on the field; either increase or decrease its Level by 1.


Xyz Support

VERZ-??? [b]Tiny Fairy[/b]
[color=#00ff00][b]WIND[/b][/color]
*
Fairy/Effect
During the turn this card is summoned: You can target 1 Xyz monster you control and attach this monster to it as Xyz Material.
ATK 500 / DEF 300

VERZ-??? [b]Xyz Overcharge[/b]
[color=#008080][b]SPELL[/b][/color]
Normal Spell
Target 1 Xyz monster you control with no Xyz Material; Attach 2 monsters in your Graveyard that are correct Xyz Material for the target monster. During your End Phase: Destroy the Xyz monster and take 2000 Damage.


Protection effects

VERZ-??? [b]Harmony Veil[/b]
[color=#800080][b]TRAP[/b][/color]
Normal Trap
When this card is activated, equip it to a monster you control: The equppied monster cannot be removed from the field by your opponent's card effects. This card is destroyed during your 3rd End Phase after being activated.

VERZ-??? [b]Harmony Safegaurd[/b]
[color=#800080][b]TRAP[/b][/color]
Continuous Trap
Activate when 2 or more monsters you control would be destroyed by your opponent's card effect: Monsters you control cannot be destroyed by card effects. This card is destroyed during your 3rd End Phase after being activated.

Please leave a comment on any one or more.

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[quote name='Bringerofcake' timestamp='1336948961' post='5938935']
Is that Super or Secret Rare? And I'm assuming Veil specifies the monster, but you should make that more clear in the card text.
[/quote]

Super. I only do [color=#8b4513]Rare[/color], [color=#a9a9a9]Super[/color] or [color=#daa520]Ultimate[/color].

As opposed to what; protecting itself and doing nothing to the monster? Changed regardless.

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[quote name='Armadilloz' timestamp='1337636096' post='5944232']
Basking seems a little random as a level 7, considering you can stack it.
Being a Level 3 or 4 might make more sense, as its Banish-Fish support, and could lead to potentially easy Shark Drake plays.
[/quote]

Was intended for that new Mermail-Gaioabyss for Banishark decks, since they need some oomph. Didn't realise it stacked.

Good/bad idea?

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[quote name='Armadilloz' timestamp='1337650198' post='5944548']
If it were Mermail-based, then it would be herp-derp like Fableds, and have some kind of Discard-to-Summon-effect.
Banishark-based, level needs to be a bit lower.
[/quote]

Do Mermail incoporate any banishing at all with their summoning?

Or could I give it a discard with its effect, because Banisharks desperately need some ATK points anyway.

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