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Long overdue for Support


Galkin

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[img]http://images2.wikia.nocookie.net/__cb20061113042021/yugioh/images/thumb/c/c8/CocoonofEvolutionDB1-EN-C-UE.jpg/300px-CocoonofEvolutionDB1-EN-C-UE.jpg[/img]


[b]Cocoon Spawn
Effect Monster
Insect/EARTH
Level 1
ATK: 0
DEF: 0

If you control a face-up "Cocoon of Evolution" on your side of the Field and the only monsters you control are Insect-type monsters: you can Special Summon this card from your Hand or Graveyard. While this card is face-up on the Field: "Cocoon of Evolution" and any card equipped with "Cocoon of Evolution" is unaffected by card effects and cannot be [/b][b]targeted for an attack.[/b]

[i]Perverse Evolution
Continuous Spell Card[/i]

[i]You can Banish 1 "Moth" monster in your Graveyard; add this card from your Graveyard to your Hand.[/i][i] "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth" can be Special Summoned with their effects by tributing any Insect-type monster and sending 1 "Cocoon of Evolution" from your Hand or Deck to the Graveyard instead of tributing 1 "Petit Moth" equipped with "Cocoon of Evolution". You can send this card to the Graveyard and target 1 face-up "Petit Moth" equipped with "Cocoon of Evolution; the number of your turns this card has been on the Field is applied to that card.[/i]

[b]Preparation for Evolution
Spell Card

[i]You can Banish 1 "Moth" monster in your Graveyard; add this card from your Graveyard to your Hand.[/i] Add up to 1 each of "Petit Moth", "Cocoon of Evolution" and "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth" from your Deck or Graveyard to your Hand. You cannot activate this card if there is a non-Insect-type Monster in your Graveyard.[/b]

[i]Power of Evolution
Spell Card[/i]

[i]If you control a face-up "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth": you can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand.[/i][i] Target 1 face-up "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth"[/i][i];[/i] [i]it gains the following effects depending on it's name:[/i][list]
[*][i]Larvae Moth: [/i][i]All monsters your opponent control lose 500 ATK and DEF[/i].[i] During the End Phase of your turn (except for the turn you summoned this card): you can tribute this card; Special Summon 1 "Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/i]
[*][i]Great Moth: All monsters your opponent control lose 1000 ATK and DEF[/i]. [i]During the End Phase of your turn (except for the turn you summoned this card): you can tribute this card; Special Summon 1 "Perfectly Ultimate Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/i]
[*][i]Perfectly Ultimate Great Moth: The ATK and DEF of all monsters your opponent controls become 0 and have their effects negated.[/i]
[/list]
[b]Hunter Moth[/b]
[b]Effect Monster[/b]
[b]Insect/Earth[/b]
[b]Level 1[/b]
[b]ATK: 300[/b]
[b]DEF: 200[/b]

[b]This card's name is treated as "Petit Moth" while face-up on the Field. If this card is Normal Summoned: you can send 1 "Moth" monster from your Deck to the Graveyard or add 1 "Cocoon of Evolution" from your Graveyard to your Hand. If this card is tributed for the Special Summon of a "Moth" monster: send up to 2 Insect-type monster from your Hand or Deck to the Graveyard; draw 1 card for each card you sent.[/b] [b]You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 more of your turns.[/b]

[i]Multiplier Moth[/i]
[i]Effect Monster[/i]
[i]Insect/Earth[/i]
[i]Level 1[/i]
[i]ATK: 300[/i]
[i]DEF: 200[/i]

[i]This card's name is treated as "Petit Moth" while face-up on the Field. Once per turn, while this card is face-up on the Field: you can Normal Summon 1 "Moth" monster in addition to your Normal Summon or set. If this card is tributed for the Special Summon of a "Moth" monster:[/i][i] [i]you can Special Summon 1 "Moth" monster from your Deck and equip it with 1 "Cocoon of Evolution" from your Graveyard if its an appropriate target.[/i][/i] [i]The monster is treated as being equipped with "Cocoon of Evolution" for 2 of your turns.[/i] [i]You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 more of your turns.[/i]

[b]Speeder Moth[/b]
[b]Effect Monster[/b]
[b]Insect/Earth[/b]
[b]Level 1[/b]
[b]ATK: 300[/b]
[b]DEF: 200[/b]

[b]This card's name is treated as "Petit Moth" while face-up on the Field. When this card is Normal Summoned: add 1 "Cocoon of Evolution" from your Deck to your Hand. [/b][b]If [/b][b]this card is tributed for the Special Summon of a "Moth" monster: add 1 "Moth" monster from your Deck or Graveyard to your Hand.[/b] [b]You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 more of your turns.[/b]

[i]Evolution Moth[/i]
[i]Effect Monster[/i]
[i]Insect/Earth[/i]
[i]Level 1[/i]
[i]ATK: 300[/i]
[i]DEF: 200[/i]

[i]This card's name is treated as "Petit Moth" while face-up on the Field. Once per turn, if this card is equipped with "Cocoon of Evolution": you can select 1 "Moth" monster you control (Except this card) and equip 1 "Cocoon of Evolution" to it; it is treated as being equipped with "Cocoon of Evolution" for 2 of your turns.[/i] [i]If this card is tributed for the Special Summon of a "Moth" monster: add 1 "Evolution" card from your Deck or Graveyard to your Hand. You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 more of your turns.[/i]

[b]Reverse Evolution[/b]
[b]Quick-Play Spell Card[/b]

[b][i]If you control a face-up "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth": you can Banish 1 "Moth" monster in your Graveyard; add this card from your Deck to your Hand.[/i] Return 1 "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth" from your side of the Field to the owner's Hand; Special Summon 1 "Moth" monster in your Graveyard and equip it with 1 "Cocoon of Evolution" in your Graveyard. A monster Special Summoned by this effect is treated as being equipped with "Cocoon of Evolution" for an amount of your turns depending on the monster returned to the Hand:[/b][list]
[*][b]Larvae Moth: 2 of your turns[/b]
[*][b]Great Moth: 4 of your turns[/b]
[*][b]Perfectly Ultimate Great Moth: 6 of your turns[/b]
[/list]
[i]Rapid Evolution[/i]
[i]Spell Card[/i]

[i]You can Banish 1 "Moth" monster from your Hand or Deck; add this card from your Deck to your Hand. Tribute 1 "Larvae Moth" you control; Special Summon 1 "Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/i]

[b]Grace of Evolution's Perfection[/b]
[b]Quick-Play Spell Card[/b]

[b]If you control a face-up "Perfectly Ultimate Great Moth": you can Target 2 of your Banished "Moth" monsters and return them to the Graveyard; add this card from your Deck or Graveyard to your Hand. Until the end phase of this turn, "Perfectly Ultimate Great Moth" is unaffected by spell or trap cards.[/b]

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Preparation for Evolution...

Either you get a full hand to use with effects that require discard, or you don't have 1 of the monsters needed and it's useless. Also, you made it a requirement to have [u][i]Larvae Moth[/i][/u] of all cards in your Deck.

The other cards are okay, but I still wouldn't be trying to Summon a monster that requires 6 turns to get out from your hand that can be easily negated by Solemn Warning, not to mention having to put [size=5]Larvae Moth[/size] in the Deck just to add Perfectly Ultimate Great Moth in my hand.


Edit: Saw the change. I still don't like Larvae Moth.

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Comment noted:

[s]- Will be fixing "Preparation for Evolution"[/s]
[s]- Will make summoning "Perfectly Ultimate Great Moth" a more viable option[/s]

Edit: Well, what is there to like about "Larvae Moth" hard to make him useful without leaving the other evolutions in the dust...

Changes:

- It is no longer a requirement to have all the components in the Deck for "Preparation of Evolution"; however, it is now a +2 instead of a +4.
- Added new card: "Fruits of Evolution" which give draw power...

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[quote name='Galkin' timestamp='1336866727' post='5938209']
[img]http://images2.wikia.nocookie.net/__cb20061113042021/yugioh/images/thumb/c/c8/CocoonofEvolutionDB1-EN-C-UE.jpg/300px-CocoonofEvolutionDB1-EN-C-UE.jpg[/img]


[color=#0000ff][b]This entire thing is rigged with bad OCG, so I'll fix the OCG and show the changes in blue. I'll also make other comments in blue.[/b][/color]

[b]Cocoon Spawn
Effect Monster
Insect/EARTH
Level 1
ATK: 0
DEF: 0

If [color=#0000ff]you control[/color] a face-up "Cocoon of Evolution" and the only monsters you control are Insect-type monsters: you can Special Summon this card from your Hand or Graveyard. While this card is face-up on the Field[color=#0000ff],[/color] "Cocoon of Evolution" and any card equipped with "Cocoon of Evolution" is unaffected by card effects and cannot be [color=#0000ff]targeted for an attack[/color].[/b]

[b]Perverse Evolution
Continuous Spell Card
You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. You can Special Summon "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth" by tributing any Insect-type monster and sending 1 "Cocoon of Evolution" from your Hand or Deck to the Graveyard instead of tributing 1 "Petit Moth" equipped with "Cocoon of Evolution". You can send this card to the Graveyard and target 1 face-up "Petit Moth" equipped with "Cocoon of Evolution; the number of your turns this card has been on the Field is applied to that card.[/b]

[color=#0000ff][b]I don't like how this card (or many cards) pull themselves out of the deck, especially by sending Moths from the deck to the graveyard. That just feels extremely overpowered and the card advantage you're getting from those cards might not even be spent on what the archetype actually plans on using them for. I just feel like you should remove the "Deck" part from the cost and effect of this cycle; they're way too stupid otherwise.
This card specifically, it doesn't say where you special summon the Moths from or if there are any turn requirements for them.[/b][/color]

[b]Preparation for Evolution
Spell Card
You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. [color=#0000ff]Add up to 1 of each of[/color] "Petit Moth", "Cocoon of Evolution" and "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth" from your Deck or Graveyard to your Hand. You cannot activate this card if there is a non-Insect-type Monster in your Graveyard.[/b]

[b][color=#0000ff]That seemed to be your intent. Worded the other way, you wouldn't even be able to activate it if you didn't have one of each in the deck.[/color]

Power of Evolution
Spell Card
You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. [color=#0000ff]Target[/color] 1 face-up "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth"; it gains the following effects depending on it's name:[/b][list]
[*][b]Larvae Moth: All monsters your opponent control lose 500 ATK and DEF. During the End Phase of your turn (except for the turn you summoned this card): you can tribute this card; Special Summon 1 "Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/b]
[*][b]Great Moth: All monsters your opponent control lose 1000 ATK and DEF. During the End Phase of your turn (except for the turn you summoned this card): you can tribute this card; Special Summon 1 "Perfectly Ultimate Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/b]
[*][b]Perfectly Ultimate Great Moth: The ATK and DEF of all monsters your opponent controls become 0 and have their effects negated.[/b]
[/list]
[b][color=#0000ff]The only problem with this is that you'll only be able to move one step up in the line and that monster won't have the stat-draining effect. The way to change that is to make this a Continuous Spell and have its effect be a "Once per turn during either player's turn:" effect in which you cannot target a monster if another on the field was already targeted. [/color]

Hunter Moth[/b]
[b]Effect Monster[/b]
[b]Insect/Earth[/b]
[b]Level 1[/b]
[b]ATK: 300[/b]
[b]DEF: 200[/b]

[b]This card's name is treated as "Petit Moth" while face-up on the Field. If this card is Normal Summoned: you can send 1 "Moth" monster from your Deck to the Graveyard or add 1 "Cocoon of Evolution" from your Graveyard to your Hand. If this card is tributed for the Special Summon of a "Moth" monster: send up to 2 Insect-type monster from your Hand or Deck to the Graveyard; draw 1 card for each card you sent.[/b] [b]You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 additional turn.[/b]

[b][color=#0000ff]Again, I don't like how you're just sending stuff from your deck to your graveyard is if it were as important as the stuff in your hand.[/color][/b]

[b]Multiplier Moth
Effect Monster
Insect/Earth
Level 1
ATK: 300
DEF: 200

This card's name is treated as "Petit Moth" while face-up on the Field. Once per turn, while this card is face-up on the Field, you can Normal Summon 1 "Moth" monster in addition to your Normal Summon or set. [color=#0000ff](You can only gain this effect once per turn.) [/color]If this card is tributed for the Special Summon of a "Moth" monster: you can Special Summon 1 "Moth" monster from your Deck and equip it with 1 "Cocoon of Evolution" from your Graveyard if its an appropriate target. The monster is treated as being equipped with "Cocoon of Evolution" for 2 of your turns. You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 [color=#0000ff]more of your[/color] turn[color=#0000ff]s[/color].[/b]

[b]Speeder Moth[/b]
[b]Effect Monster[/b]
[b]Insect/Earth[/b]
[b]Level 1[/b]
[b]ATK: 300[/b]
[b]DEF: 200[/b]

[b]This card's name is treated as "Petit Moth" while face-up on the Field. When this card is Normal Summoned: add 1 "Cocoon of Evolution" from your Deck to your Hand. [/b][b]If [/b][b]this card is tributed for the Special Summon of a "Moth" monster: add 1 "Moth" monster from your Deck or Graveyard to your Hand.[/b] [b]You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 [color=#0000ff]more of your[/color] turn[color=#0000ff]s[/color].[/b]

[b]Evolution Moth
Effect Monster
Insect/Earth
Level 1
ATK: 300
DEF: 200
This card's name is treated as "Petit Moth" while face-up on the Field. Once per turn, if this card is equipped with "Cocoon of Evolution": you can select 1 "Moth" monster you control (except this card) and equip 1 "Cocoon of Evolution" to it; it is treated as being equipped with "Cocoon of Evolution" for 2 of your turns. If this card is tributed for the Special Summon of a "Moth" monster: add 1 "Evolution" card from your Deck or Graveyard to your Hand. You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 [color=#0000ff]more of your[/color] turn[color=#0000ff]s[/color].[/b]

[b]Reverse Evolution[/b]
[b]Quick-Play Spell Card[/b]

[b]You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. Return 1 "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth" from your side of the Field to the owner's Hand; Special Summon 1 "Moth" monster in your Graveyard and equip it with 1 "Cocoon of Evolution" in your Graveyard. A monster Special Summoned by this effect is treated as being equipped with "Cocoon of Evolution" for an amount of your turns depending on the monster returned to the Hand:[/b][list]
[*][b]Larvae Moth: 2 of your turns[/b]
[*][b]Great Moth: 4 of your turns[/b]
[*][b]Perfectly Ultimate Great Moth: 6 of your turns[/b]
[/list]
[b]Evolution Respite
Spell Card

You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. Draw 3 cards for each face-up "Larvae Moth" you control.[/b]

[b][color=#0000ff]If I'm understanding this archetype correctly, this archetype can summon Larvae Moth pretty easily. Noting how everything searches each other out, this can easily turn into a huge card advantage.[/color][/b]
[/quote]

[b][color=#0000ff]The way these cards are now, I can see them making an Exodia FTK deck. You should probably fix that.[/color][/b]

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[s]Will be fixing all that soon...[/s]
Changes:

-OCG fixes
-"Preverse Evolution", "Preparation for Evolution" and "Reverse Evolution" now Banishes instead of sending to the Graveyard; can only be added from the Graveyard.
-Evolution's Respite was removed and changed to "Rapid Evolution".

[quote][b]Power of Evolution
Spell Card
You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. [color=#0000ff]Target[/color] 1 face-up "Larvae Moth", "Great Moth" or "Perfectly Ultimate Great Moth"; it gains the following effects depending on it's name:[/b][list]
[*][b]Larvae Moth: All monsters your opponent control lose 500 ATK and DEF. During the End Phase of your turn (except for the turn you summoned this card): you can tribute this card; Special Summon 1 "Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/b]
[*][b]Great Moth: All monsters your opponent control lose 1000 ATK and DEF. During the End Phase of your turn (except for the turn you summoned this card): you can tribute this card; Special Summon 1 "Perfectly Ultimate Great Moth" from your Hand or Deck, ignoring the summoning conditions.[/b]
[*][b]Perfectly Ultimate Great Moth: The ATK and DEF of all monsters your opponent controls become 0 and have their effects negated.[/b]
[/list]
[b][color=#0000ff]The only problem with this is that you'll only be able to move one step up in the line and that monster won't have the stat-draining effect. The way to change that is to make this a Continuous Spell and have its effect be a "Once per turn during either player's turn:" effect in which you cannot target a monster if another on the field was already targeted. [/color][/b]
[/quote]
It was meant to be that way.

[quote]
[b]Hunter Moth[/b]
[b]Effect Monster[/b]
[b]Insect/Earth[/b]
[b]Level 1[/b]
[b]ATK: 300[/b]
[b]DEF: 200[/b]

[b]This card's name is treated as "Petit Moth" while face-up on the Field. If this card is Normal Summoned: you can send 1 "Moth" monster from your Deck to the Graveyard or add 1 "Cocoon of Evolution" from your Graveyard to your Hand. If this card is tributed for the Special Summon of a "Moth" monster: send up to 2 Insect-type monster from your Hand or Deck to the Graveyard; draw 1 card for each card you sent.[/b] [b]You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 additional turn.[/b]

[b][color=#0000ff]Again, I don't like how you're just sending stuff from your deck to your graveyard is if it were as important as the stuff in your hand.[/color][/b][/quote]
Its necessary; how else will they accelerate the summoning process?

[quote][b]Multiplier Moth
Effect Monster
Insect/Earth
Level 1
ATK: 300
DEF: 200

This card's name is treated as "Petit Moth" while face-up on the Field. Once per turn, while this card is face-up on the Field, you can Normal Summon 1 "Moth" monster in addition to your Normal Summon or set. [color=#0000ff](You can only gain this effect once per turn.) [/color]If this card is tributed for the Special Summon of a "Moth" monster: you can Special Summon 1 "Moth" monster from your Deck and equip it with 1 "Cocoon of Evolution" from your Graveyard if its an appropriate target. The monster is treated as being equipped with "Cocoon of Evolution" for 2 of your turns. You can Banish this card in your Graveyard and target 1 "Petit Moth" equipped with "Cocoon of Evolution"; it is treated as having been equipped with "Cocoon of Evolution" for 1 [color=#0000ff]more of your[/color] turn[color=#0000ff]s[/color].[/b][/quote]
That limitation on the effect is unnecessary...

[quote][b]Evolution Respite
Spell Card

You can send 1 "Moth" monster from your Hand or Deck to the Graveyard; add this card from your Deck or Graveyard to your Hand. Draw 3 cards for each face-up "Larvae Moth" you control.[/b]

[b][color=#0000ff]If I'm understanding this archetype correctly, this archetype can summon Larvae Moth pretty easily. Noting how everything searches each other out, this can easily turn into a huge card advantage.[/color][/b][/quote]
Noted; Respite was changed to "Rapid Evolution" which makes Larvae Moth...*gasp* useful 0-0



The point of this archtype is to send as many Moth monsters to your Graveyard to so can Banish them and speed up the countdown for "Perfectly Ultimate Great Moth" and then use "Power of Evolution" to make all your opponent's monsters obsolete.

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