Taylor Gorrell Posted May 10, 2012 Report Share Posted May 10, 2012 I don't know if this card is OP. Review and tell me. Ancient Practice Normal Spell Card Special Summon 1 non-Effect Fusion Monster with 3000 or less ATK from your Extra Deck. You can only activate 1 "Ancient Practice" per turn. Link to comment
Galkin Posted May 10, 2012 Report Share Posted May 10, 2012 The strongest thing you can summon with this is "Labyrinth Tank" which should act as: A) A 2400 ATK beater B ) Rank 7 fodder C) Easy tuning into level 8 with "Effect Veiler" Its too costless and it can be splashed into any Deck be it XYZ, Synchro or just outright beater Deck. "Instant Fusion" is way more limited than this card and has its share of restrictions and costs; unlike this card. However, Fusion Monsters are in the need for some support. Give it a 2000 LP cost I suppose. Link to comment
Akeno_Ederis_17 Posted May 10, 2012 Report Share Posted May 10, 2012 The existence of instant fusion is more than enough. :l Link to comment
Premier Alexander Romanov Posted May 10, 2012 Report Share Posted May 10, 2012 Actually, you could SS Gem-Knight Zirconia with 2900 ATK. Link to comment
Galkin Posted May 10, 2012 Report Share Posted May 10, 2012 All the more reason this card needs a cost or restriction of sorts. It is gives so much variety for synchros or XYZ and it is a 2900 ATK beatstick. 2900 can beat or rival most boss monsters of this game. Link to comment
Taylor Gorrell Posted May 12, 2012 Author Report Share Posted May 12, 2012 Edited to have a 2K LP cost. Link to comment
Wrath's Child Posted May 12, 2012 Report Share Posted May 12, 2012 [font=georgia,serif]I don't understand the hate towards this card (which should be renamed Ancient Practice, as you are only summoning one Fusion Monster per copy). I can understand the excess of Instant Fusion's restrictions, given the number of Effect Fusions that could be summoned and abused through it if it were any looser with said restrictions; but this card can only summon non-Effect Fusions, which for the most part are worthless analogues of Normal Monsters if taken out of context of Fusion Summoning (which is worthless on its own for obvious reasons).[/font] [font=georgia,serif]I think you can do away with the Life Point cost: it has no business doing anything there.[/font] Link to comment
Galkin Posted May 12, 2012 Report Share Posted May 12, 2012 You don't understand; this card is an INSTANT 2900 ATK beater. It is also a Special Summon, so you can still Normal Summon this turn; meaning: A) Instant Tribute Fodder B ) Instant Beater C) Extremely Manipulable Synchro/XYZ fodder This card deserves some sort of cost or restriction or else he should rewrite this card is technically a bunch of Monsters in 1 card. Link to comment
Wrath's Child Posted May 13, 2012 Report Share Posted May 13, 2012 [quote name='Galkin' timestamp='1336865283' post='5938190'] You don't understand; this card is an INSTANT 2900 ATK beater. It is also a Special Summon, so you can still Normal Summon this turn; meaning: A) Instant Tribute Fodder B ) Instant Beater C) Extremely Manipulable Synchro/XYZ fodder This card deserves some sort of cost or restriction or else he should rewrite this card is technically a bunch of Monsters in 1 card. [/quote] [font=georgia,serif]Instant Fusion can also be used for the same purposes, and no one bats an eye. Of course the Fusion summoned by Ancient Practice could attack and stay beyond the End Phase, but I don't expect a monster to stay long on the field if the only thing it can boast to its name is its ATK.[/font] [font=georgia,serif]However, I could see problems arising from two or three drawn copies of this card, so I'd suggest this amendment:[/font] [quote][font=georgia,serif]You can only activate 1 "Ancient Practice" per turn.[/font][/quote] Link to comment
Taylor Gorrell Posted May 16, 2012 Author Report Share Posted May 16, 2012 Edited name and effect. Link to comment
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