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There are 2 types of support here.
[b]Constellar Xyz support:[/b]
Constellar Solaris
LIGHT
Level 6
Warrior/Effect
While this card is in your hand: You can reveal your hand; decrease this card's Level by the number of other "Constellar" monsters in your hand until the End Phase. When this card is Summoned, you can Special Summon 1 "Constellar" monster from your hand whose Level is equal to the Level of this card in Defense Position, then this card's Level becomes its original Level.
1750/0

Constellar Phact
LIGHT
Level 5
Winged-Beast/Effect
You can Special Summon this card from your hand when a "Constellar" monster you control leaves the field. While this card is in the Banished Zone, once per turn, you can attach it to 1 "Constellar" Xyz monster you control as an Xyz Material. When this card is detached from an Xyz monster, shuffle it into the Deck.
1950/2400

Constellar Rotan
LIGHT
Level 3
Beast-Warrior/Effect
When this card is Summoned, if you control a "Constellar" Xyz monster, you can Special Summon up to 2 "Constellar Rotans" from your Deck in face-up Defense Position. If this card is Summoned by the effect of another "Constellar Rotan", it cannot be used as an Xyz Material Monster during the turn that it is Summoned, except for the Xyz Summon of a "Constellar" monster.
200/1650

Constellar Papilio M6
LIGHT
Rank 3
Beast-Warrior/Xyz/Effect
2 Level 3 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Constellar" monster from your hand (this is treated as a Normal Summon).
1750/1400

[b]Just as Vylon got Disigma, I'm giving Constellars Synchros. The art for Constellars which support Synchro would have black, silver, and red color scheme (like Verz Castor), with the inverted background like the Xyz Constellars (and signs for Ekkhysis, Marsik, and Mesarthim). Synchro Constellars are black and red, and have a supernova for background.[/b]
Constellar Ekkhysis
LIGHT
Level 1
Fairy/Effect
If this card is added to your hand, Special Summon it. You can target and banish 1 "Constellar" monster from your Graveyard, and this card's Level becomes the same as the Level of the target. If you use this effect, this card is treated as a Tuner monster.
600/1000

Constellar Marsik
LIGHT
Level 2
Spellcaster/Effect
While you control a "Constellar" Xyz monster, this card is treated as a Tuner monster. Once per turn, you can discard 1 card to target 1 "Constellar" monster in your hand: Special Summon it in face-up Defense Position, then apply 1 of the following effects:
● Increase its Level by 1.
● Reduce its Level by 1.
450/450

Constellar Mesarthim
LIGHT
Level 3
Beast/Effect
You can detach this card while it is an Xyz Material, and Special Summon it. If you Special Summon this card in this way, it is treated as a Tuner monster while face-up on the field.
900/1700

Constellar Ankaa
LIGHT
Level 4
Winged-Beast/Effect
You can discard this card from your hand to add 1 "Constellar" card from your Deck to your hand. When a "Constellar" Xyz monster is Special Summoned to your side of the field, you can discard 1 card to Special Summon this card from your Graveyard. If this card is Special Summoned by its own effect, it is treated as a Tuner monster.
1200/700

Constellar Monoceros
LIGHT
Level 6
Pyro/Effect
1 LIGHT Tuner + 1 or more non-Tuner monsters
You can use an Xyz monster(s) as Synchro Material Monster(s) when Synchro Summoning this card (its Rank is treated as its Level). Once per turn, you can banish 1 "Constellar" monster from your Graveyard: Until the End Phase of this turn, the effects of all non-LIGHT monsters are negated (everywhere).
2300/0

Constellar Draconis
LIGHT
Level 7
Pyro/Effect
1 LIGHT Tuner + 1 or more non-Tuner monsters
You can use an Xyz monster(s) as Synchro Material Monster(s) when Synchro Summoning this card (its Rank is treated as its Level). Once per turn, you can banish 1 "Constellar" monster from your hand: 1 "Constellar" monster you control gains an additional attack this turn, and it is unaffected by the effects of Trap Cards.
2100/0

Constellar Cygnus
LIGHT
Level 8
Pyro/Effect
1 LIGHT Tuner + 1 or more non-Tuner monsters
You can use an Xyz monster(s) as Synchro Material Monster(s) when Synchro Summoning this card (its Rank is treated as its Level). You can banish 1 "Constellar" monster from your Graveyard to discard 1 card from your opponent's hand (its effect is negated).
2600/0

Constellar Volantis
LIGHT
Level 9
Pyro/Effect
1 LIGHT Tuner + 1 or more non-Tuner monsters
You can use an Xyz monster(s) as Synchro Material Monster(s) when Synchro Summoning this card (its Rank is treated as its Level). You can banish 1 "Constellar" monster from your Graveyard to send 1 card on the field to the top of its owner's Deck (its effect is negated). If you use this effect, this card cannot attack during the same turn.
3000/0

Constellar Hydra
LIGHT
Level 10
Pyro/Effect
1 LIGHT Tuner + 1 or more non-Tuner monsters
You can use an Xyz monster(s) as Synchro Material Monster(s) when Synchro Summoning this card (its Rank is treated as its Level). The ATK of this card is equal to the combined original ATK of the Synchro Material Monsters used to Synchro Summon this card. The Synchro Summon of this card cannot be negated. If this card would leave the field, you can banish 2 "Constellar" monsters from your hand or Graveyard instead.
?/0

[b]Spells/Traps:[/b]
Constellar Shift
Quickplay Spell Card
Banish 1 "Constellar" monster in your hand, then Special Summon 1 "Constellar" monster from your Deck whose Level is equal to the Level of the banished monster - 1 (this is treated as a Normal Summon).

Constellar Supernova
Normal Spell Card
Tribute 1 "Constellar" Synchro monster you control, and add 2 LIGHT monsters from your Banished Zone or Deck to your hand whose total Level equals the Level of the Tributed monster.

Constellar Pulsar Burst
Counter Trap Card
Banish 1 "Constellar" monster from your Graveyard to negate the activation and effect of an opponent's Spell Card, Trap Card, or Effect monster, and destroy it.

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I love your set. I think you fully understand and comprehend the Constellar concept.

However I must say I do not think they are supposed to have synchros. Vylons have Disigma because it goes with the Duel Terminal/Hidden Arsenal story not because they just randomly have one. So to give Constellar a synchro monster is sort of like going against the grain in my opinion

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[quote name='Beginning446' timestamp='1336879267' post='5938314']
I love your set. I think you fully understand and comprehend the Constellar concept.

However I must say I do not think they are supposed to have synchros. Vylons have Disigma because it goes with the Duel Terminal/Hidden Arsenal story not because they just randomly have one. So to give Constellar a synchro monster is sort of like going against the grain in my opinion
[/quote]

I admit that I don't know the whole story behind Duel Terminal, but I made Constellar Synchros with the intention of it being an alternate continuity. After the defeat of the Verz/Evilswarm, the Constellars studied them, and effectively reversed the virus, turning the desire to destroy into desire to create. Schet, Hawwa, and Sheratan gained the ability of Tuning, leading to the Synchros, whom are able to travel between different universes at will (banishment in the card effects).

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[quote name='Zyzzyzus' timestamp='1336880218' post='5938320']
After the defeat of the Verz/Evilswarm, the Constellars studied them, and effectively reversed the virus, turning the desire to destroy into desire to create. Schet, Hawwa, and Sheratan gained the ability of Tuning, leading to the Synchros, whom are able to travel between different universes at will (banishment in the card effects).
[/quote]

Well Sophia kinda restarted the universe so to speak (because that is how all Duel Terminal arcs must end something big coming and ending everything lol) so I do not know if there were Constellar after that moment lol. But that is just semantics anyway.

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"I made Constellar Synchros with the intention of it being an alternate continuity"
Meaning that Sophia was never awakened, and thus the universe was not reset.

Also, with Sophia being a reference to [url="http://en.wikipedia.org/wiki/Wisdom_in_Gnosticism"]Gnosticism[/url], it can be inferred that the creation of the Duel Terminal world resulted from an imbalance. Looks to me like that imbalance is the separation of the tribes. To transcend that separation, and for the Constellars to incorporate the elements of the Verz (and the ability to Synchronize) would mean that they would transcend the boundaries of that world.

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