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[Finished]The Boss Contest #2 (Contest Over/Prizes Sent/LOCK Please)


guuu1234

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Thanks.
So strong hint to the other competitors: we're making Monster Cards to support the cards of the Archetype we chose in order to counter their weaknesses. They don't have to be of the same Archetype as the ones we're supporting. Now that I know what the assignment is I want to make sure you other guys know so we can compete fairly. Now, bring on the best you've got.

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[spoiler=New Cards ( Re fixed the name and effect)]
[img]http://img214.imageshack.us/img214/7618/gaurdiandraco.jpg[/img]

Lore: Once per turn, you can discard 1 card from your hand to Special Summon 1 card that includes "Guardian" in its card name from your hand to your side of the field(ignoring the summoning conditions). You cannot Special Summon "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

[img]http://img809.imageshack.us/img809/7018/gaurdianavacyn.jpg[/img]

Lore: These effects remain active along as "Avacyn, Protector of the Guardians" remains face-up on the field. Increase the ATK of all cards that includes "Guardian" in its card name by 500. Card(s) that includes "Guardian" in its card name can be Normal Summon or Flip Summon, ignoring the summoning conditions.

[img]http://i.imgur.com/FLl0a.jpg[/img]

Lore: Once per turn, you can activate one of these effects:
-Special Summon 1 card that includes "Guardian" in its card name from your Graveyard by discarding 1 card from your hand(Ignoring the summoning conditions).
-Add 1 card that includes "Guardian" in its card name from your Graveyard to your hand.[/spoiler]

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[quote name='Sorin Markov' timestamp='1337182109' post='5940499']
I edited Dread, Necromancer of the Guardians effect. And to begin with i thought we were making cards of the archetype itself forgot about the second part.
[/quote]

fair enough. Mistakes do happen after all. I apologize that I didn't make that part of the contest clearler to you all.

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You can haz the cards.

[spoiler=Kuribomb, Kuriboh National Guard and Kuribombarder]
[img]http://i.imgur.com/czh2q.jpg[/img]
This card's name is treated as "Winged Kuriboh" and "Kuriboh". You can pay 1200 Life Points: Special Summon as many "Kuriboh" monsters from your hand as possible. You can then add one card with "Kuriboh" or "Trancsendant Wings" in it's name from your deck to your hand. This effect can only be used once per duel.

[img]http://i.imgur.com/dg9Ab.jpg[/img]
Cannot be Normal Summoned or set. Can only be Special Summoned by Tributing two monsters with "Kuriboh" in their names. You can pay 500 Life Points: Special Summon one "Kuribomb Token" (DARK/Fiend/Level 1/ATK 0/DEF 0). When a "Kuribomb Token" is destroyed, Special Summon one card with "Kuriboh" in it's name from your hand or Graveyard.

[img]http://i.imgur.com/rRMfI.jpg[/img]
This card cannot be destroyed by card effects. When a "Kuriboh" or "Winged Kuriboh" you control would be destroyed, you can Tribute this card instead. As long as this card remains face-up on the field, all cards with "Kuriboh" in their name gain 300 ATK for each card in your Graveyard.
[/spoiler]

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Okay, that got a good laugh out of me.
Funny how "Kuribomb" can be treated as two different cards at the same time, as well. I think you should rename "Kuribombarders" as "Kuribombardiers." I believe that's what you were going for, right? Bombardiers?

Sorin, on Avacyn's card it should probably be "Normal Summoned or Flip Summoned," not "Normal Summon or Flip Summon." Just a slight grammatical error.

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Sweet! Now that we have all contest entries (Kotomi Ichinose informed me VIA pm that he/she must drop out), I CAN start the judging process. but seeing as the contest doesn't offically end until tomorrow, I will allow any of you to edit your cards until then. However, if an individual contestant wants me to judge their cards before tomorrow, let me now on this topic. If you decide to let me judge them early, you will not be able to make anymore edits.

[s]Sweet! Now that we have all contest entries (Kotomi Ichinose informed me VIA pm that he/she must drop out), I CAN start the judging process. but seeing as the contest doesn't offically end until tomorrow, I will allow any of you to edit your cards until then. However, if an individual contestant wants me to judge their cards before tomorrow, let me now on this topic. If you decide to let me judge them early, you will not be able to make anymore edits.

Sweet! Now that we have all contest entries (Kotomi Ichinose informed me VIA pm that he/she must drop out), I CAN start the judging process. but seeing as the contest doesn't offically end until tomorrow, I will allow any of you to edit your cards until then. However, if an individual contestant wants me to judge their cards before tomorrow, let me now on this topic. If you decide to let me judge them early, you will not be able to make anymore edits.[/s]

Freakin errors -_-"

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[quote name='Xi-3' timestamp='1337196248' post='5940594']
Okay, that got a good laugh out of me.
Funny how "Kuribomb" can be treated as two different cards at the same time, as well. I think you should rename "Kuribombarders" as "Kuribombardiers." I believe that's what you were going for, right? Bombardiers?

Sorin, on Avacyn's card it should probably be "Normal Summoned or Flip Summoned," not "Normal Summon or Flip Summon." Just a slight grammatical error.
[/quote]

You only put ed after normal summon if it targeting the creature when it comes into play. Ex) When ever a Dragon-type monster is Normal Summoned, gain 200 Life Points.
Hope that explains it.

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You may as well do it now. I can't see why anyone would want to change it and regardless.....well the contest ends today anyway.

[quote name='Xi-3' timestamp='1337196248' post='5940594']
Okay, that got a good laugh out of me.
[/quote]

Mission accomplished boys. Mission accomplished.

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I agree, this contest is offically over. No more edits can be done, and If I notice you do, then automatic disqualification. I'll have the grades of the cards up within the next two days, so good luck to all contestents and I hope you all learned something :)

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[quote name='Ęɳɢuǐɳ' timestamp='1337275588' post='5941214']
Yay for this being the only, and I mean ONLY contest in the last 12 months to be properly held and ran.
[/quote]

Thank you! I'm glad you enjoyed this and that I did well in hosting it.

I said I would take the score of the two highest cards, but I will still grade all 3. Would you all like the critiques from all 3 cards,or just the two that matter for this contest?

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Alright this is the offical results and anaylsis of the cards. Seeing as I want you all to become better card makers, and this is a card contest, I anylaze your cards on a high level that is generally harder than I would a card posted in the realistic card section. So while some things that are ok in that area, some may not fly by me so easily here, as you will see. I will be much harder on you guys.

[quote name='Sorin Markov' timestamp='1337088177' post='5939840']
[spoiler= Sorvin's Score and Critique]
[img]http://img214.imageshack.us/img214/7618/gaurdiandraco.jpg[/img]

Lore: Once per turn[b]:[/b] [b]Y[/b]ou can discard 1 card from your hand[b];[/b] to Special Summon 1 card that includes "Guardian" in its card name from your hand to your side of the field (ignoring the summoning conditions). You cannot Special Summon "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

[color=#ff0000]Balance: 20/25
Creativity: 25/25
OCG: 10/25
Does it fit the Archetype: 5/10
Does it WOW me: 15/15[/color]
[color=#ff0000]Total: 75[/color]

[color=#ff0000]I have to say, this card is pretty amazing. Guardians are extremely slow to summon because of having to have their equip spells first, and then bringing them out. However, this completely gets around that. But it’s still a +0, because to get a guardian through his effect, and to get a guardian through the normal method will cause you to lose the same amount of hand advantage. In addition, this card is also a guardian, so you can Special Summon himself multiple times and quickly fills up your field for devastating combos or damage. Your OCG was good, except you still used the old OCG. If you would have implemented the ( :) and ( ;) from the new Problem-Solving Card text (you can Google it) and watched the spacing between “field and (ignoring summoning conditions)”, your OCG would have been perfect. But man did this card WOW me, because I didn’t expect you to go about targeting Guardians weakness in this way.[/color]



[img]http://img809.imageshack.us/img809/7018/gaurdianavacyn.jpg[/img]

Lore:[s] These effects remain active along as "Avacyn, Protector of the Guardians" remains face-up on the field.[/s] Increase the ATK of all [b]Monsters[/b] that includes "Guardian" in its card name by 500. Card(s) that includes "Guardian" in its card name can be Normal Summon or Flip Summon, ignoring the summoning conditions.

[color=#ff0000]Balance: 25/25
Creativity: 15/25
OCG: 15/25
Does it fit the Archetype: 5/10
Does it WOW me: 5/15[/color]
[color=#ff0000]Total: 65[/color]

[color=#ff0000]Again, this card was pretty well thought of. Guardians have a low ATK, and this will help make them far stronger. At first I wondered “Why didn’t he include Special Summon in his card text,” then realized that would make this card less balanced. We don’t want an instant Gate Guardian (or the like) on our hands. One problem I had was how you went back to ignoring the summoning conditions of Guardians. That’s great and all, but don’t forget that the equip spells of Guardians is half useful themselves, as most have really positive effects to the monsters they’re equipped too, and can also be used defensively. The 500 ATK boost was great, but outside of that, it’s barely any different than the first monster. The other problem was the OCG. The first line was unnecessary, as continuous effects generally apply while a card is face-up on the field, and common sense rules that his effect is continuous. And in terms of attack increasing and decreasing, that will always refer to a MONSTER of a specific name, type, or attribute. IN terms of fitting the Archetype, I think you got so caught up in getting around the guardians equip cards that you neglected to target that part of their weakness. Had you done that, this card would have given the archetype far more range and versatility. However, I will commend on you on an extremely balanced card that you made here. Well done.[/color]


[img]http://i.imgur.com/FLl0a.jpg[/img]

Lore: Once per turn, you can activate one of these effects:
-Special Summon 1 card that includes "Guardian" in its card name from your Graveyard by discarding 1 card from your hand (Ignoring the summoning conditions).
-Add 1 card that includes "Guardian" in its card name from your Graveyard to your hand.

[color=#ff0000]Balance: 5/25
Creativity: 10/25
OCG: 20/25
Does it fit the Archetype: 0/10
Does it WOW me: 5/15[/color]
[color=#ff0000]Total: 40[/color]

[color=#ff0000]*sigh* this card is the most broken of all your cards you made, or the least balanced. In terms of balance, this card can summon “Draco” from the grave, which in terms fuels his effect, allowing for incredibly fast swarming. Then, to top it off, it gets a free Guardian to your hand once per turn. Those effects are absolutely amazing, but pretty broken, especially considering he’s a 1900 beater that gets insane zombie support. Creativity wise, it just feels like another “Draco” or “Avacyn”, except this one just has an additional effect that differs. OCG was pretty good, and the errors I noticed (after looking up from various resources) I conclude to not be errors and vary from card to card. IN terms of fitting the Archetype, I think you got so caught up in getting around the guardians equip cards that you neglected to target that part of their weakness. Had you done that, this card would have given the archetype far more range and versatility. I didn’t really wow me as all, as it felt similar to the other cards you made.[/color]


[b][color=#ff0000]Final Thoughs: You did a oretty good job with these cards. In terms of making guardians more playable, they easily contribute to swarming that is the norm in todays meta-game. However, I think you got a little to lost in that. Every card was about "Special Summoning a Guardian" and "Ignoring their spell cards", what some other seemingly random effect. Your cards gives the archetype range, but not too much, because they pretty much do the same thing. You completely ignored the equip spell card half of guardians, which is the essence of the archetype, as well as one of their weaknesses. Your scores would have been higher had you focused more on the other half of guardians, and not just make swarming the focus. In terms of the last monster, it may seem like I was bashing you, but I most certainly did not. That card is one F***ed up Zombie, and while thaty gives Guardians a lot of range and options, it was just to broken. You even made it a Goblin Zombie target[/color][/b]

[b][color=#ff0000]Final Score: 70.[/color][/b]

[/spoiler]
[/quote]

[quote name='Xi-3' timestamp='1336924906' post='5938620']
[spoiler= Xi-3's Score and Critique]



[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/BCEN102ghost.jpg[/img]

[b]Once per turn, you can equip this card to 1 EARTH, LIGHT, or WIND monster as an equip spell card OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase the ATK/DEF of the equipped monster by 500 points (If the equipped monster would be destroyed, destroy this card instead).[/b]


[color=#0000ff]Balance: 25/25
Creativity: 20/25
OCG: 0/25
Does it fit the Archetype: 5/10
Does it WOW me: 5/15[/color]
[color=#0000ff]Total: 55[/color]

[color=#0000ff]I see what you were trying to do with this card. Its purpose is clear; increase the ATK of Type 3 LV monsters so that they can fuel their effects, and bring out their stronger versions. That’s all good, but 500 ATK for the monsters you are trying to support is almost useless in today’s game, however because the range of this card is EARTH, WIND, and LIGHT monsters, you can’t give LV monsters the ATK they deserve or need. In this case, you made this card to versatile, and didn’t hit LV monsters as hard as you could have. The other thing that bothered me was the OCG. I take off 5 points per OCG error I find, but I had to reword your whole thing, just because it was so hard to read. Plus, seeing as it’s a union monster, it was missing everything that a Union needed in the card text.[/color]






[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/BCEN104nymeria.jpg[/img]


[b]Once per turn, you can equip this card to 1 EARTH, LIGHT, or WIND monster as an equip spell card OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase the ATK of the equipped monster by 500 points (If the equipped monster would be destroyed, destroy this card instead).[/b]


[color=#0000ff]Balance: 20/25
Creativity: 10/25
OCG: 0/25
Does it fit the Archetype: 0/10
Does it WOW me: 0/15[/color]
[color=#0000ff]Total: 30[/color]

[color=#0000ff]Wow, this card is pretty much the same as the other card, except slightly worse. Because it’s a 1900 beater that can increase a LIGHT, EARTH, or WIND monster by 500, I had to drop the balance of this card. What hurt this card is that’s pretty much the same as the last card, so in terms of fitting the archetype, creativity, WOW me . . . it’s all going to go down.[/color]


[img]http://img.photobucket.com/albums/v128/B-Nuts/Contest%20YGO%20Cards/BCEN103guen.jpg[/img]

[b]You can equip this card to 1 DARK, EARTH, or LIGHT monster as an equip spell card (from your hand or field) OR unequip it to Special Summon this card. While equipped to a monster by this effect, increase the ATK of the equipped monster by 800 points (If the equipped monster would be destroyed, destroy this card instead).[/b]


[color=#0000ff]Balance: 10/25
Creativity: 10/25
OCG: 0/25
Does it fit the Archetype: 0/10
Does it WOW me: 0/15[/color]
[color=#0000ff]Total: 20[/color]

[color=#0000ff]Again, this card is pretty much the same as the other ones. The only difference is that it can equip from the hand, which would be pretty interesting and helpful if it could only equip itself to LV monsters, but it can’t. It can increase the ATK of every single EARTH, DARK, or LIGHT monster by a whopping 800, which is less balanced then the other cards you created, not to mention that LIGHT and DARK monsters don’t need the boost.[/color]

[b][color=#0000ff]Final Thoughts: Well . . . I see that the effort was there, and I see what you was trying to do there, with the Unions and the power boosts and all. However your solution was so, generic. I liked the first idea that you put out there, and that every card was beast-type since it adds range to the archetype, but the support for Type 3 LV monster SPECIFICALLY is just not there. You made every card virtually the same, which hurt you a lot, because the weaknesses are more than just powering them up for 1 evolution. What happens to the LV monsters AFTER they lv up? what about your unions then? it just ends up not worth it in the end. Also, the OCG was pretty bad. Because you made each monster a Union monster, then the card text just had to follow a specific rule and guidelines. Not to mention that it was so bad, I had to re-write them to make more sense. Also, in terms of fitting the archetype, they definitely didn't do that at all. There wasn;t even anything that was specific to targetinng LV monsters, such as a searcher, a permanent booster (for further levels), or a tag-out-esque effect that would summon the monsters, and give them their effects anyway. If these were regular cards, for a regular set, then they would be meh, and I wouldn't be so critical. but as far as support goes for Type 3 LV monsters, they are just not there. [/color][/b]
[b][color=#0000ff]Final Score: 42.5[/color][/b]

[/spoiler]
[/quote]

[quote name='Ęɳɢuǐɳ' timestamp='1337193213' post='5940571']
[spoiler=Enguin's Score and Critique]
[img]http://i.imgur.com/czh2q.jpg[/img]
This card's name is treated as "Winged Kuriboh" and "Kuriboh". You can pay 1200 Life Points: Special Summon as many "Kuriboh" monsters from your hand as possible. You can then add one card with "Kuriboh" or "[b]Transcendent[/b] Wings" in it's name from your deck to your hand. This effect can only be used once per duel.

[color=#800080]Balance: 25/25
Creativity: 25/25
OCG: 20/25
Does it fit the Archetype: 10/10
Does it WOW me: 15/15[/color]
[color=#800080]Total: 95[/color]

[color=#800080]Oh. my, *insert appropriate deity here*. . . I can’t even . . . I don't know what to . . . what am i doing with my life?, Well done. I want to give you a perfect score sooo bad, but you misspelled transcendent wings -_-. Your OCG was perfect, especially since everything follows the correct order between timing, activation, and resolution that I can easily tell from the card. It doesn’t have a high amount of ATK, but it can search out not just a “Kuriboh” monster, but a “Kuriboh” spell/trap as well. That makes this card a forced to be reckoned with, and pretty damn creative in my opinion. My only complaints are that it’s effect is only once per duel, making it a one-time only searcher, and that it’s treated as “Kuriboh” and “Winged Kuriboh”. I’ve never even heard of a monster that can treat itself as 2 monsters, but from the way it’s worded, it will be subjugated to the “Rule of 3” that Harpies ladies are killed by 9so having this card in a deck will mean only 2 other Kuribohs AND 2 other Winged Kuribohs). Also, do I see a Tour Guide target?? This is an exceptional card.[/color]

[img]http://i.imgur.com/dg9Ab.jpg[/img]
Cannot be Normal Summoned or set. [b]This card [/b]can only be Special Summoned by Tributing two monsters with "Kuriboh" in their names. You can pay 500 Life Points: Special Summon one "Kuribomb Token" (DARK/Fiend/Level 1/ATK 0/DEF 0). When a "Kuribomb Token" is destroyed, Special Summon one card with "Kuriboh" in it's name from your hand or Graveyard.

[color=#800080]Balance: 10/25
Creativity: 25/25
OCG: 20/25
Does it fit the Archetype: 10/10
Does it WOW me: 15/15[/color]
[color=#800080]Total: 80[/color]

[color=#800080]At first, I was skeptical of this card because it takes 2 Kuribohs to summon it, which loses field/hand advantage that Kuribohs really don’t have. However, the fact that it works like “The Splendid Venus” means that it can bring out 4 Kuriboh tokens at the measly fee of 2000 Life points. Then, replace those tokens with a Kuriboh when it’s destroyed, effectively going back to the roots of defense that this archetype is known for, but still keeping a huge threat on the field. Now, in terms of balance, I see a monster that, if able, can generate an endless army of Kuriboh tokens. The the tokens have no limitation (if tokens could be used for Xyz, this card would be the end of the world), so that means they instantly can become tributes or synchro material. So quickdraw gets to have some fun, and Ravial gets its own “Jam-Breeding Machine”, so to speak.Sorry, but that forced me to hit the balance on this card hard. Also, after looking up practically almost every card to ever be made, some do start off "Cannot be normal summoned or set," but the next sentence still identified it as "This card can only be special summoned by blah blah". So this isn’t as bad as it seems at first glance, and the cost for its summon can produce way too many positives, hence the low balance Plus, Light = Chaos Food.[/color]



[img]http://i.imgur.com/rRMfI.jpg[/img]
This card cannot be destroyed by card effects. When a "Kuriboh" or "Winged Kuriboh" you control would be destroyed, you can Tribute this card instead. As long as this card remains face-up on the field, all cards with "Kuriboh" in their name gain 300 ATK for each card in your Graveyard.

[color=#800080]Balance: 10/25
Creativity: 25/25
OCG: 25/25
Does it fit the Archetype: 10/10
Does it WOW me: 15/15[/color]
[color=#800080]Total: 90[/color]

[color=#800080]This card boasts the highest defense of all level 4 monsters WITHOUT a draw. It’s extremely creative and your OCG is perfect, but the fact that it can get 300 ATK for every card in the Graveyard is a little too much for me. I know it can be countered, and chances are your Graveyard won’t become big enough for this card to become useful until mid-to-late game, but still . . . it has sooo much defense. It has an amazing protection effect. It’s a great stall card, and it will definitely give Kuribohs a lot of power . . . maybe too much power. Good thing this card is Earth-type and warrior type, becauser that makes it harder to implement Warrior/EARTH spell/trap/monster support into a Kuriboh deck that would be effective in play. It [s]barely [/s]balances the card and gives Kuribohs more option, which all old archetypes needs.[/color]

[color=#800080][b]Final Thoughs: Amazing. 'nuff said. [/b][/color]
[color=#800080][b]Final Score: 92.5[/b][/color]
[/spoiler]
[/quote]

[Spoiler=Final Thoughts Overall]
These cards were truly outstanding. I like this, because each one of you brought something different to the table that made me stop and think "well THAT'S one way to solve the problem" and "That's ANOTHER good way to make an archetype better." I just hope you guys learned a lot from this contest (and my hard anylasis as well). I apologize that I was harder on you guys then I would be in other sections, but that is for your continued development. In terms of the actual contest creations, all archetypes had their own weakness (some similar to to others), and all of you delivered uniquely. However a common weakness they all shared was that they lack the comptetitive edge that is necessary in today's game and card design. They all lack a reliable searcher,reliable swarmer, relaible power source, and most of all; synergy. Those were the weaknesses I hoped you all would figure out, and i wanted to make sure you realize that.
[/Spoiler]

[Spoiler=Placement]
1st = [url="http://forum.yugiohcardmaker.net/user/472406-e%c9%b3%c9%a2u%c7%90%c9%b3/"]Ęɳɢuǐɳ[/url]
2nd =[url="http://forum.yugiohcardmaker.net/user/100775-sorin-markov/"]Sorin Markov[/url]
3rd = [url="http://forum.yugiohcardmaker.net/user/517296-xi-3/"]Xi-3[/url]
[/spoiler]

[size=6] [/size]
[size=6]congratulations to all contestants, and I hope to see you next time :)[/size]

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Wow. Great detail on your analysis, guuu1234. I suspect I will enter a lot more of your contests just as long as I can get such detail again, especially as this seems like the first time anybody has taken my cards even halfway seriously. I can see that since I am unfamiliar with the 'searcher' and other such terms that you used that I have a lot on which to catch up in this game (and what's a chaos-type?). I still don't know how Synchros and Exceed Summons work, but then I'm an old-school type.

Just a bit o' nitpicking, though: the Familiar cards' major strength come from providing their monster that extra turn, and the opportunity that comes with it to Level. The boost is a side-effect from having the creature at their side. I determined the Attribute for the monster they could be equipped to by the Familiar's personality. I admit I did think, though, that by attaching them to a monster by Attribute I could tag pretty much any Leveling Monster. To be honest I did not think of anything else I could do with the cards, although the original 'Ghost' card has a scouting (not really searching) effect that comes off of Mormont's Raven, also on the picture. I focused on getting the main monster to its next level, and no further. That's where I got caught up. And I've clearly got nothing in the bucket when it comes to OCG. I appreciate your honesty, and your willingness to award any prize when I earned such a low score, quite frankly.

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Your welcome. If I wasn't honest and didn't take your cards seriously, then that would be an extreme insult to you. Arguably, you picked the hardest archetype so i don't really blame you for your results. Even if your score was low, technically you still earned your place. The more cards you make, the better you get, and the more you grow. Trust me on that!

Anyway the terms I mentioned in my critique is mostly what players use today, so you just have to become familiar with them naturally. I severly doubt you can google "What is a searcher in yugioh" and get real results (or maybe you could. Idk, try it). Chaos isn't a type. It's just how players reference cards that revolve around banishing (LIGHT and DARK monsters) from the graveyard to fuel costs and such, and revolve around banishing in itself. For example, Chaos Sorceror, Black Luster Soldier -Envoy of The Beginning, etc. I don't mean to confuse Chaos with the D.D. archetype.

As far as OCG goes, jsut look up cards using DN's database (if you have an account). It's a great way to figure out how to word your cards and don;t worry about messing up on OCG every now and then, because practitce makes perfect, and nobody is perfect.

Finally, just think outisde the box. creativity comes randomly, and know that there are ALWAYS many ways to do the same thing, but uniquely :)

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Oh, that Chaos. I know about that: BLS used to be one of the cards in one of my decks until it became Forbidden.

Should I know for what the acronym 'DN' stands? There was a database to which I used to refer, but I cannot remember what it was called anymore. It was not the greatest resource anyway, as it did not always have pictures of the card in question.

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