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[Few Singles] Chaos Renewal, Sure Grip, Book of Dawn, Jar of Avarice


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[color=#008000][b]Chaos Renewal[/b][/color]

Spell/Normal

[b]Banish 1 LIGHT monster and 1 DARK monster from your hand; draw 3 cards.[/b]


[color=#008000][b]Sure Grip[/b][/color]

Spell/Continuous (or should it be a [color=#800080]Trap[/color]?)

[b]Equip Cards cannot be sent to the Graveyard by card effects.[/b]


[color=#008000][b]Book of Dawn[/b][/color]

Spell/Quick-Play

[b]Send 1 card from your hand to the Graveyard and target 1 face-down monster on the field; change that target to face-up Defense Position.[/b]


[color=#800080][b]Jar of Avarice[/b][/color]

Trap/Normal

[b]Target 3 monsters in your Graveyard; return those targets to your Deck, then draw 1 card.[/b]



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Chaos Renewal - Requires 3 specific(ish) cards in hand, but still... hmm...

Sure Grip - Perfectly fair and good for certain decks (well, makes them more viable). Make it a trap because it would be fun to side against Inzektors.

Book of Dawn - Either flip it into attack or negate flip effects.

Jar of Avarice - Yeah, I can't think why I'd use this over Jar of Greed really.

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