Kingdom Xathers Posted May 1, 2012 Report Share Posted May 1, 2012 [color=#008000][b]Chaos Renewal[/b][/color] Spell/Normal [b]Banish 1 LIGHT monster and 1 DARK monster from your hand; draw 3 cards.[/b] [color=#008000][b]Sure Grip[/b][/color] Spell/Continuous (or should it be a [color=#800080]Trap[/color]?) [b]Equip Cards cannot be sent to the Graveyard by card effects.[/b] [color=#008000][b]Book of Dawn[/b][/color] Spell/Quick-Play [b]Send 1 card from your hand to the Graveyard and target 1 face-down monster on the field; change that target to face-up Defense Position.[/b] [color=#800080][b]Jar of Avarice[/b][/color] Trap/Normal [b]Target 3 monsters in your Graveyard; return those targets to your Deck, then draw 1 card.[/b] Discuss Link to comment
Bahamut - Envoy of the End Posted May 1, 2012 Report Share Posted May 1, 2012 Chaos Renewal - Requires 3 specific(ish) cards in hand, but still... hmm... Sure Grip - Perfectly fair and good for certain decks (well, makes them more viable). Make it a trap because it would be fun to side against Inzektors. Book of Dawn - Either flip it into attack or negate flip effects. Jar of Avarice - Yeah, I can't think why I'd use this over Jar of Greed really. Link to comment
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