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[Archetype] "Six-Sided" (monsters that use Dice to power up)


KrakenNLD

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[b]Six-Sided [/b]is a group of monsters that increases their ATK when attacked or attack themselves depending on how much the result of a dice-throw is. This makes them gambles when attacking, you can defeat a Six-Sided Monster very easily, but it can also severely backfire when attacking them and your opponent throws a 6 or something.

I made them WATER-attribute Machine-Type monsters, all with Level 2. They are not good for swarming but can use fear for the opponent to actually attack them. They also have some very good equip spells only they can use. So without further ado, here they are:

[u][b]Monster Cards:[/b][/u]
Six-Sided - RD-600
Level 2/WATER/Machine/Effect/ATK - 600/DEF - 0
If this card is chosen as an attack target or attacks, roll a six-sided die, and this card's ATK and DEF becomes original × the result until the end of the Battle Step. When this card is destroyed, you can place 1 "Six-Sided" Spell Card from your Deck to your Hand.

Six-Sided - BD-700
Level 2/Water/Machine/Effect/ATK - 700/DEF -0
If this card is chosen as an attack target or attacks, roll a six-sided die, and this card's ATK and DEF becomes original × the result until the end of the Battle Step. When this card is destroyed, you can place 1 "Six-Sided" Trap Card from your Deck to your Hand.

Six-Sided - YD-550
Level 2/Water/Machine/Effect/ATK - 550/DEF -0
If this card is chosen as an attack target or attacks, roll a six-sided die, and this card's ATK and DEF becomes original × the result until the end of the Battle Step. When this card is destroyed, you can place 1 "Six-Sided" Monster Card from your Deck to your Hand.

Six-Sided - GD-375
Level 2/Water/Machine/Effect/ATK - 375/DEF -100
If this card is chosen as an attack target or attacks, roll a six-sided die twice, and this card's ATK and DEF becomes original × the result until the end of the Battle Step.

Six-Sided - OD-1200
Level 2/Water/Machine/Effect/ATK - 0/DEF - 1200
If this card is Normal Summoned, it is placed in Defense-position. If this card is chosen as an attack target or attacks, roll a six-sided die, and this card's DEF becomes original × the result until the end of the Battle Step.

Six-Sided - PD-350
Level 2/Water/Machine/Effect/ATK - 350/DEF - 0
If this card is chosen as an attack target or attacks, roll a six-sided die 3 times, and this card's ATK and DEF becomes original × the result until the end of the Battle Step. When this card is destroyed, roll a six-sided die 3 times, you take effect damage equel to the ATK x result.

[size=4][u][b]Magic Cards:[/b][/u][/size]
Six-Sided - Dice Magnet
Equip
Equip this card to any "Six-Sided" Monster. This monster cannot be destroyed by card effects. When the equipped monster is removed from the field, this card will be placed in the Deck and shuffled.

Six-Sided - Double Stakes
Equip
Equip this card to any "Six-Sided" Monster. The selected monster original ATK increases by 100 for each "Six-Sided" monster on your side of the Field with the same name. When the equipped monster is removed from the field, this card will be placed in the Deck and shuffled.

Six-Sided - Double Dice
Continuous
As long as this card is active, any "Six-Sided" Equip Spell cannot be removed from the field unless the equipped monster is destroyed.

[u][b]Trap Cards:[/b][/u]
Six-Sided - Dice Foul
Normal
You can activate this card when you roll a die and the result is 3 or lower. Reveal a "Six-Sided" Monster in your Hand and that roll is negated and you can roll again.

Six-Sided - Anti-Anti Dice
Counter
Activate when your opponent destroys this card with a card effect while controlling 1 "Six-Sided" Monster. That effect is negated and your opponent rolls a six-sided die. Your opponent then takes damage equal to 750 x result.


More to come later I think :). Just gimme some tips and ideas and feedback.

PS: No way are these monsters affiliated with the Dice Monsters from ⌈Remote⌋. That was just purely coincidence. Since I already thought these monsters out while away, however... their original name was "Dice Master - <name>" so that at least did change.

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OD-1200 should read "When this card is Normal or Flip Summoned: Change this card to Defense Position."
Overall, your card grammar needs work., like "If this card is chosen as an attack target or attacks," should be "When this card Attacks or is selected as an attack target;" (Something like that). New card grammar, essentially.

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