Just Crouton Posted April 28, 2012 Report Share Posted April 28, 2012 [color=#ff8c00][b]Koa'ki Meiru Quicksand[/b][/color] *4 EARTH Rock/Effect ATK 1900 DEF 1200 Effect: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If your opponent would Summon a monster(s): You can send this face-up card to the Graveyard; negate the Summon and destroy that monster(s). [color=#ff8c00][b]Koa'ki Meiru Ash[/b][/color] *4 EARTH Rock/Effect ATK 1900 DEF 1200 Effect: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If your opponent would add a card(s) from their Deck to their hand except by drawing them during their Draw Phase: You can send this face-up card to the Graveyard; send that card(s) to the Graveyard. Link to comment
Bahamut - Envoy of the End Posted April 28, 2012 Report Share Posted April 28, 2012 Looks at Block Golem. Nice, you wouldn't even have to pay the cost for their effects the turn you summon them, but they'd get them back ready for the opponents turn. Very nice. Link to comment
.Rai Posted April 28, 2012 Report Share Posted April 28, 2012 My only problem with them is that, god, Rock Stun is already stupidly crowded with the stuff people are using: playing playsets of Card Car D, Rabbit engines, Block Golem, stuff like that. What basically happens is that Quicksand replaces all copies of Sandman and some of Wall, Ash isn't run because hand disruption is irrelevant this format apart from in Wind-Ups, and Rock Stun becomes a really bad version of Rabbit and Laggia/Dolkka. It's not bad design, it's just redundant design made simply for filling up cycles. Link to comment
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