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Koa'ki Meiru Quicksand/ Koa'ki Meiru Ash


Just Crouton

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[color=#ff8c00][b]Koa'ki Meiru Quicksand[/b][/color]
*4
EARTH
Rock/Effect
ATK 1900
DEF 1200
Effect: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If your opponent would Summon a monster(s): You can send this face-up card to the Graveyard; negate the Summon and destroy that monster(s).

[color=#ff8c00][b]Koa'ki Meiru Ash[/b][/color]
*4
EARTH
Rock/Effect
ATK 1900
DEF 1200
Effect: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If your opponent would add a card(s) from their Deck to their hand except by drawing them during their Draw Phase: You can send this face-up card to the Graveyard; send that card(s) to the Graveyard.

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My only problem with them is that, god, Rock Stun is already stupidly crowded with the stuff people are using: playing playsets of Card Car D, Rabbit engines, Block Golem, stuff like that.

What basically happens is that Quicksand replaces all copies of Sandman and some of Wall, Ash isn't run because hand disruption is irrelevant this format apart from in Wind-Ups, and Rock Stun becomes a really bad version of Rabbit and Laggia/Dolkka.

It's not bad design, it's just redundant design made simply for filling up cycles.

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