El Majishan Posted April 27, 2012 Report Share Posted April 27, 2012 Monsters: 18 3: Wind-Up Shark 3: Wind-Up Rabbit 3: Wind-Up Magician 3: Wind-Up Rat 1: Wind-Up Hunter 2: Spirit Reaper 2: Effect Veiler 1: Sangan Spells: 13 3: Mystical Space Typhoon 2: Wind-Up Factory 2: Instant Fusion 1: Monster Reborn 1: Heavy Storm 1: Dark Hole 1: Mind Control 1: Book of Moon 1: Pot of Avarice Traps: 9 2: Bottomless Trap Hole 2: Torrential Tribute 2: Solemn Warning 1: Solemn Judgment 1: Compulsory Evacuation Device 1: Mirror Force So I've been testing Reaper and it works great so far so I may be keeping it at 2. Some of the changes I am thinking about are dropping the 2 Factories for tech'ed Lance and Chalice and dropping a Magician for Gorz ( Since Factory is gone he seems a lot more viable) The problem is that I'm having a hard time parting with Factory....I mean it helped me set up plays so much in the past I just like the card...it pluses so HARD. Link to comment Share on other sites More sharing options...
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