guuu1234 Posted April 21, 2012 Report Share Posted April 21, 2012 I don't see any real usefulness in Heal decks. Currently, anything meant to win all goes back to Anti-Heal and some burn heal. Well I wanted to give Healing yourself to where your life points are a certain number to unleash the devastating effect's of your monsters. The first one is obviously intended to burn but the other ones I create will have more varying effects for diversity. Name: Lost Burn Spirit Aggro Level: * Type: Spirit/Tuner/ Fiend Attribute: DARK ATK: 1450 DEF: 0 Effect: [left]This card returns to the owners hand during the turn it is Summoned or flipped face-up. While the difference between your Life Points and your opponents Life Points is 4000 or more: You can discard this card; Inflict 2000 points of Direct Damage to a player. This effect can be used during either player's turn.[/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]NOTE: This was made to be abusive, because a Heal deck that is not Anti-Heal isn't even close to top tier.[/size][/font][/color][/left] Link to comment
Anbu-of-Sand Posted April 21, 2012 Report Share Posted April 21, 2012 This is far from abusive to be quite honest with you. A 10 000 Life Point difference between you and your opponent is highly unlikely (sure 3 Upstart Goblins can help, but that's still 7000 more to go). Even when you do end up dropping the 3000, they would still have 7000 bonus Life Points left from who knows where. You really, really need to reduce the difference and then the damage that this card can deal, because as of now it's really unplayable. Also, Chain Burn is still used here and there (imo more then Anti-Heal), just saying. Link to comment
Black Temple Gaurdian Posted April 21, 2012 Report Share Posted April 21, 2012 Not really that abusable as already stated. To add to the above comment, by the time you have a 10000 Life Point difference Ancient Sacred Wyvern is already a much better option. Link to comment
.Rai Posted April 21, 2012 Report Share Posted April 21, 2012 This is ridiculously bad. So..why would I run a heal deck just so I can use this card? Because, frankly, I'd rather use burn. Link to comment
Dark_Pride Posted April 21, 2012 Report Share Posted April 21, 2012 [quote name='guuu1234' timestamp='1335023070' post='5920881'] I don't see any real usefulness in Heal decks. Currently, anything meant to win all goes back to Anti-Heal and some burn heal. Well I wanted to give Healing yourself to where your life points are a certain number to unleash the devastating effect's of your monsters. The first one is obviously intended to burn but the other ones I create will have more varying effects for diversity. Name: Lost Burn Spirit Aggro Level: * Type: Spirit/Tuner/ Fiend Attribute: DARK ATK: 1450 DEF: 0 Effect: [left]This card returns to the owners hand during the turn it is Summoned or flipped face-up. [b]While the difference between your Life Points and your opponents Life Points is 10,000 or more: You can discard this card; Inflict 3000 points of Direct Damage to a player[/b]. This effect can be used during either player's turn.[/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]NOTE: This was made to be abusive, because a Heal deck that is not Anti-Heal isn't even close to top tier.[/size][/font][/color][/left] [/quote] Doesn't tell that your LP must be higher than your opponent. Your op can have 12000 LP and you can have 2000 LP and still this card's activation requirements are still met. (Though I don't know why you have to increase your opponent's Life Points using cards like "Gift Card" just to activate this effect) If you want Heal decks to be of use aside from Burn, make a card like "Last Turn" or "Exodia" that forces a win condition given that you have high enough Life Points like this: <insert generic card name> <Spell or Trap> "Activate if your Life Points is x or more, you win the Duel" * Though it is not necessarily good for the game to do so. Link to comment
guuu1234 Posted April 21, 2012 Author Report Share Posted April 21, 2012 O.O oh my. . .and here I thought I was being clever Anyhow I guess I'll decrease the amount of difference between LP and decrease the amount of damage this card can burn. [quote name='Dark_Pride' timestamp='1335042552' post='5921253'] Doesn't tell that your LP must be higher than your opponent. Your op can have 12000 LP and you can have 2000 LP and still this card's activation requirements are still met. If you want Heal decks to be of use aside from Burn, make a card like "Last Turn" that forces a win condition given that you have high enough Life Points like this: [/quote] Yup, that sounds about right, I did that part of the effect on purpose. The "Lats Turn" method is something I already though of. Look people this is just one card, I plan on making an archetype based around the idea Link to comment
Mr. guy Posted April 22, 2012 Report Share Posted April 22, 2012 I wanted to see a card like this Continuous spell card When you have 20,000 or more life points, you win the duel. Link to comment
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