DARKPLANT RISING Posted April 21, 2012 Report Share Posted April 21, 2012 Toon Land Field Spell Pay 2000 Life Points; activate this card. While face-up, this card's name is treated as "Toon World". Toon Monsters you control can attack the turn they are Summoned. If this card would be destroyed, you can Banish 1 "Toon" card from your Graveyard instead. Toon Turbo Normal Spell Discard 1 "Toon" card; Draw 2 cards. You cannot activate another Spell Card that makes you draw a card during this turn. Toon Guard! Counter Trap When you control a "Toon" monster: Negate the activation of a Spell/Trap card, or the Effect of an Effect Monster, and destroy it. yeah Link to comment
~British Soul~ Posted April 21, 2012 Report Share Posted April 21, 2012 I thought there was a card named Toon Defense already? But i'm sure these will make Toon monsters stronger, especially the field and the counter trap Link to comment
DARKPLANT RISING Posted April 21, 2012 Author Report Share Posted April 21, 2012 I didn't even know it existed. Thanks. Link to comment
Ren✧ Posted April 23, 2012 Report Share Posted April 23, 2012 I love this. If these cards were real, Toons would have a much better chance than they do now. The field spell is good. Love how it protects itself by banishing toons, making it much more reliable than Toon World, yet with the 2000 damage you take upon activation it balances it out. @Toon Turbo: FINALLY, a card that lets you draw that won't get banned. Seeing as how it is limited to Toons already and you can't activate any other card that lets you draw during that turn, this card is perfectly balanced. Wish this card were real. Anyway, definitely adds some good ol' draw power to good ol' toons. @Toon Guard: Very playable with Toons(as it should be because it was created for Toons...). Seems good. These cards are all balanced and would definitely add some much needed power to the world of Toon monsters. Great job. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.