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I can make a yugioh set out of any idea ~ Revamp


Mr. guy

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I decided to revamp this thread, seeing as it's fun, and the old thread died out a long time ago.
http://forum.yugiohcardmaker.net/topic/271287-i-can-make-any-idea-from-anywhere-or-anything-into-a-yugioh-set/

So yeah. Give me any idea and I can make it into a viable yugioh card set.

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Loop Quantum Gravity


Quantum energy
2 star DARK monster
Thunder type
200/200
When this card is normal summoned: You can add 1 "Quantum" monster from your deck to your hand. If this card would be destroyed, you can instead return it to the hand to special summon 1 "Quantum" monster from your hand in face-up attack position.

Quantum particle
3 star FIRE monster
Thunder type
800/600
During either player's turn, you can banish this card to end the current phase it is. This effect cannot be used during the draw phase. If this card is banished, you can special summon one of your banished "Quantum" monsters, except "Quantum particle". The effect of "Quantum particle" can only be activated once per turn.

Quantum quark
2 star LIGHT monster
Thunder type
0/0
When this card is summoned, you can special summon 1 of your banished "Quantum" monsters. If this card would be destroyed, you can instead return it to the hand to special summon 1 "Quantum" monster from your hand in face-up attack position.

Quantum matter
2 star EARTH monster
Thunder type
1000/1000
You take no battle damage from battles involving this card. Your opponent cannot select another monster you control as an attack target. If this card leaves the field, you can banish it to special summon 1 of your banished "Quantum" monsters.

Quantum force
2 star FIRE monster
Thunder type
900/0
You can banish this card to destroy one card your opponent controls. You can return this card to your hand to banish 1 monster from your opponent's graveyard.

Quantum Gravity
Continuous spell
If a "Quantum" monster you control would be sent to the graveyard, you can either banish it, or return it to your hand.

Quantum accelerator
Spell card
Special summon 1 "Quantum" monster from your hand or banished pile.

Dark matter
Continuous trap card
After activation, Special Summon this card; it is treated as an Effect Monster Card (Thunder-Type/DARK/Level 1/ATK 0/DEF 0). You can tribute this face-up card to add 1 "Quantum" monster to your hand or special summon 1 "Quantum" monster from your banished pile.


Quantization
Continuous trap card
Each player counts the cards they control and in their hand, and both players gain 500 life points for each they have over 5. If a player has less than 5 cards on the field and in their hand combined, they lose 500 life points for each. This effect is reapplied every time a player adds or removes to the number of cards they control or in their hand.

(Guh. You kinda know what I'm going for here. It basically changes card advantage into life points.)

Spin foam
Quick play spell card
Activate only if you control a face up "Spin network" monster. Add to your hand or banish the two fusion materials you used to fusion summon a "Spin network" monster.

The big bang
Trap card
Activate only if you control a face-up "The universe". Destroy all cards your opponent controls, then you and your opponent take turns special summoning monsters from either player's graveyard to their respective sides of the field (starting with you) until all monster card zones are occupied or there are no more targets.

Spin network
1 star LIGHT fusion monster
Thunder type
0/0
Quantum quark + Quantum energy OR Quantum particle + Quantum matter
You can only Special Summon this card from your Extra Deck by sending the above fusion material monsters from your side of the field to the graveyard. (You don't use "Polymerization"). When this card is fusion summoned, put three Quantum stability counters on it. This card cannot be destroyed by battle, and you take no battle damage from battles involving this card. If this card would be removed from the field, you can remove 1 Quantum stability counter instead.

The universe
1 star DARK XYZ monster
Thunder type
3 level 1 "Spin Network"s
1000/1000
This card cannot be destroyed by battle, and you take no damage from battles involving this card. This card can attack your opponent directly. Effects of "The universe" cannot be negated and cards cannot be activated in response to these effects. You can detach one XYZ material from this card to look at your opponent's hand and all their set spell/trap cards. When this card leaves the field, destroy all cards on the field and in both player's hands.

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<head>
Field spell card
During your standby phase, you can put 1 head counter on this card (Max 1). If this face-up card were to be destroyed, you can remove one of those counters instead. During your end phase, if you control a face-up </head>, you can inflict 400 points of damage to your opponent for each card you control.

<a href>
Spell card
Add 1 card that has a name starting with "<" and ending with ">" from your deck to your hand.

<img src>
Equip spell card
This card can only be equipped to </img>. When the equipped monster declares an attack, you can destroy one card on the field.

<embed>
Equip spell card
This card can only be equipped to </embed>. Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it.

<title>
Continuous spell card
You can add this card from your deck to your hand instead of conducting your normal draw phase.

</p>
continuous spell card
While this card is face-up on the field, a face-up <p> you control cannot be destroyed by battle.

Password protection
Continuous spell card
While this card is face-up on the field, other face-up spell cards you control cannot be destroyed by card effects.

<table> modification
Trap card
Activate only when your opponent declares an attack. Activate one of these effects.
- Make the attack a direct attack on your life points. Until your next end phase, monsters you control can attack directly.
- You may select the attack target. It gains 1000 ATK until the end of the battle phase.

</head>
Level 4 EARTH monster
Rock type
0/2000
When this card is summoned, it is changed to defense mode.

</a>
Level 1 LIGHT monster
Aqua type
100/100
If this card is added from your deck to your hand, you can special summon it. When this card is summoned this way, you can add 1 card that has a name starting with "<" and ending with ">" from your deck to your hand.

<p>
Level 4 EARTH monster
Warrior type
1800/1600
Words can be a powerful thing.

</img>
Level 7 LIGHT monster
Thunder type
2600/1000
This card cannot be normal summoned or set. This card can only be special summoned (from your hand) by revealing and equipping one "<img src>" from your hand to this card.

</embed>
Level 8 LIGHT monster
Machine type
2400/800
This card cannot be normal summoned or set. This card can only be special summoned (from your hand) by revealing and equipping one "<embed>" from your hand to this card.

</title>
Level 3 EARTH monster
Rock type
1600/1400
If you control a face-up "<title>" you do not take any battle damage. If this card is destroyed and sent to the graveyard, you can add it from your graveyard to your hand instead of conducting your next draw phase.

Oopsie, forgot a few.

*b*
Normal spell card
Target 1 monster you control; It gains 1000 atk.

*i*
Normal spell card
Target 1 monster you control; It cannot be destroyed by card effects while it remains face-up on the field.

*quote*
equip spell card
Special summon 1 monster from your opponent's graveyard and equip it with this card. It loses 1000 atk. If this card is removed from the field, destroy the equipped monster.

*s*
Trap card
Activate only when you take battle damage from a direct attack. Destroy all monsters on your opponent's side of the field.

* the forum won't let me post these without correct ending tags hahaha these should be brackets ( [ ] )

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Hamz
Level 3 earth monster
Beast type
1400/1400
If your opponent controls a monster and you control no monsters, you can special summon this card from your hand. When this card is summoned, by paying 1000 life points, you can special summon 1 "Fryes" from your deck or graveyard and add 1 card that includes "Tomato" or "Inmato" in its card name from your deck to your hand.

Bunz
Level 3 earth monster
Plant type
1200/1200
You can tribute this card; add 1 "Hamz" from your deck to your hand. If this card is in your graveyard and you control a "Hamz", you can special summon this card from your graveyard by paying 1000 life points.

Fryz
Level 3 earth monster
Plant type
1000/1000
You can special summon this card (from your hand) if you control a face-up "Hamz" or "Hamburgez". When this card is summoned, you can inflict 1000 points of damage to both players to draw 1 card.

Onion ringze
Level 3 earth monster
Plant type
2000/2000
When this card is summoned, pay 500 life points or destroy this card. If you control a face-up "Hamburgez" or "Hamz", you can pay 500 life points to have this card be able to attack directly until the end phase.

Cheeze
Level 3 earth monster
Plant type
400/400
If this card is used for the xyz summon of "Hamburgez", it cannot be destroyed by card effects while it has this card as an xyz material.

Bacon stripz
Level 3 earth monster
Beast type
1200/1200
When this card is summoned, you can pay 700 life points to special summon 1 "Bacon stripz" from your hand or deck.

Sodaz
Normal spell card
Pay 800 life points to activate this card. All level 3 EARTH monsters you control gain 1000 atk until the end phase.

Milkshakze
Normal spell card
Pay 800 life points to activate this card. Negate the effects of your opponent's spell cards, trap cards, and monster effects until the end phase.

Special sauce
Equip spell card
A monster equipped with this card gains 600 ATK. When it destroys a monster your opponent controls by battle, you can destroy 1 card on the field.

Order to go!
Trap card
Banish 2 level 3 earth monsters from your hand to select 1 card your opponent controls and banish it.

Hamburgez
Rank 3 earth monster
Beast type
2400/2400
3 Level 3 monsters
You can detach 1 xyz material to select 1 monster your opponent controls, equip the detached monster to that monster; it loses 500 atk and cannot activate its effect(s) while it remains equipped with the detached monster. When this card is destroyed while it has xyz materials, special summon 1 level 3 earth monster from your graveyard for each material still attached to this card.

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Black samurai: Kaze
4 star DARK monster
Warrior
1700/1200
Once per turn: you can return up to 2 cards your opponent controls to the hand. You must control a "Six samurai" monster to activate and resolve this effect. If this card were to be destroyed, you can destroy another DARK monster you control instead.

Black samurai: Dorafuto
4 star DARK monster
Warrior
1600/800
You can special summon this card (from your hand) if you control a "Six samurai" monster. When this card is summoned this way, you can add 1 "Blackwing" monster from your deck to your hand.

Black samurai: Toppu
3 star DARK monster
Warrior
1200/1000
This card gains the following effects when you have the following monster(s) on the field.
"Six samurai": Once per turn, if a card effect would destroy a card you control, you can negate the effect and destroy the card causing the effect.
"Blackwing": Once per turn, you can destroy one card on your opponent's side of the field.

Black samurai: Arashi
4 star DARK monster
Warrior
1800/1400
If there is a face-up "Blackwing" monster on your side of the field, this card can attack twice during the same battle phase. This card gains 400 atk for each face-up "Six samurai" monster you control.

Black samurai: Tatsumaki
4 star DARK monster
Warrior
1900/1700
During your main phase 2, you can tribute this card, 1 "Six Samurai" monster and 1 "Blackwing" monster to destroy all cards on the field.

Black samurai: Kuki
3 star DARK monster
Warrior/tuner
400/600
You can tribute this card to special summon 1 "Six Samurai" or "Blackwing" tuner monster from your graveyard.

Samurai Ascendant: Zanji
6 star LIGHT monster
Winged beast
2400/1800
This card cannot be normal summoned or set. This card can only be special summoned (from the hand) by tributing 1 "Samurai" monster and 1 Winged beast monster you control. When this card attacks, destroy the monster it battles immediately (without damage calculation). If this card destroys a monster with this effect, place 1 Bushido counter on it (Max 1). If this card would be destroyed by battle, you can remove 1 Bushido counter from it instead.

Samurai ascendant: Yaichi
5 star LIGHT monster
Winged beast
1900/1300
This card cannot be normal summoned or set. This card can only be special summoned (from the hand) by tributing 1 "Samurai" monster and 1 Winged beast monster you control. Once per turn, you can destroy 1 face-down spell or trap card your opponent controls, if you do, this card can attack twice during the same battle phase this turn.

Samurai ascendant: Kamon
5 star LIGHT monster
Winged beast
2100/1500
This card cannot be normal summoned or set. This card can only be special summoned (from the hand) by tributing 1 "Samurai" monster and 1 Winged beast monster you control. Once per turn, you can return 1 "Six samurai" monster from your graveyard to your hand to destroy 1 face-up spell or trap card on the field.

Samurai ascendant: Iroh
6 star LIGHT monster
Winged beast
2300/1700
This card cannot be normal summoned or set. This card can only be special summoned (from the hand) by tributing 1 "Samurai" monster and 1 Winged beast monster you control. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. If this card destroys a monster with this effect, you can place 1 Bushido counter on it (Max 1). During your opponent's turn, you can remove 1 Bushido counter from this card to flip one monster your opponent controls into face-down defense position.

Samurai ascendant: Yariza
5 star LIGHT monster
Winged beast
1600/1000
This card cannot be normal summoned or set. This card can only be special summoned (from the hand) by tributing 1 "Samurai" monster and 1 Winged beast monster you control. This card can attack your opponent directly. When this card inflicts battle damage to your opponent, it gains 500 atk and your opponent randomly discards 1 card from their hand.

Samurai ascendant: Nisashi
6 star LIGHT monster
Winged beast
2000/1400
This card cannot be normal summoned or set. This card can only be special summoned (from the hand) by tributing 1 "Samurai" monster and 1 Winged beast monster you control. This card can attack twice during the same battle phase. When this card destroys an opponent's monster by battle and sends it to the graveyard, you can draw 1 card.

Aerial support call
Quick play spell card
Activate only while you control a face-up Warrior type monster. Special summon 1 Winged beast monster from your hand.

Wings of the fallen
Normal spell card
Banish 1 Winged beast type monster and 1 "Six Samurai" monster from your graveyard to special summon 1 "Samurai ascendant" monster from your graveyard, ignoring the summoning conditions.

Black samurai soul
Trap card
Tribute 1 "Black samurai" mosnter you control to add 1 "Six samurai" monster and 1 "Blackwing" monster from your deck to your hand.

Heart of the Black samurai
Continuous spell card
All "Six samurai" monsters are treated as also being "Blackwing" monsters (Even while in the hand or graveyard). All "Blackwing" monsters are also treated as being "Six samurai" monsters (Even while in the hand or graveyard).

OP?

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