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Disharmonious Archetype


NeoRWBY65

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All meant to work with this field spell:

Disharmonic World
Spell/Field
This card gains the following effects based on the number of monsters on your opponent's field:
2+: Your opponent cannot declare an attack unless all monsters on his/her side of the field have the same type and Attribute.
3+: Your opponent cannot declare an attack unless all monsters on his/her side of the field have the same level.
4+: Your opponent cannot declare an attack unless all monsters on his/her side of the field have the same Original DEF.
5+: Your opponent cannot declare an attack unless all monsters on his/her side of the field have the same Original ATK.

Now, time for the monsters

Disharmonious Fairy- The Archer
DARK
Level 6
Fairy/Effect
You can special summon this card from your hand if you have "Disharmonic World" on the field. While "Disharmonic World" is on the field, this card gains 200 ATK and DEF for each monster your opponent controls, and it inflicts piercing battle damage.
ATK 2000/DEF 200

Disharmonious Fairy- The Caller
DARK
Level 4
Fairy/Effect
If you have "Disharmonic World" on the field, you can tribute this card to special summon 1 "Disharmonious Fairy" from your deck.
ATK 1200/DEF 400

Disharmonious Fairy- Hunter
DARK
Level 5
Fairy/Effect
You can special summon this card from your hand if you have "Disharmonic World" on the field. While "Disharmonic World" is on the field, increase this card's level by 1 for each monster your opponent controls. During your end phase, destroy the monster on the field with the lowest ATK, and inflict 600 points of damage to your opponent (if its a tie, you get to choose).
ATK 2000/DEF 0

Comments would be appreciated, and I would like some ideas for more members.

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I really like the concept and ideas of this Archetype.

Here's my review:

World:
2+: Maybe you should pick one or the other, not both Type and Attribute
3+: The problem with this is that Xyz now have Ranks, so this has little effect. Maybe making this #2 or something...
4 & 5+: Switch these around. I think it is easier to have more of the same ATK then DEF, but maybe I'm wrong...

Archer: Very good, balanced, nice SS'ing effect. Overall good design.

Caller: Considering your other monsters are LV 5-6, this could be a little OP, because you can bring out a LV 5-6 from your Deck by just Tributing this card. Too abusable IMO.

Hunter: The 500 damage effect is practically non-existent in today's Metagame, so maybe change it for something else.

I was wondering, if I could use this idea in my Fan-Fic? Would that be OK with you?

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[quote name='shelds9' timestamp='1334632660' post='5916449']
I really like the concept and ideas of this Archetype.

Here's my review:

World:
2+: Maybe you should pick one or the other, not both Type and Attribute
3+: The problem with this is that Xyz now have Ranks, so this has little effect. Maybe making this #2 or something...
4 & 5+: Switch these around. I think it is easier to have more of the same ATK then DEF, but maybe I'm wrong...

Archer: Very good, balanced, nice SS'ing effect. Overall good design.

Caller: Considering your other monsters are LV 5-6, this could be a little OP, because you can bring out a LV 5-6 from your Deck by just Tributing this card. Too abusable IMO.

Hunter: The 500 damage effect is practically non-existent in today's Metagame, so maybe change it for something else.

I was wondering, if I could use this idea in my Fan-Fic? Would that be OK with you?
[/quote]

The reason that those two parts are together for the first effect of World is due to an earlier version of the card that had the first effect activate when the opponent had 1+ monsters on the field.

Changed Hunter's effect a bit.

Umm....Sure.

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